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If the rumour is true then yes. Same chipset after all. Failure to do so would mean another Vita situation where first party forgets to show up because they are focusing on the home console only.
There's absolutely no shot you're leader of PonyGAF. LolAs the leader of PonyGAF, I disapprove of this.
You need to like Sony way too much to even know about stuff like Space Fishermen.
Yeah, people don't understand that Sony is betting on the very long cross-gen period between PS5 and PS6 with this handheld. And since this runs PS5 games natively (although with a performance hit if devs don't make a dedicated handheld patch), there is no reason to mandate anything really from Sony's side.I don't think they need to mandate it, most games for the first 4 years or so will be cross-gen so supporting the handheld won't be a problem, and after that if sales of the handheld are good most devs will want to support it anyway.
Eh....if you say so man. I don't say that in a smart ass way. I don't have a clue what devs are doing or will do. Only thing I know devs complained about with XSS was the memory configuration. Probably a lesson to learn from there I would think. Beyond that, we will just have to wait and see.
Yeah, people don't understand that Sony is betting on the very long cross-gen period between PS5 and PS6 with this handheld. And since this runs PS5 games natively (although with a performance hit if devs don't make a dedicated handheld patch), there is no reason to mandate anything really from Sony's side.
Thisa PS Portal 2 where you can play all of your PS5/PS4 games natively + PS6 remote play + cloud streaming.
They prepair the ground and make the things easier possible to scale but they can't mandate something like this, even Nintendo can't for the switch 2 if games are designed for next generation.Based on a similar thread from the other place, I was curious to hear GAF's opinion on this. First and foremost, we know that it has the same architecture as the home PlayStation 6 console, which means that it's supposed to be some sort of low level SKU (like Xbox Series X and S), and with more rumors supporting the idea of it releasing at the same time as the home unit, what we're looking at is basically a PlayStation 6 Portable, Sony's first handheld video game console in several years after it discontinued the PlayStation Vita back in 2019.
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So the question is, do you think Sony will mandate handheld support for every single PlayStation 6 game?
It wouldn't be like the Series S of this generation though because the Series S is a ~75W console that runs current gen games.God I hope so, it will be like the Series S of this generation and watching the same people who attack series S defend PS6P like their life depends on it will be super funny
They're supposedly doing this for PS5 games not PS6 games though right?
I don't see how they do it for PS6 games. The gap is too great.
So Sony is going to release a handheld in 2 to 3 years at the same performance level of the Steam Deck which is already over three years old? Gotcha.A handheld won't be able to run PS6 games. Best case scenario is that this handheld will be getting ports of PS4 and some PS5 games.
What would be the point in that though? We already have handhelds that can to that and a hell of a lot more.Best case scenario is that this handheld will be getting ports of PS4 and some PS5 games.
Pretty much. Being a fixed platform will help it a bit but it's still going to land in the same place as Vita did - i.e. a place where no one will have an incentive to support it.So Sony is going to release a handheld in 2 to 3 years at the same performance level of the Steam Deck which is already over three years old? Gotcha.
I'm not seeing anything special in Sw2, what do you mean?Look at the Switch 2, you can pull off a lot with a handheld.
A power of the Steam Deck from 2+ years ago which struggles at running anything from current console gen you mean?The ROG Xbox Ally X should but the rest of the naysayers to rest. You to can hold unlimited portable power today in the palm of your hands.
It won't. Technically impossible to put home console s/w onto a handheld without seriously limiting the former or remaking it for the latter.With the anemic trickle of games on the PS5, I'd be very surprised if cross gen doesn't happen across the entire PS6 generation.
I dunno. Sony's efforts in handheld space are as bizarre to me as to the next guy.What would be the point in that though? We already have handhelds that can to that and a hell of a lot more.
IMO that profile(taken at face value - I'm not sure I fully believe the 'leak' - but as a thought experiment...) is more likely evidence of upcoming PS5-S than it is any sort of handheld.BTW, before people bring it up, the low power profile for PS5 games not having access to unique hardware/software features from PS6 (like PSSR, which yes, it's available on PS5 Pro, but not on the base console), makes it very unlikely that Sony will rely on it for its handheld support.
It's in line with their current handling of hw-SKUs, so if it's a 'PS6'-handheld - it would only qualify for the name if it plays the entire library.So the question is, do you think Sony will mandate handheld support for every single PlayStation 6 game?
That's true of 99.999% of games released today though (design sensibilities dating back several decades, or more).Overall though, it's fundamentally a PS3 game on a design level.
Considering Herman has confirmed they are only making 1 good game a year it should be pretty easy to make sure it'll run on their handheld.
At least "one tentpole Game A Year" has responded to my post.He said "at least one tentpole title per year".
At least "one tentpole Game A Year" has responded to my post.
The Vita's issue was that it was a different product and architecture that supported different types of games. This would just play the same games so while there are two performance profiles it's not completely different.Pretty much. Being a fixed platform will help it a bit but it's still going to land in the same place as Vita did - i.e. a place where no one will have an incentive to support it.
3+ years the Steam Deck shipped in Feb 2022. It has a portable targeted SOC that's two generations newer than the Steam Deck.A power of the Steam Deck from 2+ years ago which struggles at running anything from current console gen you mean?
The thing about the Switch 2 is that its power profile falls between the PS4 and PS4 Pro. And the Phantom Liberty area wasn't even released on the last gen version. There will be optimizations to bring the performance up to the full 30fps. It's also based around 2-3 year old Nvidia hardware, which again the Sony console will contain newer technology that bring more performance for less power.It won't. Technically impossible to put home console s/w onto a handheld without seriously limiting the former or remaking it for the latter.
As you've said - look at Switch 2. It's the newest handheld on the market, and yet it struggles at running PS4/5 crossplatform already (CP2077). It will likely be unfit for PS6 games altogether.
So as I've said - PS4 (and earlier) ports/emulation sure, some PS5 games possibly, PS6 though - nah, won't happen, technically impossible.