Fudgepuppy
Banned
I'm carefully interested in the next-gen, as I want to be a developer in the future, but don't see where it's going at the moment.
It seems that because of the insane rise in game-budgets from this current generation, the industry just got way ahead of itself.
Games got shorter, they got less creative, they got less risky and overall less awe-inspiring on an emotional level.
This is not a case for all games, as other fantastic games grew out of this new market that had a demand for games not being of this AAA-dumbed down caliber, but still.
As the next-generation closes in, some say this is the final push that will determine what gaming shapes into, much in the same way movies aren't anymore only made for the big-screen on 33mm film. Some say that with more power we can create more things without having to spend insane amounts of money, negating the inflation of budgets, while some say that it's worth it in the end if all games look like the Killzone 2 target-render.
I don't know, will this rift become even larger with AAA-games getting even shorter, less interactive and even more expensive (DLC, online-passes etc, micro-transactions) while every other game is an indie-game made for the PC-market?
I don't like the medium as a whole becoming less diverse because it evolved too quickly, eventually collapsing on itself.
So, what will happen?
It seems that because of the insane rise in game-budgets from this current generation, the industry just got way ahead of itself.
Games got shorter, they got less creative, they got less risky and overall less awe-inspiring on an emotional level.
This is not a case for all games, as other fantastic games grew out of this new market that had a demand for games not being of this AAA-dumbed down caliber, but still.
As the next-generation closes in, some say this is the final push that will determine what gaming shapes into, much in the same way movies aren't anymore only made for the big-screen on 33mm film. Some say that with more power we can create more things without having to spend insane amounts of money, negating the inflation of budgets, while some say that it's worth it in the end if all games look like the Killzone 2 target-render.
I don't know, will this rift become even larger with AAA-games getting even shorter, less interactive and even more expensive (DLC, online-passes etc, micro-transactions) while every other game is an indie-game made for the PC-market?
I don't like the medium as a whole becoming less diverse because it evolved too quickly, eventually collapsing on itself.
So, what will happen?