Quite odd because Ace Attorney collection is on Xbox One but is RE Engine, how exactly MT Framework got bugged on Xbox? Were they making spaghetti code up to eleven or even violating guidelines in terms of security for the console (aka being exploitable to hacks)?don't really know but for sure is something else as SVC Chaos is still missing from SNK in Xbox consoles
Quite odd because Ace Attorney collection is on Xbox One but is RE Engine, how exactly MT Framework got bugged on Xbox? Were they making spaghetti code up to eleven or even violating guidelines in terms of security for the console (aka being exploitable to hacks)?
This would be huge on gamepass
To keep the online population numbers up, for sure. Unless they've enabled cross-play (which should be standard now anyway...).This would be huge on gamepass
D Darsxx82
From the other thread, it would be up to Capcom if they want to do separate SKU's for the last and current gen. But I think a current-gen SKU would be kind of pointless in this case. These are really old games, there's nothing having a native version on PS5 or SX would get that PS4 Pro or One X wouldn't. Saves Capcom some money for cert and maintaining multiple SKU's.
And as others have said, there are a lot of popular and widely used fighting game pads etc that only work on PS4/XBO version(s).
Remember when Jez said MS was working with Capcom to resolve the MT Framework Xbox issues? Yea he wasn't full of shit like everyone here said.
This should be super easy... these are like super basic 2d sprite games. i don't get it
This should be super easy... these are like super basic 2d sprite games. i don't get it
This sounds like the most plausible explanation, initially I thought it may be some kind of stupid Xbox self imposed rule like you can not release an Xbox One game alone anymore without at least an X Series version too, but I think this SDK theory is most likely and somehow Xbox have let them overcome it.they didn't update their engine to work with newer Xbox dev kits, MT Framework is basically a dead engine that they only use for these emulation collections now.
I think on playstation the devs can just use old PS4 SDKs without updates to release games, but on Xbox you need to be up to date on the newest SDK, so your engine needs to work on the newest one.
My thought is that we are in the 4th year of generation. Whether or not it is interesting, whether or not it is a waste of time and resources.... Any game of any kind must have a native version. Especially if there is a physical version for sale and the new platforms have features that could have been used. Imagine if the next consoles are not compatible with the XBO/PS4 catalog...D Darsxx82
From the other thread, it would be up to Capcom if they want to do separate SKU's for the last and current gen. But I think a current-gen SKU would be kind of pointless in this case. These are really old games, there's nothing having a native version on PS5 or SX would get that PS4 Pro or One X wouldn't. Saves Capcom some money for cert and maintaining multiple SKU's.
And as others have said, there are a lot of popular and widely used fighting game pads etc that only work on PS4/XBO version(s).