• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Capcom reports 35% drop in operating profit in the past nine months, but full-year forecast remains ambitious ahead of Monster Hunter Wilds release

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
20241029-39024.jpg


Via Automaton West

Capcom has published its consolidated earnings report for the first three quarters of the fiscal year ending March 31, 2025 (as reported by GameBiz). During the period between April and December 2024, Capcom saw net sales decrease by 16% and operating profit decrease by 35% compared to last year.

The biggest cause for the drop in revenue was that sales in the company’s digital content (video game) sector only totaled 30.53 million units, compared to the previous term’s 32.6 million units. The same period last year saw big releases like Street Fighter 6, which is making this year’s performance appear weaker in comparison.

On the other hand, Capcom reports that sales of catalogue titles, particularly Monster Hunter: Iceborne and Monster Hunter Rise, have been particularly strong during this fiscal period. As a result, even though cumulative sales were down compared to last year, sales figures for past titles exceeded those of the same period last year. This has propped up Capcom’s revenue during the first three quarters of the fiscal year and kept the developer on track to achieve its forecasted goals.

As such, Capcom has left its full-year earnings forecast unchanged, maintaining high hopes for Monster Hunter Wilds, which will be released on February 28.

Capcom’s metrics for the nine-month-period between April and December 2024 are as follows:
  • Net sales: 88,853 million yen (down 16.3% year-on-year)
  • Operating profit: 31,020 million yen (down 35% year-on-year)
  • Ordinary profit: 31,417 million yen (down 36.5% year-on-year)
  • Net profit: 23,066 million yen (down 33.4% year-on-year)

Capcom’s full-year forecast for the fiscal year ending March 31, 2025 is as follows:
  • Net Sales: 165 billion yen (up 8.3% year-on-year)
  • Operating profit: 64 billion yen (up 12.1% year-on-year)
  • Ordinary profit: 63 billion yen (up 6% year-on-year)
  • Net profit: 46 billion yen (up 6.1% year-on-year)
 
They're starting to get into the less-beloved, more mixed parts.

It's going to get into higher-risk territory now imo.

Exactly, Code Veronica is probably the next best bet but I don't think people are exactly clamoring for remakes of 0 or 6. And they ain't gonna touch 5 with a ten foot pole in 2025.
 

Arachnid

Gold Member
All but official.

The next RE director previously confirmed follows only one Western person on Twitter, the voice actor for Leon in the recent RE games.
Definitely not coming out this year though. REs always come out Q1, which we're in the middle of. I'm betting on 2026, unfortunately. :/
 
People ask you for Dino Crisis and RE Code Veronica.

Just give them, what they want.
More specifically, they ask us if we want Dino Crisis and the poll results are always YES. Then a year later they send out another poll 'Do you want Dino Crisis?'

Like, make the fucking game or stop asking when multiple polls have already given the answer.
 
On the other hand, Capcom reports that sales of catalogue titles, particularly Monster Hunter: Iceborne and Monster Hunter Rise, have been particularly strong during this fiscal period. As a result, even though cumulative sales were down compared to last year, sales figures for past titles exceeded those of the same period last year. This has propped up Capcom’s revenue during the first three quarters of the fiscal year and kept the developer on track to achieve its forecasted goals.
Does anyone know how much it costs to keep a game available on a Digital store? I know 3rd party's pay 30% of every purchase to the store owner.

Because this is kinda HUGE Digital storefronts are now giving games infinite shelf life and therefore infinite revenue.
 
Top Bottom