Capcom responds to Monster Hunter wilds PC performance issues

Never change Japan...
Pokemon Taking GIF
 
I think people have never given enough credit to the developers that make great looking and smooth console games that push boundaries and yet very solid PC ports too that have good support of the huge variety of HW and drivers and OS versions around.

That is wrongly, IMHO, considered normal and unappreciated and people forget why PC support is difficult and what the console advantage is (fixed HW and driver specs).
Good PC support has definitely been taken for granted by players, and people have clearly forgotten how many disparate and often competing players are defining trends in hardware and software. One of the biggest sins of PC warriors has been conditioning people into thinking that just because it's all x64 or x86-based, it has to perform in the exact same way and any dev who doesn't achieve that is lazy/bad at their jobs etc. I even see big influencers in the PC space like DF's Alex Battaglia doing this bullshit too.

Having one player (in this case, Microsoft, Nintendo and Sony) define the majority of a console unit's software and hardware experience for both players and devs is actually very beneficial for easing the optimization process and %100 worth the platform fees. Steam doesn't do anywhere near the same efforts in that frontier.
 
I'm holding off on this game till Title update 1. I suspect they will at least try fix up some issues, also they will add the content they cut for launch.
Kinda sad that such a high profile game is allowed to launch in a mediocre state on PC. The fact there are 1M players who are OK with this basically means we'll see more of it going forward, though some people may have got their games on keysites without refund policies.
 
apparently you can get as much as +10 fps if you play in linux, dont know how the demo compares with the final release, I have not tested personally

 
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