BuddyC said:I played for a bit yesterday ...it's very nice looking on the DS screen, but gameplay wise, there's not much to say that hasn't been said about Aria or Harmony or Circle or Symphony. Yea yea, touch screen, blah blah, whatever, but at its core, it's the same game we've all played before (and still love, very very much).
BuddyC said:I'll stop by their booth again today and see what's up.
SantaCruZer said:wtf, the 1up hands on has this game listed as Castlevania: Dawn of Sorrow
Release Date: 05/05/2006
Has it been delayed? I know iga said this fall.
http://www.1up.com/do/previewPage?cId=3140752&did=1
neo2046 said:I don't think the game will be delayed so much in the US
I just saw Famitsu list the Jap ver's release date is AUG 25
Yeah, it was posted in olimario's DS footage thread. However it still retains its awesomeness. I've already watched it quite a few times.Wario64 said:Is this old? Dawn of Sorrow trailer
http://www.konami.com/gs/usa/pressroom/trailer_dawnofsorrow.mov
has some anime into it
Throughout our play time, we noticed many familiar enemies with familiar powers to offer, such as the Flying Armor, which slows your rate of descent, as well as a soul that allows you to double-jump. The environments are all quite suitable for a Castlevania title. We played through the first area in the game, and followed a warp thereafter to a house filled with the undead and killer evil clowns. Now everyone wearing those evil clowns T-shirts will have something to back up their claims.
The music is also excellent. While it doesnÂ’t sound quite Symphony of the Night-ish, itÂ’s definitely better than what we heard in Aria of Sorrow and especially Harmony of Dissonance.
Wario64 said:oh, and here's the box art, unless it's not final
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Dawn of Sorrow is definitely an upgrade of what was already a great Castlevania game in Aria of Sorrow. The game makes use of the Nintendo DSÂ’s power to generate 3D backgrounds like those seen in Symphony of the Night. Also, the animation has been tweaked so that Soma, the enemies and the environments are smoother and more detailed than they were in the past Game Boy titles.
The core control scheme is pretty much identical to the GBA titles with only a few additions, veteran Castlevania gamers should have absolutely no problem picking up and playing immediately. Difficulty is hard to gauge, but the game did seem somewhat harder then itÂ’s GBA predecessor as the second boss battle was difficult enough to end my game. Regular enemies did seem to be a bit more difficult as well, although that could have been due to going into a more difficult area before I was prepared.
Dragona Akehi said:The anime FMV part made me like a bit better the "new" design of Soma. Makes me wonder if there's going to be anime FMV in the actual game.
BuddyC said:My favorite part is that you no longer enter intials as you start a game. Instead, you write your name with the stylus. Who wants to guess what I drew?
Surprisingly, no! I drew a sad face, because I was very tired and Konami's PR was being quite mean.Matlock said:I'm guessing you drew a penis.
Kiriku said:I thought similar about Circle of the Moon after hearing the menu music; will the music actually be this cool and retain a similar quality for the rest of the game? ...
If Dawn of Sorrow has anime FMV during the actual game, I will be (positively) surprised.![]()
CydduBBuddyC said:My favorite part is that you no longer enter intials as you start a game. Instead, you write your name with the stylus. Who wants to guess what I drew?
Dragona Akehi said:Well COTM Menu music, even though it was nice was still HAMPERED BY NINTENDO'S FUCKING CHEAP ASS 8BIT AUDIO OUTPUT EVEN THOUGH THE FUCKING THING MIXES INTERNALLY AT 16BIT....
er.... I digress... at the very least the DS doesn't suffer from that atrocity.![]()
What do you think?Ancestor_of_Erdrick said:I just realized something...Castlevania DS...Dawn of Sorrow...did they do that on purpose, or is that a coincidence?
http://www.1up.com/do/feature?pager.offset=3&cId=3138794Though I'd still much prefer Ayami Kojima's design, I'm truly wondering if that's why they went with the art change. It would make sense...
AFAIK, when the art style was first unveiled, people asked Iga if it was so he could use anime in the game. He said no, because anime would be an added expense. The negative response seems to have pushed him to open Konami's purse strings a little.1UP: Previous handheld Castlevania games featured the art of Ayami Kojima, but the new game for Nintendo DS features a very different art style.
IGA: Yes, we contracted the character art to an animation company in Japan. The reason being that Ayami Kojima is a very busy lady and I wanted her to focus on the art for Curse of Darkness on PS2. Basically, I was afraid to ask her for additional help. (laughs) And from my perspective, the Castlevania demographic and the user base of Game Boy Advance doesn't match. The games may be geared for an older audience. So with that in mind we decided to do this game on Nintendo DS using character art that could appeal to everyone. I'm hoping to catch a younger audience with the DS Castlevania this time around. And of course Ayami Kojima is a terrific artist, but I think her art is best suited for an older audience.
1UP: So has this new Japanese anime style of character art influenced the gameplay at all?
IGA: Absolutely not.
1UP: Will this anime style be something we'll see in future titles after the Castlevania DS game?
IGA: I think that really depends on consumers' reactions. It's a bit of an experiment actually. I'm sure there will be people who won't like the anime style of the character art, but I remember back when we first started using Ayami Kojima's art there were many fans opposed to it.
GaimeGuy said:What do you think?
Do you think Advance Wars: Dual Strike was a coincidence?![]()
Kulock said:Absolutely. But didn't the GBA output at 4 bit?
SantaCruZer said:According to gamespot, it has a Release Date: 10/03/2005.
BuddyC said:By the way, looking over the Fact Sheet I eventually acquired, it looks like DoS supports local soul trading, as in, being within 100 feet of each other, but not online. Also lists a Fall 2005 release, so it's definitely coming this year (there was some confusion from, I believe, 1up.com's listing).
demi said:Right after my birthday. Perfect.
Which one of you is gonna buy it for me?
olubode said:I will.
As long as you get me my Birthday copy on 10-05![]()
Most likely there won't be since it's a major feature I guess. I don't see how they'll be that much of an issue really.MadOdorMachine said:Does anyone know if there's a way around drawing hexagrams to defeat the bosses?
DarthWufei said:Most likely there won't be since it's a major feature I guess. I don't see how they'll be that much of an issue really.