VGEsoterica
Member
So often in gaming certain titles just don't get the credit they deserve as far as what they brought to the table. A game will come along, do something entirely innovative or new and not get the credit for actually having done it.
Symphony of the Night gets credit for "creating" the concept of Metroidvania...a mash up of the classic Castlevania formula and the open world elements of Metroid. Don't get me wrong....I LOVE SotN and consider it one of my fav games of all time....but damn it Simon's Quest did it first!
Open world where you can explore in every direction? Check. Impediments you can't pass until you acquire an item or ability? Check. Cryptic item descriptions and clues you need to solve before you progress? Check. A large map with diverse areas? Check
Am I talking about SotN or Simon's Quest? Well BOTH actually. Which just goes to show that Simon's Quest 100% paved the way for something like SotN and never got the credit it deserved.
Other firsts that went unnoticed or even hated on before it was widely adopted? Dual analog controls in Alien: Resurrection on PS1. Torn apart for the innovation and barely remembered for changing the entire console control scheme for FPS games moving forward
Symphony of the Night gets credit for "creating" the concept of Metroidvania...a mash up of the classic Castlevania formula and the open world elements of Metroid. Don't get me wrong....I LOVE SotN and consider it one of my fav games of all time....but damn it Simon's Quest did it first!
Open world where you can explore in every direction? Check. Impediments you can't pass until you acquire an item or ability? Check. Cryptic item descriptions and clues you need to solve before you progress? Check. A large map with diverse areas? Check
Am I talking about SotN or Simon's Quest? Well BOTH actually. Which just goes to show that Simon's Quest 100% paved the way for something like SotN and never got the credit it deserved.
Other firsts that went unnoticed or even hated on before it was widely adopted? Dual analog controls in Alien: Resurrection on PS1. Torn apart for the innovation and barely remembered for changing the entire console control scheme for FPS games moving forward