Kotaku reviewer needed 4 hours for Agreus.
4. Hours.
I'm bad, and I needed half an hour which is excessive as demonstrated by the youtube video which did it in litteraly 2 minutes.
Man, 4 hours. The game gets tired of your bs and tells you how to do it in the game over screen. As I said, reviewers didn't like Rising either, and some of them don't have a single piece of patience. I'm shocked.Unless what was recorded on Youtube was the first run by this player, it doesn't matter at all how long it took them in that video. Kotaku is known to have scrubby players anyway, but then so is Giant Bomb.
Don't worry, the modern section is ok, only 2 modern levels are boring but the game moves at a fast pace, you don't stay 20mins in the samem place.The game sounds awesome except for modern section.
According to Kotaku's NO, about 4-5 hours. Seriously.
Man, 4 hours. The game gets tired of your bs and tells you how to do it in the game over screen. As I said, reviewers didn't like Rising either, and some of them don't have a single piece of patience. I'm shocked.
4 hours? Really?
Wait, so according to a comment there, it seems there are a few more reviews that I didn't know were already out in the wild.According to Kotaku's NO, about 4-5 hours. Seriously.
Other review scores:
IGN - 6.5/10
Polygon - 5/10
Edge - 40/100
Joystiq - 4/5
Eurogamer - 5/10
Gamespot - 7/10
Gamesradar - 3/5
So it seems the game is being slammed for the stealth sections mostly. That's the biggest complaint I've heard about so far. Wow.
I can't believe that people are so bad at games that they feel the game deserves 3 less points than what the game really deserves because of 4-5 5-min sections. I feel so bad for Mercury for getting their game slammed for this crap.
So... Steam...
Fuck you.
the music is some of the best we've heard in the field in a very long time.
When I finished the game this past weekend, it felt like the definition of "middle of the road". The game really is neither bad nor great, it is just decent.
Except for the story, which doesn't even try to make sense or explain itself in any way, shape or form.
When I finished the game this past weekend, it felt like the definition of "middle of the road". The game really is neither bad nor great, it is just decent.
Except for the story, which doesn't even try to make sense or explain itself in any way, shape or form.
So... Steam...
Fuck you.
Castlevania: Lords of Shadow 2 includes a High-Definition Texture Pack. Recommended for systems with at least 1Gb of dedicated video memory. This pack can be enabled from the Advanced Settings, in the Video Configuration menu.
They did say that you don't need to play the other two games to play LoS2, but that it helps you understand the story. Is that false?
That is sad to hear. I was hoping that the return of some key characters would help answer some questions and tie it all up. I was afraid the modern sections would hurt brilliant the art direction from LoS1 too, it seems the reviewers also wanted more forests and villages as well. The country side is a major part of the charm. Decent is just such a waste of potential. SoTN and SC4 never to be dethroned...smh
So... Steam...
Fuck you.
Games unlocking on noon the next day on steam is a weak ass practice.
Review from Metro Gamecental(pretty much the best game journalists in the uk):
http://metro.co.uk/2014/02/25/castlevania-lords-of-shadow-2-review-dracula-sucks-4317289/
4/10
We mean that only as a joke but there is a very obvious dichotomy between the game MercurySteam are imagining and what Konami are willing to pay for. The artwork is very nice, but the low resolution textures and simplistic 3D models make Lords Of Shadow 2 look like a game made during the first years of the PlayStation 3′s life, not the last.
Wait, so what's going on?
I pre-purchased on Steam and preloaded last night... did it not unlock yet?
Edit:
So this is the norm? I had no idea...
Not seeing a lot of love from reviewers. Interesting.
Is this game available to buy digitally on either PSN or XBL from day one?
A miserable blend of flawed game mechanics that's a giant leap backwards from its predecessor.
Pretty excited. Going to pick it up in a bit. I'm curious to see how bad this 4 to 5 hour boss fight is.
One thing's for sure, I bet I hear a lot about it on my gaming podcasts this week.
Pretty excited. Going to pick it up in a bit. I'm curious to see how bad this 4 to 5 hour boss fight is.
One thing's for sure, I bet I hear a lot about it on my gaming podcasts this week.
It's not a boss fight. It's a terribly designed stealth section that can be done rather quickly if you break the game instead of trying to do what the designers intended.
Ahhhh, alright. Well, be seeing for myself in a bit I suppose.It's not a boss fight. It's a stealth segment that requires a massive spike in difficulty over anything else in the game to pass. Lots of dead leaves that, if you step on, will alert the boss to your location, sending you back to the beginning and takes off a bit of your health. If he's around you, he'll smell you and slowly begin to skulk around your area, limiting your navigation abilities. Best part: You fight the creature that you must avoid minutes after navigating through the maze of quietness.
It took me 30 minutes at 3 AM on Sunday morning to defeat, and was the last thing I did before going to bed. I think the reason it took me (and others much, much more) so long is that the game gives you top-of-screen button prompts for what to do near every other section that requires you to use a special skill, but not this one.
It's like you've been lulled into a false sense of security for the game's first 6-8 hours, given water wings to swim in the shallow end, then the game decides to pop those wings, throw you into the deep end, while tying a heavy chain around your legs. You better flail if you want to survive!
The area is a graveyard full of climbable ledges around cement sculptures. There are a few bells placed strategically away from your objective to hit with daggers in order to draw him away. They tell you all of this, but leave out how to avoid a seemingly-impossible-to-not-make-sound pile of leaves. I died a handful of times throughout the game, but failed an uncountable amount over 30 minutes.
My guess is that the 4's and 5's took off upwards of 2-3 points from their final score just because it "wasted their time." 4-5 hours? That straight up confirmed my suspicions that low grades are being handed out due to scrub-level reviewers giving out retaliations, trying to surreptitiously dissuade publishers from taking risks with these games again.
That last part is pants-on-head conspiracy level, but man...4-5 hours....sad.
My guess is that the 4's and 5's took off upwards of 2-3 points from their final score just because it "wasted their time." 4-5 hours? That straight up confirmed my suspicions that low grades are being handed out due to scrub-level reviewers giving out retaliations, trying to surreptitiously dissuade publishers from taking risks with these games again.
That last part is pants-on-head conspiracy level, but man...4-5 hours....sad.
I have just finished the game. I will write the positives and negatives:
- Few puzzles especially compared to the original.
After Wonderful 101, Lightning Returns, and a slew of other games I found to be a lot of fun, even terrific, I can't pretend to give more than one rat's ass about game reviews. People bash games journalism, but seem to hold their scores in such high regard. Makes no sense to me but okay.