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Castlevania Lords of Shadow 2 - |OT| - Dead and Loving It!

Volcynika

Member
I need help with getting through this stealth section (I'm just not seeing how to advance), about 4-5 hours into the game or so.

Trying to get antidote, and see two guards in front of a train or something. There's a grate for rats to go in, but I see nowhere to transform.
 
I need help with getting through this stealth section (I'm just not seeing how to advance), about 4-5 hours into the game or so.

Trying to get antidote, and see two guards in front of a train or something. There's a grate for rats to go in, but I see nowhere to transform.

the rats are like two screens back
 

nynt9

Member
Watching some footage, Dracula seems really short compared to modern day furniture/cars. Like, in some areas he looks to be almost as short as a chair. Door frames also look gigantic compared to him. Did this bug anyone else? Not a big deal at all, just seemed odd to me.

Seriously, am I the only one seeing this here? This looks ridiculous. Is it because of some weird perspective effect? Does it look like this to those playing the game as well? (pic is screenshots I took from TB's WTF Is video)

OAdO6cC.jpg
 
Anyone having their PS4 controller(pc version) randomly stop accepting imputs from Square/Triangle? Same issue with the demo and no other game has issues.
 

kazebyaka

Banned
Played for a few hours. They really dun goofed with this one, didn't they? It looks brilliant, just fantastic. But modern sections are an abomination and completely kill the whole game for me. Why the hell do they exist? "Oh, players loved playing as a bad-ass dude who kills a lot of enemies. Sure they will love boring stealth/rat crawling sections in boring and bland repetitive environments. It will be so much fun, much better than epic gothic castles and monsters, hurr durr". Fuck that, i'm out.
All i wanted from this game is to traverse through the castle and kill dudes and find secrets. I never asked for this shit. It would be okay if these sections are like two in the whole game, but they are constantly interrupt castle stuff. Also, what's up with so much special effects during combat that i can't see shit, it's impossible to judge who's attacking you to properly counter or block. And the block/evade on the same button is stupid.
 
Seriously, am I the only one seeing this here? This looks ridiculous. Is it because of some weird perspective effect? Does it look like this to those playing the game as well? (pic is screenshots I took from TB's WTF Is video)

hahahaa, that looks hilarious. Maybe interiors and cars were built for giants in this city before it went to shit?

Kind of surprised no one else has pointed that out. It looks... pretty stupid.
 

Maedhros

Member
hahahaa, that looks hilarious. Maybe interiors and cars were built for giants in this city before it went to shit?

Kind of surprised no one else has pointed that out. It looks... pretty stupid.

People are busy looking for things to praise the game.

Finished the first fight agains the Paladin, playing this on the hard difficult.
 

Bedlam

Member
Seriously, am I the only one seeing this here? This looks ridiculous. Is it because of some weird perspective effect? Does it look like this to those playing the game as well? (pic is screenshots I took from TB's WTF Is video)

OAdO6cC.jpg

I noticed this while watching the Giantbomb QL earlier. In some modern levels they REALLY messed up the scaling. The player is not even half as high as a doorframe.

This is really a pet peeve of mine. MG Rising had some bad instances of this problem as well. It creates a really shoddy and cheap visual impression. I really wonder why that kind of stuff happens with a studio that is otherwise known for its excellent art design. This is amateur stuff really.

edit: from the GB QL:

cZQ6xhN.jpg


The brick texture makes the whole thing stand out even more. The level was obviously not made with that kind of scaling in mind. In general this is such a far cry from the first game's excellent art design. Something must have happened within MS. Have some lead designers left the studio maybe?
 
This game is so fucking weird, would love to see what the development process was like. Enjoying it quite a bit but it is a shame so far that the city environments don't seem to have the same amount of artistic care put to them. Does that ever change? You can clearly see their amazing artists at work in places though.
 

burgerdog

Member
Great, home from work and I can't connect to steam to play the game. Fantastic, apparently Steam thinks I am not connected to the internet.
 
Played for a few hours. They really dun goofed with this one, didn't they? It looks brilliant, just fantastic. But modern sections are an abomination and completely kill the whole game for me. Why the hell do they exist? "Oh, players loved playing as a bad-ass dude who kills a lot of enemies. Sure they will love boring stealth/rat crawling sections in boring and bland repetitive environments. It will be so much fun, much better than epic gothic castles and monsters, hurr durr". Fuck that, i'm out.
All i wanted from this game is to traverse through the castle and kill dudes and find secrets. I never asked for this shit. It would be okay if these sections are like two in the whole game, but they are constantly interrupt castle stuff. Also, what's up with so much special effects during combat that i can't see shit, it's impossible to judge who's attacking you to properly counter or block. And the block/evade on the same button is stupid.


It works wonderfully in Ninja Gaiden Black. The implementation in this game is just nads.
 

Ahasverus

Member
So the Konami insider, Bergaron confirmed that the game had another ending but Konami made them change them. You can guess why.
 
Dracula's castle 3D exploration porn

So far the modern setting has been fine for me, definitely bizarre but I warmed up to it really fast and the first "level" I guess has some killer music and then took a very unexpected turn. The music there sort of reminded me of those old NES action games of the 80's.

Feeling very good about this one so far. The 3D camera makes such a huge difference and along with Oscar's music and the art direction, the castle really comes alive and shows off its gothic brilliance.
 

Shinta

Banned
Why didn't I pick up some candles today?

I can't play as fucking Dracula without the lights off and candles lighting the room ...
 

Vazra

irresponsible vagina leak
The game plays smoothly (PC) and looks gorgeous. So far not agreeing with the reviews. Did 2 stealth missions and they were fast.
 
Seriously, am I the only one seeing this here? This looks ridiculous. Is it because of some weird perspective effect? Does it look like this to those playing the game as well? (pic is screenshots I took from TB's WTF Is video)

OAdO6cC.jpg

this... doesn't look right. I'll have to go back and check my own copy, but seems like a weirdo glitch shrinking him down.
 
Kojima Productions left, basically. KP was a big factor in LoS1 afaik.

I think Kojima's involvement with the original was minimal. He suggested changes to the main character and oversaw the Japanese localization. For the most part it seems like he was just there to help people gain trust in Mercurysteam since their previous games weren't well received at all.

As i've said before, I think the biggest problem with this game is that they tried to change the formula into something that they can't pull off. The first game drew heavy comparisons to God of War, which Cox said "really pissed us off". He said that this one was structured more like a Zelda game. There's a lot more than can go wrong with a game structured like Zelda than one that's more in line with a GoW game.
 
Kojima Productions left, basically. KP was a big factor in LoS1 afaik.

They were on hand to consult, but they never 'left' the production they weren't on to begin with. Both games were developed by MercurySteam with KJP providing guidance on the first game.

Not to diminish their efforts, but rather quash misinformation.

EDIT: Beaten by SolidSnakex.
 

Vazra

irresponsible vagina leak
Kojima was only there in name and gave a suggestion on the character design. He didnt do anything gameplay wise or storywise. Get off of the Kojima horse.
 

bastian

Banned
I hate to break this to you in case you're thinking that they just forgot to enable the HD textures but there IS a difference. It is super slight. Most noticeable spot is the black bar thing above your red text.

There is ZERO difference.
 

Ahasverus

Member
I.. Don't even know what to say. I have an opinion and it seems its wrong, and I feel I've never seen an opinion of mine so wrong before. The thing is I try really hard to find something to hate vehemently enough to even consider a 5 or 6... I can't. I'm simply wrong and have zero shame in it.
 

Bedlam

Member
I think Kojima's involvement with the original was minimal. He suggested changes to the main character and oversaw the Japanese localization. For the most part it seems like he was just there to help people gain trust in Mercurysteam since their previous games weren't well received at all.

I think Cox himself said that Kojima sent a couple of people over to MS to help with LoS1 for a while. Maybe these couple of people were indeed an integral part in ironing out some rough spots and without such guidance, the studio is lost like Silicon Knights without Nintendo, for example.
 
I.. Don't even know what to say. I have an opinion and it seems its wrong, and I feel I've never seen an opinion of mine so wrong before. The thing is I try really hard to find something to hate vehemently enough to even consider a 5 or 6... I can't. I'm simply wrong and have zero shame in it.

Welcome to the IGN review of God Hand fan club.
 

ZeroX03

Banned
My game sound has glitched hard. I'm doing a puzzle room and it's playing epic combat music. And has been for a good 15 minutes now, lol.

You are blind, there's a subtle but clear difference.

Yep. Everything's a little bit sharper and clearer.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Whyz this game look so weird? It's like an uneven subHD. Is it because the vertical resolution is 720p? There's clear jaggy upscaling on certain objects and not on others.
 

Miguel81

Member
I.. Don't even know what to say. I have an opinion and it seems its wrong, and I feel I've never seen an opinion of mine so wrong before. The thing is I try really hard to find something to hate vehemently enough to even consider a 5 or 6... I can't. I'm simply wrong and have zero shame in it.

If it's better than the first, then I will definitely be in heaven. People criticize puzzles, platforming, and stealth. That shit doesn't phase me as I have a long history with the series all the way back to cryptic-as-fuck Simon's Quest(love the game, a lot of people hate it).

He only gave some tips to Mercury Steam. He was mostly used as an image to inspire trust to Mercury Steam.

Alright. The game seems European to-a-tee, so I couldn't see what was KP-inspired.
 
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