There's definitely more unblockables than the first one. And they track your dodges more than you would expect, making you dodge closer to when the hit actually impacts. That did take a little adjusting for me but I guess I played the demo a few times.
The countering seems a little more forgiving though in my opinion, just based on what I remember.
There's definitely more unblockables than the first one. And they track your dodges more than you would expect, making you dodge closer to when the hit actually impacts. That did take a little adjusting for me but I guess I played the demo a few times.
The countering seems a little more forgiving though in my opinion, just based on what I remember.
Thanks for the answers. Though in the end I'd probably enjoy enough of LoS2 to make my time worth it, I think the changes will keep me away until it's a bit cheaper. As much as I disliked the chapter system of LoS1, in hindsight I really, really appreciated the variety in environments, and how the chapters, ironically, enabled the game to have such a sprawling, adventurous feel to it despite the linearity. The ultimate LoS1 sequel I was hoping for was something in the vein of the first one, but with more seamless God of War 2 style environmental changes, but I had a feeling that was unlikely once the interconnected + backtracking elements were announced. And as superficial as it sounds, the modern setting not being as classically nice looking as a lot of the picturesque and lush locations from the first game will likely hurt the experience for me. I'll still keep my eye on everyone's impressions though because I'm still drawn to the game for whatever reason.
No it wasn't. I remember it very well. I had a magazine that called it something along the lines of "A fun diversion from the main series". Most were dissapointed the PS1 Castlevania game wasn't a 3D game. The "Classic Status" was achieved like 2 years later when the 3D fever died out.
I know the reviews haven't been particularly kind, but what is the GAF consensus so far on this game? Besides the XBOX HUEG environmental objectss thing.
I know the reviews haven't been particularly kind, but what is the GAF consensus so far on this game? Besides the XBOX HUEG environmental objectss thing.
I know the reviews haven't been particularly kind, but what is the GAF consensus so far on this game? Besides the XBOX HUEG environmental objectss thing.
Obviously, there are a lot of varied opinions, but the summary to my perception, seems to be.
- Awesome artstyle, looks great
- Better combat (but some people feel it is still bad, just I'm not seeing anyone calling it worse)
- Most people do not seem to like the city locales at all
- Many people like the music, a couple people feel it does not sound like Castlevania
- Seems like everyone thinks the stealth was a poor fit, but up to your tolerance and skill to determine how much this affects your opinion.
- A lot of people like that slight "metroidvania" aspect but some people wish the narrative was stronger, or more similar to the first game. Feel like lack of locales and weaker story some people tie to the open structure, which I think is understandable.
I am stuck.
Just beat the gas plant part and had a boss fight. Now I am in a firey place just after recovering a dungeon key. Now what the hell do I do? I see a White Wolf place but if I go there I go back to Science Department. Wut wut.
I know the reviews haven't been particularly kind, but what is the GAF consensus so far on this game? Besides the XBOX HUEG environmental objectss thing.
i think the problem with stealth sections is that they aren't actually stealth. They're puzzles in the guise of stealth.
Yep, and they really don't bother me from that perspective. It's the fact that you kill all these crazy ass monsters, some as high as a building and yet you can't just destroy these fools. lol
well to be fair you are in a weakened state
At least half of Bram Stoker's novel consisted of Dracula sneaking around in the shadows trying not to get caught. And I know that is a very different take on Dracula than Castlevania but it still seems fitting to take a defining characteristic from the novel and finally incorporate it into the games.
Taking the stealth sections as the puzzle rooms that they are, I am really enjoying them. I like them more than most of the logic puzzles in the first game.
But I also don't really think they are out of place. At least half of Bram Stoker's novel consisted of Dracula sneaking around in the shadows trying not to get caught. And I know that is a very different take on Dracula than Castlevania but it still seems fitting to take a defining characteristic from the novel and finally incorporate it into the games.
Had a weird glitch. Went to finish offand it instead went to some weird angle where I can't see Dracula or the Boss. Guess I'm going to need to restart. Don't usually encounter bugs that quickly.the Stone Golem
And I have to say I really enjoy that theme that goes through the castle when you return to it. I suppose it's weird that it feels kind of peaceful, but I like it for some reason.
The second stealth segment had one aspect that was pretty dumb() I actually got stuck there for a few minutes as the shadow portal for the rats is not the easiest thing to see. For something like that, it's getting stuck on something braindead easy and that leads to frustration when something is just not being seen.it shows an obvious grate, and there's a crate across from you. So it would make sense that the rats are there. Instead you backtrack to the first spot where a guard was.
I'll see how the rest go, but the actual bat distraction/possession stuff has been inoffensive.
Happened to me, just hit restart checkpoint and shouldn't happen again.
Yeah, remember that part when Harker shows up with a grenade launcher and a suit of armor and can one-hit kill Dracula? Dude was a total badass.
Oh I think the idea of stealth Dracula could be great, but I would have liked it better if it were more predatory, like when you swoop down in the Arkham games and snag a guy without anyone noticing. The invincible respawning Golgoth Guards are just awful.
I'm having no luck finding where the save file is kept for the pc version. =S
C:\Users\YourUserName\Documents\MercurySteam\Castlevania Lords of Shadow 2\somerandomnumbers
Nope. KA-BLAM-BLAM-BLAMI saw the grate, but didn't have a clue where the rats were so I actually distracted the dudes and went for the ladder behind them.
They're here, both the user profile and the cfg file:-
Code:C:\Users\YourUserName\Documents\MercurySteam\Castlevania Lords of Shadow 2\somerandomnumbers
I tried removing the folder, which was made up of random number, and my save file was still fine when I booted up the game. Is that just the steam cloud fixing things perhaps?
Yeah, these flying jetpack are actually challenging. That's good.
Anyone have any good strategies for them? It's not too bad, but I find I'm running out of chaos to break their shields easily, and they run quite a bit and fly in the air.
I actually used one of the time items. First time.
Holy cep this has to be the worst game for not letting you at in the first two hours ! Nothing but cutscenes and tutorials!!
Yeah, these flying jetpack are actually challenging. That's good.
Anyone have any good strategies for them? It's not too bad, but I find I'm running out of chaos to break their shields easily, and they run quite a bit and fly in the air.
I actually used one of the time items. First time.
Holy cep this has to be the worst game for not letting you at in the first two hours ! Nothing but cutscenes and tutorials!!