This has been my issue so far. The game is gorgeous and I was a big fan of the first. I just wish it'd let me get more into it.
One thing that bothered me was in the section that's also in the demo, it'll show you a camera shot of something you're supposed to destroy. Ok. Fine. THEN you encounter the same situation 20 seconds later and it shows you pretty much the exact same thing again. It just seems like a waste. That was a specific example, but it happens a few times.
Still, I think it'll improve, I've not really got going yet.
I think this game is... pretty creepy to be honest. It only cements the fact that I would like for MS to do the next Silent Hill. Theaspects were pretty fucked up IMO.Gorgon sisters, the way they sounded and animated, along with the evil of Castlevania not wanting Dracula to ever leave
They're probably as good as anyone to try it, but I'd like to see another Japanese team try it, since they seem to have a pretty solid handle on horror in games and film.
Can't you skip those cutscenes? I mean, I don't think you'd want to on your first playthrough, but certainly after you've seen them you should be able to skip them later on. I personally think the story cutscenes are pretty cool and interesting so I wasn't like "fuck this shit let me play!"
Do yourself a favor and turn off hints in the options, I'm still not sure exactly what all that impacts but I've played with that set so far and haven't noticed many things like what you mentioned.
Wow. Wow. Holy. Fucking. Wow.
Thissequence has been FUCKING PHENOMENAL. The direction, the music, writing, the puzzle, this boss fight... I'm now at the point where I'm beginning to actually feel sorry for people who don't play this game.ENTIRE Toy Maker
I'm also convinced that Mercury should take on Silent Hill at this point. This game is super creative and well done.
Just beat, and I have to agree that so far the story is complete nonsense and the pacing is terrible. Here, let me stop fighting and trying to preventToy Maker.the return of Satan so that my son can play with his toys
So far it's the only boss that's truly interesting.
Also, what's up with Dracula's ability to? I know how to do it, I just don't know from a story perspective why I'm doing it. I must have been completely asleep whentravel into the pasttold me the reasoning behind it. And since you have that ability anyway, why not just go around slaughteringZobek?the acolytes, or their ancestors in the past
I'm a little stuck here. Went into some medical facility and reached a dead end and can't figure out how to get this door open and can't find another way to progress. Any hints?
I think you have to take the story in a manner of psychology. While it's true that you're trying to prevent, and so on. I'm not taking these events at face value, but simply as the story would like to flow. I don't really feel like these sequences are taking up actual time in the context of the game, but are merely part of Gabriel's psychological development.the return of Satan, I think these Trevor/Castlevania bits are... who knows how much TIME they're actually taking up, and how much of it is in his head
You're not traveling into the past, you're entering Dracula's Castle which is essentially like an entirely different dimension built from Dracula's memories. Carmilla? He never met her in that form. Same for Trevor. Marie is dead. None of this stuff should be real, but they are because his mind has made them that way in the castle.
You're not traveling into the past, you're entering Dracula's Castle which is essentially like an entirely different dimension built from Dracula's memories. Carmilla? He never met her in that form. Same for Trevor. Marie is dead. None of this stuff should be real, but they are because his mind has made them that way in the castle.
That's kind of irrelevant..It's the fact that Gabriel is the one deciding to take these long detours is what's unbelievable. It doesn't matter how much time has actually transpired in the real world, if it's all in his head
The elevator? In one of the side rooms you can turn into rats. Need to progress as them to get the power on.
Sciences District. After some shower thing.
Yeah, you need to go in one of the side rooms. IIRC there's a busted up door you can break.
For those who beat the game, how many of those Rat sequences are there? Because seeing that singlehandedly killed my interest in buying this...
If will give you some background but I don't think it is required. The cutscenes/artwork between the tutorial (demo) and the main game will give you enough to go with.
Disable clues in the menu!I gotta hand it to MS, I am really liking the combat more than the original LOS. Feels a lot faster and tighter. The different sub weapons are going to come in handy on harder modes.
However, the loading screens are becoming really apparent. Also, I feel like the pop up text is becoming rather annoying, specifically when it reminds me to use my void sword every time I see a waterfall. Like, duh.
Ten-four on that suggestion.Disable clues in the menu!
Wow. Wow. Holy. Fucking. Wow.
Thissequence has been FUCKING PHENOMENAL. The direction, the music, writing, the puzzle, this boss fight... I'm now at the point where I'm beginning to actually feel sorry for people who don't play this game.ENTIRE Toy Maker
I'm also convinced that Mercury should take on Silent Hill at this point. This game is super creative and well done.
I think this game is... pretty creepy to be honest. It only cements the fact that I would like for MS to do the next Silent Hill. Theaspects were pretty fucked up IMO.Gorgon sisters, the way they sounded and animated, along with the evil of Castlevania not wanting Dracula to ever leave
Also just a lot of narrative things, particularly how. It's all very well done and interesting stuff to me. The voice acting and writing is actually very good.your visits to the castle feel very dream-like and driven by Gabriel's psychology, and the memory of Marie and Trevor
For those who beat the game, how many of those Rat sequences are there? Because seeing that singlehandedly killed my interest in buying this...
The music continues to suck on this game. Booooooooring, boring! And Theme of Dracula is remixed at least 10 times on the same soundtrack, holy shit.
The music continues to suck on this game. Booooooooring, boring! And Theme of Dracula is remixed at least 10 times on the same soundtrack, holy shit.
10 hours in, still pretty average (7/10 MAX). Getting buyers remorse, should have bought this for $20 or less...
I fucking hate where the story is going...Redemption... really? FUCK THIS SHIT! I hate bad guys that turn good guys towards the ending...
Full OST for LOS 2 can be found here legit -> http://www.sumthing.com/
I LOVED the LOS 1 soundtrack - one of my absolute favorites - still listen to it right now.
I have not bought LOS 2 as of yet - but definitely looking forward to this OST
Do I feel.. positivity? Wait, you're liking the game?I'm pretty biased towards this type of music... I don't think they are anything special, outside of fitting the game pacing. I prefer powerful, memorable melodies than this ambient type of soundtrack. Reason why I hate almost every recent modern soundtrack...
But I know I'm not really the rule.
Anyway, thank god for Dodo Eggs. Some secrets are a bitch to remember where they are, so having this item is pretty good. BTW, try to always carry some Dungeon Keys with you, as they are needed for completion.
Break everything too, as you'll find artwork pieces there now.
Hm. I think I'm nearing the end of the game or right before the final boss stuff, becauseProblem is,I need to find where the third acolyte ran off to.I'm not really sure where to look!
Hm. I think I'm nearing the end of the game or right before the final boss stuff, becauseProblem is,I need to find where the third acolyte ran off to.I'm not really sure where to look!
When do they explain that you're only traveling through his memories? Mercury Steam also said you're traveling back into the past (which might not have been meant to be taken literally). Meeting Carmilla in that form as a simple memory doesn't make any sense if you've never actually met her in that form before, and whether or not Marie is just a figment of his imagination, she does explain why she's there. The first time he sees Trevor is in the modern city anyway. The only thing that's explained as to why he's even there in the first place is because his creations would die without him and they don't want him to leave. They never explicitly state he's imagining everything up to the point in the game where I'm at now.
I rememberWhen do they explain that you're only traveling through his memories? Mercury Steam also said you're traveling back into the past (which might not have been meant to be taken literally). Meeting Carmilla in that form as a simple memory doesn't make any sense if you've never actually met her in that form before, and whether or not Marie is just a figment of his imagination, she does explain why she's there. The first time he sees Trevor is in the modern city anyway. The only thing that's explained as to why he's even there in the first place is because his creations would die without him and they don't want him to leave. They never explicitly state he's imagining everything up to the point in the game where I'm at now.
Probably going to play through it at least one more time just to see if what you're saying makes any sense, because the game doesn't explain it that way.