LectureMaster
Or is it just one of Adam's balls in my throat?
Q10: Any update you can make on the use of Unreal Engine 5 for the full production process of The Witcher 4? Do you expect next games in The Witcher trilogy can be delivered on a shorter and more predictable cadence?
Michal Nowakowski: We've been using UE5 for The Witcher 4 for almost five years now [IR comment: almost four years], and we're very happy with what we've achieved. I think you could have seen some of that with your own eyes with our tech demo reveal at Unreal Fest couple of months ago, and we're very happy with the results of that as well – we've already said that, but I'm always happy to say it again– and we're happy with how the engine is evolving through the Epic team's efforts, and how we are learning how to make it work within a huge open-world game, as TW4 is meant to be. In a way, yes, I do believe that further games should be delivered in a shorter period of time – as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between TW4 and TW5, betweenTW5 and TW6 and so on.