CDPR re-confirms that they plan to release the new Witcher trilogy within a six-year period

LectureMaster

Or is it just one of Adam's balls in my throat?



Q10: Any update you can make on the use of Unreal Engine 5 for the full production process of The Witcher 4? Do you expect next games in The Witcher trilogy can be delivered on a shorter and more predictable cadence?

Michal Nowakowski: We've been using UE5 for The Witcher 4 for almost five years now [IR comment: almost four years], and we're very happy with what we've achieved. I think you could have seen some of that with your own eyes with our tech demo reveal at Unreal Fest couple of months ago, and we're very happy with the results of that as well – we've already said that, but I'm always happy to say it again– and we're happy with how the engine is evolving through the Epic team's efforts, and how we are learning how to make it work within a huge open-world game, as TW4 is meant to be. In a way, yes, I do believe that further games should be delivered in a shorter period of time – as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between TW4 and TW5, betweenTW5 and TW6 and so on.
 
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That's certainly bold. I wasn't expecting another trilogy - I thought it was just The Witcher 4 that was planned - but I guess that's cool. But hey, if the Yakuza series can churn out 14 games a year, maybe they've got this formula figured out, too.
 
Probably the worst thing he could say. Give yourself the time the game needs to be launched in the best shape possible. If it's sooner than you think, then great! Now people are going to be disappointed if the games aren't released in that time frame and/or you'll feel pressured to meet it.
 
I honestly think they need to shut up. Not to be rude or anything, but talking too much can be a sign of big ego. Let your game and efforts do the talking and release when its done.
 
Probably the worst thing he could say. Give yourself the time the game needs to be launched in the best shape possible. If it's sooner than you think, then great! Now people are going to be disappointed if the games aren't released in that time frame and/or you'll feel pressured to meet it.
Even if they did release that many games over such a short period of time, it will just diminish the IP. Milking your IPs is never good in the long-term.
 
Yeah right, it's going to take them at least two years to optimize the game after it launches. I could believe if they meant the base game and 2 large expansions, similar in scale and complexity to those for The Witcher 3.
 
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Possible since the world soul saga from World of Warcraft is releasing 3 games within 6 years.

FFVII could almost do it with the three parts and while FF games are smaller. They also don't have as many people working on the game like Blizzard and CD Red.

Witcher 3 never seem to be as complex as something like Skyrim or Fallout 4 anyway since those uses Radiant A. I and actual schedule for the npc to make a living breathing world. While Witcher simply spawn a bunch of random Npcs to give the illusion that it's crowded.

Also no online mode so no need to worry about balance and online content making Witcher 4 a game that can get made faster compare to something like GTA, Elder Scrolls, and Fallout.
 
Its possible/doable if they name first w4 dlc as 2nd game in new trilogy, and 2nd dlc as third game in trilogy, hearts of stone was 20h of top quality and very enjoyable content(same area as base game tho, or rather, same map) so lets assume they make it double that, so 40, and since blood and wine was easily 50h+...

Cp2077 dlc needed almost 3 years to debut after base game launch, so this time it could be similar, aka w4 holidays 2027 xgen release, summer 2030 2nd game in trilogy(aka first dlc), still crossgen ofc, then 2032 holidays or latest 2033 spring likely next gen only 2nd dlc aka 3rd game in new witcher trilogy.
 
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