Windom Earle
Member
But will it be...
This is the company that did “Switch it Up” ad for Cyberpunk.this is probably 7 years away at least, who knows what advancements will happen tech-wise in that time. Guarantee it will have all the queer shit we get rammed down our throats nowadays though to appease Resetera
No lock on is not more challenging or less braindead at all, it is only one aspect of combat.Ah, true. Combat could be less brain dead without "auto lock" on targets.
Well, it looks like Marcin Blacha aka the guy who was a head writer for Witcher 3 dlcs and Cyberpunk is still in Warsaw, so it's safe to assume he might be working on the next Witcher as Cyberpunk's team was moved to BostonThey just need a good combat system, a more balanced challenge (w3 was piss easy even kn death march after a while) and letting the dude who wrote the dlc for w3 and cb2077 to write the main plot aswell.
An advanced nextgen monster\npcs ecosystem in the open world would be the icing but i don't really expect that from the people who had to patch their last open world for 2 years to get on par with fucking gta3.
Oh almost forgot, gimme different weapons or make the swords different with different moveset, i was done with the fucking spinning ballet 5 hours inside the game
Ask and you shall receiveI'm thinking it will be an overweight black trans muslim woman.
It is. Use no softlock mod and see it.No lock on is not more challenging or less braindead at all
Or NO genderNo but i'll bet money it'll be a Witcher in a new gender.
It doesn't work like that, a combat system, its enemies, the mechanics are all made around lock on in a game with lock on, you can't just mod out the lock on and say that it is more difficult because the game wasn't made with no lock on in mind so the balance is gonna be completely fucked.It is. Use no softlock mod and see it.
It works exactly like that and it becomes more difficulty.It doesn't work like that, a combat system, its enemies, the mechanics are all made around lock on in a game with lock on, you can't just mod out the lock on and say that it is more difficult because the game wasn't made with no lock on in mind so the balance is gonna be completely fucked.
And i vastly prefer when the challenge comes from strong, capable enemies over what type of lock on you use, if the challenge in your games comes from that, in my mind you failed at doing capable mobs\bosses and you only hope that the player is gonna miss half of his blows, good enemies make you miss blows even if you have a lock on.
A lock on is not gonna make you avoid fast combos or multiple enemies attacking at once nor does it make you better at timing attacks and parries if you are not skilled.
Sekiro has a lock on and tsushima didn't had one until later with a patch and yet sekiro is tough to beat and tsushima is piss easy, both games based on parries, but sekiro just has way more capable enemies and bosses that make the biggest difference.
A game balanced around lock on get more difficult without lock on, umm no shit? the whole balancement goes out of the window.It works exactly like that and it becomes more difficulty.
I am not saying this resolves IA problems and other issues.
What you call "balance" is 100% subjective. For me nothing should be automatic in games, including melee targeting.A game balanced around lock on get more difficult without lock on, umm no shit? the whole balancement goes out of the window.
Witcher 3 already allows you do that.Remove Mini Map, quest markers
Well, they're not the best at building great open worlds from the get go. Witcher 1 was meh, 2 was good and 3 was great. That punk game was quite devoid of life at first too. It was just empty.
I wouldnt get excited about it. Last i heard the peeps who worked on the witcher already left (could be wrong though). And more left after CP.
Whose left to actually deliver?
Why would anyone think that? I mean this isn’t a Fromsoft sequel.
They areThey should start a new franchise. Witcher world is boring, what more can they do?