SolidSnakex
Member
Laguna X said:Don't forget that Gundam shown in realtime from the Playstation Conference.
The Gundam footage is fantastic just because of how many people it owned.
Laguna X said:Don't forget that Gundam shown in realtime from the Playstation Conference.
Amir0x said:Now now, we don't want to spoil Rhindle's fun. I encourage everyone who doubts that gameplay will look exactly the same to continue doubting.
Wait, what now?Amir0x said:Now now, we don't want to spoil Rhindle's fun. I encourage everyone who doubts that gameplay will look exactly the same to continue doubting.
Mrbob said:I'm interested and a little frightful for what Sony may have in store at CES. I'm hoping I didn't buy a 400 dollar doorstep. If what Sony brings at CES is their E3 level movie quality then I think it is a tough road ahead for MS. If you read between the lines from developer comments about various games (Latest one being Fight Night), they are all hinting PS3 is going to be a step up from Xbox 360. Perhaps a significant one.
Rhindle said:Wait, what now?
I corrected your interpretation of Rob's comments. He was referring to games for which gameplay has been shown. You interpreted his comments as referring to games for which "real-time" cutscenes had been shown. That's it - I'm not mental to get dragged into a debate about what some game will or will not hypothetically look like.
rob the slob said:Oh I dont know, maybe cause the only gameplay Sony has shown for PS3 looks like this.
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Dont set yourself up for disapointment.
They will be pretty much equal in grafx, except maybe later in the PS3's life they will pull slightly ahead.
DCharlie said:um... isn't the same true for GoW, the difference is it seems to move much poorer in game than it does in cuts?
Yamaha98 said:Did they really show in-game footage of this title? I might have missed it, but if so- then that is indeed, very impressive.
Rhindle said:You keep talking about real-time. Rob and I are talking about gameplay. Two different things.
Since you guys want to get all technical about this, you shouldn't actually be calling I-8 or 5th Phantom games we've actually seen in action, being played by someone, because all we've seen of those two games is footage that portrays something that looks like actual gameplay. But we haven't actually seen a person playing these games any more than we've someone play the Killzone footage. Giving those games more credibility than engines we've seen manipulated in realtime such as MGS4, Gundam, Fatal Inertia and so forth is a little disingenuous.rob the slob said:I meant games that are actually playable. Like I-8 and Fifth Phantom Saga, meaning games we have actually seen in action, being played by someone.
I'm almost certain that you're not going to get that info at CES. They will likely wait for the Playstation Conference in February.rob the slob said:Im hoping they announce the price. And I also hope they announce the launch lineup for Japan.
Timen said:slap a hud on the screen and you're set. real-time is pretty much the same as in game.
Amir0x said:And since every Solid game has had the same cinematic visuals as gameplay visuals (animation aside), there's no reason to start doubting. But we're being pretty technical in this conversation, so this trust issue need not apply.
You misread. It's not a de-facto standard for BD-ROM, it was just Sony studios announcing that they would be mastering their Blu-ray releases in the short term with MPEG2.Shogmaster said:Not about the PS3 per se, but another curiosity about BR I want answered at CES is if that report I read a few weeks ago about Sony's BR head announcing MPEG2 as the defacto codec for BR movie playback is indeed true, because it's downright fucking STOOOPID if it's true. It basically negates the ENTIRE storage advantage BR has over HD-DVD for movies!! HD-DVD's 25GB of h.264/WM9/whatever the lastest greatest MEPG4 will actually be able to give you longer and better quality footage then BR disc giving you 50GB of MPEG2! This is one of the most curious announcements I've read about BR that I want answered ASAP.
Wollan said:Download the trailer here:
http://media.ps3.ign.com/media/748/748483/vids_1.html
If you're a insider, make sure to download the 53mb one.
PS! For those who don't know, I-8 is just the codename for this game(meaning Insomniacs eight game) and I guess the final title will be revealed at CES.
Wollan said:Kaching, I hear what you're saying but it's pretty clear that I-8 is ingame and being played as opposed to Killzone.![]()
DCharlie said:saying that,
It's amazing what they are getting out of the silent hill engine this late in the day.
Well some of the levels in PDZ, particularly the jungle level are really impressive and can definately hold its own against I-8.Yamaha98 said:Did they really show in-game footage of this title? I might have missed it, but if so- then that is indeed, very impressive. I agree that few titles here & there will be pretty comparable to the 360, but if you compare PD0 (1st gen library/FPS/1st party title) to I-8 (1st gen library/FPS/1st party title)- the grafx are on a different scale. Personally, I think it is Sony who will come out on top, not because of their superiorty hardware, but their experience in developing the best engines available due time.
rob the slob said:Well some of the levels in PDZ, particularly the jungle level are really impressive and can definately hold its own against I-8.
Shogmaster said:Sure, the PS3 has transistor count and FLOPS advantage in CPU (235M v 165M, 115 GFLOPS v 218 GFLOPS), and more logic units in GPU (300M v 250M), but X360 has EDRAM advantage (not on die, but still quite nice an advantage to have) and more flexible main memory arrangement. Again, a wash.
I-8 is a build from E3 running very well. PDZ at E3 ran and looked like shit. All things equal, by the time I-8 is released, it will look leaps and bounds better.rob the slob said:Well some of the levels in PDZ, particularly the jungle level are really impressive and can definately hold its own against I-8.
Well, yeah, but who knows, by the time GoW is released ingame might look as good as cutscenes. MGS4 we've been told it will.DCharlie said:um... isn't the same true for GoW, the difference is it seems to move much poorer in game than it does in cuts?
Amir0x said:ARE YOU SURE KILLZONE 3 IS NOT REAL-TIME?
Wollan said:This is a very delicate question.
What I think it is that it's a CGI made by ingame assets. As in, the game will use the same enviroments and character models..etc. This was not run in-engine(in that trailer) I strongly believe.
Every animation and everything was made for this cgi trailer.
I think the final game(gameplay) will look the same(though with realtime glitches like jaggies and such) with animation/ai looking more like gameplay today(though I have to say, Guerrilla rock within animation).
Sorry, Wollan, but I don't actually think you're hearing what I'm saying if you think that's pertinent aspect of the comparison I made.Wollan said:Kaching, I hear what you're saying but it's pretty clear that I-8 is ingame and being played as opposed to Killzone.![]()
kaching said:You misread. It's not a de-facto standard for BD-ROM, it was just Sony studios announcing that they would be mastering their Blu-ray releases in the short term with MPEG2.
Amir0x said:I just think it's not gonna look close, but if I'm wrong hurray cause then next-gen will rock
We only saw the Multiplayer at E3, but if you remember they showed PDZ single player to some people privately and they all raved about how good it looks.Striek said:I-8 is a build from E3 running very well. PDZ at E3 ran and looked like shit. All things equal, by the time I-8 is released, it will look leaps and bounds better.
Well, yeah, but who knows, by the time GoW is released ingame might look as good as cutscenes. MGS4 we've been told it will.
I thought they were quite dishonest when they opted to not show vids of MGS2/3 where a few enemies were onscreen at once and a grenade blows up, dumping the framerate into the low teens.Amir0x said:To be fair to Rhindle, I don't believe that's true. There's certainly a difference, it's just that Kojima's team is brilliant and they have never even once been dishonest about the visuals they can produce. And since every Solid game has had the same cinematic visuals as gameplay visuals (animation aside), there's no reason to start doubting. But we're being pretty technical in this conversation, so this trust issue need not apply.
There's no holdup, the official decision is that they're supporting three codecs in every player (VC-1, AVC and MPEG2 I believe) and they're letting the content author decide which of those three they prefer to use.Shogmaster said:I wonder what the hold up on deciding on the official codec is. A bit late in the game, isn't it?
rob the slob said:Well some of the levels in PDZ, particularly the jungle level are really impressive and can definately hold its own against I-8.
Of All Trades said:I thought they were quite dishonest when they opted to not show vids of MGS2/3 where a few enemies were onscreen at once and a grenade blows up, dumping the framerate into the low teens.
Nor did they reveal to us how truly, truly terrible Snake's cigar looked in MGS3 when they, for reasons beyond me, decided to have a cinematic sequence where it's thrown right at the camera, horrendous texture and all.
Or how about how it looked like MGS3 would take place in a big expansive jungle, when the reality was that it was just a bunch of linear rooms with trees and surprisingly high cliffs.
Amir0x said:....
absolutely none of that has to do with the honestly/dishonestly of Kojima and crew. They showed videos real-time, the game looked like that real-time. I don't really think it's there job to report every last time the framerate dips a bit, or the textures of a specific unimportant item. In fact, I'm pretty sure that has nothing to do with honesty at all.
And your last point is just LOLworthy because it proves that you do a lot of ASSuming when it comes to games. And you know the saying for that.
kaching said:There's no holdup, the official decision is that they're supporting three codecs in every player (VC-1, AVC and MPEG2 I believe) and they're letting the content author decide which of those three they prefer to use.
rob the slob said:Oh I dont know, maybe cause the only gameplay Sony has shown for PS3 looks like this.
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Dont set yourself up for disapointment.
They will be pretty much equal in grafx, except maybe later in the PS3's life they will pull slightly ahead.
SolidSnakex said:BUT THE CIGAR. How dare they do something like that.
Vaandaviii said:If I-8 is looking bad I eat my slippers
Chittagong said:this news is from early December, and I still haven't seen an official acknowledgement of PS3 being shown in any proper form.
That said, I'll be there.
In the short term, it would appear so. Reason given, which seems rational enough, is that their tools for mastering in MPEG2 are more mature at the moment allowing them to get movies to market quicker and cheaper, and with the amount of space available on a BD-ROM, they have enough room to use MPEG2 at high enough bitrate to keep the VQ very good.Shogmaster said:Are you saying that Sony fucking prefers MPEG2 over the other choices?!? @_0
sonycowboy said:I agree that we won't see ~much in the way of games. I don't think any publishers are planning on attending and I think first party titles are pretty well known.
However, with all of the media services the 360 supports, Sony might take this opportunity to introduce some functionality they've only hinted at previously.
Besides Blu-Ray, the PS3 has quite a lot of home integration stuff in there. The memory card slots, Wi-Fi, digital video, HDMI, SACD, Eye-Toy, Digital Dolby, online functionality that's not games, and maybe it's time to unveil a more "Sony-wide" software interface XMB on steroids (probably too much too ask for).
There is alot of PS3 potential inside the home besides just gaming. Of course, they promised alot of that for the PS2 which went nowhere.
kaching said:In the short term, it would appear so. Reason given, which seems rational enough, is that their tools for mastering in MPEG2 are more mature at the moment allowing them to get movies to market quicker and cheaper, and with the amount of space available on a BD-ROM, they have enough room to use MPEG2 at high enough bitrate to keep the VQ very good.
Also, MPEG2 means that I'll be able to rip the discs to my HD and play them through my Xbox 360. Hur, hur.gofreak said:About MPEG2 - it was brought up before, but aren't the other codecs simply using heavier compression while retaining up to the same quality as MPEG2? That's the case with MPEG4, at least, I don't know about VC1. If that's the case with both, then using MPEG2 while you can still fit the movies on one disc makes sense.
Rhindle said:Also, MPEG2 means that I'll be able to rip the discs to my HD and play them through my Xbox 360. Hur, hur.
Stinkles said:broadband delivery systems and movies on demand will make it irrelevant.