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Civilization 6 announced, out October 21st

If they're really focusing a lot on the AI personality, than Cleopatra VII and Theodore Roosevelt as choices makes sense if they're going for interesting personalities.
 
Graphics look complete trash and the scale of the game is far worse now. All the buildings look like clumpy icons than them actually trying to add a sense of scale to it like in Civ V, with the intricately detailed skyscrapers in cities later on.

That and the fog of war looks awful. I cannot believe it reverts back to an "undiscovered" state when no line of sight is adjacent.

It doesn't revert back to 'undiscovered'. If you look closely, undiscovered is blank parchment. But discovered is parchment with penciled in details like trees, camps, buildings, units, etc.
 
Of course I'm sure that the AI agenda is only one of many variables that it uses to determine its actions, but it seems to me that, by basing most of a civ's diplomatic agenda upon a very specific moment of its history, which may not even have a specific corollary or analogue in the game, there may be unusual circumstances in which a certain strategy makes no sense but the AI is stuck with that strategy and cannot deviate anyway.

That's just it: I don't think we can say that *most* of an AI's diplomacy will be agenda-driven. TR is going to have to do a lot more than just keep civs from fighting in his backyard. There may well be cases where TR has no civs on his continent to trigger his agenda. I don't think Firaxis intends to leave him aimless in such circumstances (and I'm not just thinking of the second, random agenda). Nor do I think it will force him to declare on an aggressor that would clearly destroy him.

As Maledict points out, it looks like Civ 6's agendas are a foregrounded version of AI traits that have long been at work behind the scenes.

Moreover, the AI is acting that way not because it makes strategic sense at all, but merely because the developers arbitrarily chose it based on the historical actions of a particular civ leader. It remains to be seen whether these agendas actually provide a real benefit to the AI, or if they provide nothing more than the illusion of agency, but it would be more interesting to me if agendas could change based on the circumstances of the game.

It is fair to say that in most cases the agendas will not be tied to a strategic benefit. Cleo's aggressive posture toward weak civs will be helpful in some cases and unhelpful in others. But these agendas are not there to help the AIs win the game. Other parts of the AI design handle that. Agendas exist to make some aspects of the AIs' diplomatic attitudes clearer for the player. It would indeed be cool if agendas were not fixed before the start of the game but generated based on in-game incidents, but I wouldn't worry about AIs failing to adapt to their circumstances.
 
Wow, after watching Quill's video, I am sold. The initial screenshots looked like a cheap mobile game. Instead, its a refined, very beautiful game with FOW.

Hey, governments are back!
 
Wow, after watching Quill's video, I am sold. The initial screenshots looked like a cheap mobile game. Instead, its a refined, very beautiful game with FOW.

Hey, governments are back!

Yeah it looks really great to me. Just want to know more about the changes in game mechanics and how well that works
 
I do still think the texturing is overly simplistic. I don't mind the saturation, but without any depth of texture it makes the game look like cheap plastic. On the other hand, I am in love with the new fog of war effect and think the progressive Wonders are incredible, so win some, lose some.
 
I do still think the texturing is overly simplistic. I don't mind the saturation, but without any depth of texture it makes the game look like cheap plastic. On the other hand, I am in love with the new fog of war effect and think the progressive Wonders are incredible, so win some, lose some.

It looks pretty bad if you zoom in, but it's perfect when zoomed out.
And let's be real, who plays with full zoom in?
 
Yeah I'm less concerned now that I've seen it in motion and not from that horrid, zoomed in angle makes a big difference. Improvements could be made for sure but for now I'm fairly reassured.

So I'm now able to get invested in the mechanics.

It's good to know a lot of the stuff that usually gets added in expansions is there straight away like religion, tourism, etc.

I don't know what to make of the way Research works, I'll need to find out more about it but right now it seems like you can get these themed boosters so exploring could help you research irrigation...

The Civic system seems more interesting than the fairly repetitive Social Policies. Districts are a great addition.

Consider me interested again
 
Things I'd like to see but probably won't show up in Civ6:

1) Hovering units.
2) Canals or waterways to allow passage for naval units.

What's everyone think the chances are that either will happen?
 
I agree that better textures would be nice, but I'm not chuffed either way. Game's still nearly 5 months out, and even if things don't improve, that's what mods are for :P

On the whole, I really like the new look.

Yeah I'm less concerned now that I've seen it in motion and not from that horrid, zoomed in angle makes a big difference. Improvements could be made for sure but for now I'm fairly reassured.

So I'm now able to get invested in the mechanics.

It's good to know a lot of the stuff that usually gets added in expansions is there straight away like religion, tourism, etc.

I don't know what to make of the way Research works, I'll need to find out more about it but right now it seems like you can get these themed boosters so exploring could help you research irrigation...

The Civic system seems more interesting than the fairly repetitive Social Policies. Districts are a great addition.

Consider me interested again

The themed boosters are really really interesting to me. If it's just "find X," well, that's dull, but having a variety of requirements and goals attached to them and it could provide a ton of gameplay variety. "Oh, I'm on a river this time, so I get a boost to irrigation, which I can further improve by doing X, so I'll get on that to score a nice early tech." Stuff like that.
 
I really wish they would add in "random" elements to the gameplay. I think it was Civilization A Call to Power, and Alpha Centuri, that had random dice spins (invisible to the user) that would determine of a random disaster or swarm or issue would pop up.

I really want to see things like "Plauge hit your capital, you lost 2 population if you have not yet researched modern medicine" or something like that.

Those really help replay after 100+ hours when you basically know how to dominate the game.
 
I agree that better textures would be nice, but I'm not chuffed either way. Game's still nearly 5 months out, and even if things don't improve, that's what mods are for :P

On the whole, I really like the new look.



The themed boosters are really really interesting to me. If it's just "find X," well, that's dull, but having a variety of requirements and goals attached to them and it could provide a ton of gameplay variety. "Oh, I'm on a river this time, so I get a boost to irrigation, which I can further improve by doing X, so I'll get on that to score a nice early tech." Stuff like that.

I can foresee ways it could be interesting; for example, using musketmen to get victories in combat could see a boost to researching rifling, as your troops become familiar with the limitations and find ways to improve the musket.
 
I really wish they would add in "random" elements to the gameplay. I think it was Civilization A Call to Power, and Alpha Centuri, that had random dice spins (invisible to the user) that would determine of a random disaster or swarm or issue would pop up.

I really want to see things like "Plauge hit your capital, you lost 2 population if you have not yet researched modern medicine" or something like that.

Those really help replay after 100+ hours when you basically know how to dominate the game.

That'd be nice, but I'd vote for an advanced option, only to mix things up if needed.
 
Just now got around to watching the reveal trailer for this and then I re-installed Civ 5.

Is Beyond Earth worth a shot if I just play locally with friends?
 
Just now got around to watching the reveal trailer for this and then I re-installed Civ 5.

Is Beyond Earth worth a shot if I just play locally with friends?

Nope. It's a bad game with some fundamental flaws that the expansion doesn't fix, and they dropped support for it like a hot potato. It's the reason Civ 6 will be the first firaxis game I don't buy at launch - Beyond Earth was just *that* bad, lazy and uninspired.
 
That'd be nice, but I'd vote for an advanced option, only to mix things up if needed.

oh absolutely, I just want more diversity in each play through, for sure it should be an option though, and I'd image such a feature would be pretty easy to add in.


Could you imagine havng a lot of costal cities and suddenly you get a "Huricane hits your civilizations costal cities, lose 50% food and all navy ships have 50% damage instantly" hit you? It wouldnt be end of the world, but suddenly your neighbor could see a weakend fleet and use it as a great attack opportunity. Or maybe late game civs get an option to "aid stricken civilization for +200 culture" or something.
 
Nope. It's a bad game with some fundamental flaws that the expansion doesn't fix, and they dropped support for it like a hot potato. It's the reason Civ 6 will be the first firaxis game I don't buy at launch - Beyond Earth was just *that* bad, lazy and uninspired.

Damn. Well that's a shame. I guess I could finally pick up the Civ 5 expansions, then.
 
I hope England gets someone that isn't Lizzie again. Bit tired of her and there's only so many times you can want a Trade agreement with England. Henry V would be a decent choice, or Cromwell if they don't mind being controversial, or even Gladstone - Germany had Bismarck, after all.
 
I hope England gets someone that isn't Lizzie again. Bit tired of her and there's only so many times you can want a Trade agreement with England. Henry V would be a decent choice, or Cromwell if they don't mind being controversial, or even Gladstone - Germany had Bismarck, after all.

I'm thinking maybe... Churchill?
 
I hope England gets someone that isn't Lizzie again. Bit tired of her and there's only so many times you can want a Trade agreement with England. Henry V would be a decent choice, or Cromwell if they don't mind being controversial, or even Gladstone - Germany had Bismarck, after all.

I mean, previous games had Mao or Stalin. That said, I assume they'll want some diversity. Plenty of civilizations where it is difficult to choose an appropriate female leader. Maybe they'll give us Thatcher. :|
 
Nope. It's a bad game with some fundamental flaws that the expansion doesn't fix, and they dropped support for it like a hot potato. It's the reason Civ 6 will be the first firaxis game I don't buy at launch - Beyond Earth was just *that* bad, lazy and uninspired.

That was a separate team, though. The guy doing 6, is the same guy who did the expansions for 5, IIRC. Those were great.

edit: whoopsie!
 
Things I'd like to see but probably won't show up in Civ6:

1) Hovering units.
2) Canals or waterways to allow passage for naval units.

What's everyone think the chances are that either will happen?

Well, we've already got canal cities. Given the way cities work in Civ 6, I think there are actually decent odds (I'll go as high as 40%) that we see Panama or Suez Canal as a wonder you can build in an appropriate location for naval passage and a trade bonus.
 
So like every notable Chinese leader in history besides Wu Zetian and Mao Zedong?

I hope it's Qin Shi Huang, I mean he's the First Emperor AND his dynasty is where we get the word China from.
There's more than just Qinshihuang in Chinese history. Tang Taizong, Xuanzong, Guangwu, Han Wudi, Han Gaozu, Kublai Khan just off the top of my head. But from this thread, the only Chinese emperor people are ever able to name is apparently Qinshihuang.

Cixi and the Qing emperors can also look different from other Chinese leaders in history, given starkly different Manchu fashion. For empresses, aside from Cixi and Wu Zetian they can employ Lu Zhi (to round out the evil empresses of Chinese history, obviously), Deng Sui, Xiaozhuang, Wang Zhengjun. If Firaxis is feeling completely nuts they can use Jia Nanfeng. A 'female ruler' that has been popularized recently and has been speculated to be the actual owner of the Terracotta Army is the first 'Empress Dowager', Queen Xuan of Qin. It's not like Firaxis couldn't pick a woman, they just didn't, so they got generic bearded emperor dude. But even then, Qinshihuang isn't the only choice.
 
Things I'd like to see but probably won't show up in Civ6:

1) Hovering units.
2) Canals or waterways to allow passage for naval units.

What's everyone think the chances are that either will happen?

There was a nice future mod for Civ IV that had domed cities and the like. I'd like to see that come back.
 
There was a nice future mod for Civ IV that had domed cities and the like. I'd like to see that come back.

I've always liked it when largely strategy games make an effort to extend their timeline past 20-30 minutes into the future. One last upgrade tier after you hit modern day for stuff like units, improvements, etc. would be cool.
 
Things I'd like to see but probably won't show up in Civ6:

1) Hovering units.
2) Canals or waterways to allow passage for naval units.

What's everyone think the chances are that either will happen?


1) Military drones being in the late game is a real possibility.
2) Not a chance in hell.
 
A harbor district producing naval units on coast to allow non-coast cities access to the water and naval units to pass inside it or through it seems like a natural addition.
 
Being able to transform tiles into water so you can make shortcuts for boats would be pretty sweet. You could range the time needed based on the tile type. Low tiles would take the shortest time, and mountains would be impossible to change.
 
I mean, previous games had Mao or Stalin. That said, I assume they'll want some diversity. Plenty of civilizations where it is difficult to choose an appropriate female leader. Maybe they'll give us Thatcher. :|

They'll just give us Victoria again I reckon. Not like they go with Matilda, Mary or Elizabeth II.
 
oh absolutely, I just want more diversity in each play through, for sure it should be an option though, and I'd image such a feature would be pretty easy to add in.


Could you imagine havng a lot of costal cities and suddenly you get a "Huricane hits your civilizations costal cities, lose 50% food and all navy ships have 50% damage instantly" hit you? It wouldnt be end of the world, but suddenly your neighbor could see a weakend fleet and use it as a great attack opportunity. Or maybe late game civs get an option to "aid stricken civilization for +200 culture" or something.

Also, think twice before settling for that juicy land... at the feet of a volcano, or even no hints about that :P
All the bad shit, throughout the ages. Lots of potential there, it really would be awesome!
 
Also, think twice before settling for that juicy land... at the feet of a volcano, or even no hints about that :P
All the bad shit, throughout the ages. Lots of potential there, it really would be awesome!

Feedback about random events in previous versions of Civ was mostly unfavorable, and since Civ V Vanilla the game has mostly avoided negative game mechanics (instead focusing on opportunity cost decisions). So I doubt you will see it.
 
There's more than just Qinshihuang in Chinese history. Tang Taizong, Xuanzong, Guangwu, Han Wudi, Han Gaozu, Kublai Khan just off the top of my head. But from this thread, the only Chinese emperor people are ever able to name is apparently Qinshihuang.

Cixi and the Qing emperors can also look different from other Chinese leaders in history, given starkly different Manchu fashion. For empresses, aside from Cixi and Wu Zetian they can employ Lu Zhi (to round out the evil empresses of Chinese history, obviously), Deng Sui, Xiaozhuang, Wang Zhengjun. If Firaxis is feeling completely nuts they can use Jia Nanfeng. A 'female ruler' that has been popularized recently and has been speculated to be the actual owner of the Terracotta Army is the first 'Empress Dowager', Queen Xuan of Qin. It's not like Firaxis couldn't pick a woman, they just didn't, so they got generic bearded emperor dude. But even then, Qinshihuang isn't the only choice.

If we're talking about emperors I rather see I prefer Kang Xi. Kublai is weird cause he's more Mongolian than Chinese (and was a Mongolian leader in 4).
 
I didn't mind the graphics before but after watching the video the game does look really good in motion. With the amount of detail they are putting in, this is definitely no mobile /f2p game.

Can't wait for more information, hopefully E3 will reveal more.
 
After looking at the video I am still not crazy about the graphical style.

And the game seems VERY similar to Civ 5.

But anyway, fingers crossed, it is all about the gameplay anyway.
 
There's more than just Qinshihuang in Chinese history. Tang Taizong, Xuanzong, Guangwu, Han Wudi, Han Gaozu, Kublai Khan just off the top of my head. But from this thread, the only Chinese emperor people are ever able to name is apparently Qinshihuang.

Cixi and the Qing emperors can also look different from other Chinese leaders in history, given starkly different Manchu fashion. For empresses, aside from Cixi and Wu Zetian they can employ Lu Zhi (to round out the evil empresses of Chinese history, obviously), Deng Sui, Xiaozhuang, Wang Zhengjun. If Firaxis is feeling completely nuts they can use Jia Nanfeng. A 'female ruler' that has been popularized recently and has been speculated to be the actual owner of the Terracotta Army is the first 'Empress Dowager', Queen Xuan of Qin. It's not like Firaxis couldn't pick a woman, they just didn't, so they got generic bearded emperor dude. But even then, Qinshihuang isn't the only choice.

Kublai would be controversial, given you could make the argument for him representing Mongolia. The Yongle Emperor or the Hongwu would both be good choices.
 
And the game seems VERY similar to Civ 5.

But anyway, fingers crossed, it is all about the gameplay anyway.

Civ 6 may end up feeling closer to 5 than to any other Civ, but I'm confident it will still feel very much like its own game (as different from 5 as 5 was from 4). Consider the following changes from 5:

- Some city improvements must be placed on tiles.
- The tech tree has been divided into physical and cultural tech, with the latter integrated into the game's new, slot-based civics system.
- Research boosts encourage players' to adapt their strategies to their environments.
- No global happiness.
- Early espionage integrated with trade routes.
- Workers have been replaced by builders, who have a limited number of charges.
- They've promised a new diplomacy system, and AI agendas suggest they are aiming for more predictable behavior than vanilla Civ 5 (in Firaxis's defense, they learned pretty quickly that players hated vanilla's muddled diplomacy). Second, hidden agendas will inject some randomness into each game without making the AIs' decisions appear random.

We've barely scratched the surface of these changes, and we know basically nothing about victory conditions, mid-to-late-game diplomacy (is the world congress in?), or tourism.
 
Some of the changes seem centered on maintaining that early building/development phase throughout the game.

The workers with limited charges thing is interesting. While you no longer have the same workers from 4000 BC building your railroads, the idea that you have to keep building them is offset by the fact that they build improvements instantly. Also was it just the Chinese that can use workers to rush Wonders? There could be some balance issues there.

Also I spotted in Quill's video that you can build "Ancient Walls" which implies you may need to build more modern versions of improvements throughout the game to replace obsolete versions.
 
Did you take a look at the gameplay video? It looks way better in motion.

yeah. it looks revolting.

civ 5 felt almost ornamental. a delicate, regal grandeur. this looks like it would pop up full screen while you're browsing and hide the red x, screaming at you to buy more war funds.
 
I have to agree, it doesn't look great. It's a bit unappealing to me while Civ 5 was pretty good looking.

I do like the sound of some of the gameplay changes though so I will most likely pick it up.
 
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