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CIVILIZATION VI |OT| He's Got the Whole World in His Hands

grmlin

Member
Thinking of getting this in the Steam sale. Didn't think the OT would be so quiet :eek:

Is all the DLC out for this game or is more coming?

The game is probably not for everyone, as it's doing things quite different.
I personally enjoy all the changes as it's fresh and something new. Especially love the city part with districts that needs much more thinking than the "click everything in the list at some point" tactics in the old games.

I got used to the graphics, looks really good in 4K, but I really dislike the UI. Still looks like an unfinished prototype to me.


I like it a lot and it will most likeley get better with time, if they add extensions to the game. I hope they'll do...
 
Is all the DLC out for this game or is more coming?

They'll be more, but we don't really know at the moment. They mentioned that the people that pre-ordered are getting another pack for free so we know that at least 1 piece of dlc is on the way but that is all. If it is following Civ5 rules then they will probably make some more minor dlc before making a major game changing piece, although I doubt that major dlc will be out before late of this year (although if I was a betting man I would predict early 2018).
 
Civ VI will probably go down as my most disappointing game of the decade.

Between Civ 4-5, I have 2000 hours.

74 hours in Civ VI and I haven't touched it in 6 months.
 

Mengy

wishes it were bannable to say mean things about Marvel
Civ VI will probably go down as my most disappointing game of the decade.

Between Civ 4-5, I have 2000 hours.

74 hours in Civ VI and I haven't touched it in 6 months.

Eh, I like Civ VI, but I do agree it needs some work yet. There is a lot of good to the game, now it just needs better AI, a lot of work to the diplomacy, and some improved late game mechanics. Just like Civ V did when it first came out, only less so IMHO.

The diplomacy aspect is what really hurts Civ VI for me. The AI opponents are just too random and unpredictable, I mean you can't really build lasting relationships with any of them because they can turn on a dime at any moment. So I play Civ VI treating the world as my enemy, which unfortunately really defeats a lot of the flavor of a Civilization game if you ask me.

I haven't played a game of Civ V since VI released, I might go back to it for a game just to make a comparison.
 

Boss Doggie

all my loli wolf companions are so moe
I really hope the reason we haven't heard for a long time from them is because they're doing a major tweak/update.
 

Gorger

Member
Disappointed none of the DLC is on sale during the Summer Sale. It was the only thing I really wanted from this steam sale.
 
Civ VI will probably go down as my most disappointing game of the decade.

Between Civ 4-5, I have 2000 hours.

74 hours in Civ VI and I haven't touched it in 6 months.

How much of that was in vanilla Civ4 or 5? I also dislike how barren the initial games have been, but that's a long-running series trait.
 

Sibylus

Banned
AI certainly could use further tweaking. Still not enough planes and neighborhoods I feel in particular, and I don't think the AI makes much use of support units either. 3-range artillery with balloons is hot af.

Diplo is in a good state I feel, but telegraphing the backstab event after the fact (à la Civ V) would be a welcome improvement. One of the few diplo states that the game doesn't have a corresponding note/diplomatic status effect in the relationship history. I'm sure there's a better way to convey that info than a list panel in the leader view, too, and ditto the rumors system. Whip up some snazzy icons and cut down the overall size by half.

MP, particularly LAN, has a lot of jank that needs fixing (such as recurring lobby visibility issues). Steam overlay still broken with the main menus.
 

Maledict

Member
I'm the same - less hours spent playing this than any other Civ game. And I even enjoyed vanilla Civ 5!

This is easily the most broken a vanilla Civ has ever launched as. Yes, Civ games always need expansions to work properly, but no Civ has ever been so messed up and so basically unplayable. The AI does not understand the district system at all, it makes totally random diplomacy decisions (often on a timer, so you can see them all activate at once), and somehow the military combat AI is significantly worse than Civ 5. It doesn't know what to do with wounded units so will just swap them endlessly in front of archers and cities until they die. That's ignoring all the massive balance issues.

Instead of fixing these huge issues, we've had a deluge of DLC packs instead. After Beyond Earth and this it feels like Firaxis's big strategy section has completely and utterly lost its way.
 
I was thinking of kicking this thread yesterday. Most disappointig game ever. If you see it for $5 it'd still be a waste of money. Nothing about it makes sense. Oh, you want me to build a 10 turn district, and field an army, and a settler, and a builder and then buildings for the district and another settler and another builder. District costs need to be cut in half at least. Limitation with that needs to be population, not population and a bajillion hammers.
 

Bregor

Member
Hmmm, I guess I'm going to disagree and say that I believe that Civ 6 is in an OK spot at the moment. The AI has vastly improved, and the base systems interact in interesting ways. I've played lots of Civ 6, Endless Space 2, and Stellaris, and of the three Civ 6 is definitely my favorite.

It still needs work, but I have no doubt it will get it.
 

squid

Member
Yeah, I mean it's definitely got a long way to go. A.I, diplomacy, interface, and just a lot of re-balancing (including the various victory conditions) all need work.

But I still think it's easily better than V was at the same point. In terms of the amount of content, it feels much more complete, V felt really bare-bones. And at least for me, VI has been much better technically/stability wise.

Once it's had a couple expansions, it'll be much improved. (as always with civ)
 

ZZMitch

Member
Yeah I actually really enjoy Civ 6. It's not perfect by any means but I like it much more than I did Civ 5 at launch that is for sure.
 

Pagusas

Elden Member
Civ VI will probably go down as my most disappointing game of the decade.

Between Civ 4-5, I have 2000 hours.

74 hours in Civ VI and I haven't touched it in 6 months.

I'd be curious to see the time spreads for 4 & 5, both were significantly broken at launch (and for a year+ after). Civ 6 will find its footing in future explanations. Honestly though if you've only put 74 hours into the game, you've barely played. I'm well over 700 hours, and well over 2000+ in civ 5 (which I still also play, I like how different the 2 games are)
 

Maledict

Member
I'm going to be honest, it feels a bit disingenuous to tell people who've been playing Civ since the start of the series and have played thousands of hours of games that they don't really get Civ 6 just because they haven't played hundreds of hours. I think by now we're experienced enough to tell when the game is fun or not.

It's broken. It's more broken than any other Civ on release. I was happy playing Civ 5 vanilla, I'm not happy playing Civ 6 vanilla. The AI literally cannot play the game - watch what it builds and how it deals with districts. Watch how it moves its units in war (far worse than Civ 5 bizarrely). That's fine I guess if you enjoy building stuff up, but it irritates me to hell knowing that I'm beating opponents who don't understand the game. I also think the balancing is completely out of wack, in terms of social policies and district costs.

Hopefully an expansion will fix it, but right now firaxis has released two extremely sub-par 4X games in a row. I'm rapidly losing faith in their ability to make good strategy games - Beyond Earth and Civ 6 are two of the biggest disappointments I've had in gaming for a long, long time.
 

Mengy

wishes it were bannable to say mean things about Marvel
Honestly though if you've only put 74 hours into the game, you've barely played.

Nah, I don't agree with that. I'm personally in the "liking Civ VI" camp but after a full game or two the problems with the game become pretty apparent, and you don't need many dozens of hours to see it. Especially to fans of the franchise who have played tons of the previous games.
 
I'd be curious to see the time spreads for 4 & 5, both were significantly broken at launch (and for a year+ after). Civ 6 will find its footing in future explanations. Honestly though if you've only put 74 hours into the game, you've barely played. I'm well over 700 hours, and well over 2000+ in civ 5 (which I still also play, I like how different the 2 games are)

My problem with Civ VI is that the lack of diplomacy and domination by production in the economic meta limits viable strategies on higher difficulties.

You treat all your neighbors as hostile, and rush to industrial districts. So I'm playing the same early game every time.
 
I sort of understand where Pagusas is coming from but then I put over 400 hours into Beyond Earth and Rising Tide and the only thing that accomplished was allowing me to state my dislike for the game and its expansion in greater detail. I've only put 14 hours into Civ VI, I don't like it. I'm not investing more time in the game just so I can be more thorough in stating what I dislike about it.

I liked Civ V vanilla enough to sink a few hundred hours into it before Gods & Kings and Brave New World started and completed Civ V's ascension into radness. I can't say the same for Civ VI's base game. With Beyond Earth--and this is where I was in a similar frame of mind as Pagusas--Rising Tide and now Civ VI, Firaxis is frittering away what good will I had towards them.
 

Bregor

Member
I'm going to be honest, it feels a bit disingenuous to tell people who've been playing Civ since the start of the series and have played thousands of hours of games that they don't really get Civ 6 just because they haven't played hundreds of hours. I think by now we're experienced enough to tell when the game is fun or not.

It's broken. It's more broken than any other Civ on release. I was happy playing Civ 5 vanilla, I'm not happy playing Civ 6 vanilla. The AI literally cannot play the game - watch what it builds and how it deals with districts. Watch how it moves its units in war (far worse than Civ 5 bizarrely). That's fine I guess if you enjoy building stuff up, but it irritates me to hell knowing that I'm beating opponents who don't understand the game. I also think the balancing is completely out of wack, in terms of social policies and district costs.

Hopefully an expansion will fix it, but right now firaxis has released two extremely sub-par 4X games in a row. I'm rapidly losing faith in their ability to make good strategy games - Beyond Earth and Civ 6 are two of the biggest disappointments I've had in gaming for a long, long time.

Yeah, the trouble with 'the AI cannot play the game' is a lot of people have trouble defeating the AI even on emperor difficulty.

And no AI in any Civ game ever has understood the game. They've always won due to bonuses.

I have also played Civ since the very first game. I'm not trying to dismiss your dissatisfaction with the game. But it's bullshit to say it's impossible to enjoy Civ 6 because quite a few people do enjoy it. Stop trying to force your opinion of it on us.
 

Sibylus

Banned
Civ VI base in a better place for me than Civ V's base... which was rough, random, and oftentimes inscrutable or anti-fun (fuck how hard global happiness punished in that game) in the worst ways. Took eons to get rudimentary MP features, no mods in MP ever, and the engine in MP was pretty rickety regardless.

I have no reasons to go back, not even for the expansions (which I loved). I give up too much.
 

EMT0

Banned
I never post in Civ threads but I'm also another one of those guys who has thousands of hours between IV and V. I also find zero enjoyment in VI; districts are fundamentally screwed up and unbalanced, requiring a ridiculous amount of hammers just to have the honor of building a shrine and a library. You lose tile yields for these stupid things. They slow everything down drastically and make any city that isn't drowning in hammers a drain for who knows how many dozen turns. Want experience on units? Psshhh, yeah, no. First you build a military district. THEN you get to build a barrack. I do NOT like these things at all. I can count the number of wonders I've built in Civ VI in the 60+ hours I've played it on one hand, and I've been playing on Monarch on purpose to let me try them out. Even a rebalancing would do nothing for me, they've already poisoned the well with me with respect to this mechanic. That said, if they were to rebalance it, I've had a few ideas in my head:

1) Instead of eating hammers, districts would build over time without consuming resources(or a lot less resources) as you reach certain thresholds. For example, a military district should appear once the city has built a certain number of units over its lifetime and you have the required tech. A religious district could appear once you've reached a certain population size, have a pantheon, and require about a third to even a fourth of the hammers it currently does. A science district could appear once you've researched the appropriate technology, and the city has output a certain amount of beakers cumulatively over its existence.

2) Every building that's first unlocked with the district can be built inside a city. I don't need a dedicated district for a shrine, I don't need a dedicated district for a library. It's insane. Make it go away. Let me build a second version of the building inside the district once it's built at a high hammer cost, I dunno. I don't care, as long as the early game stops being hampered by so many districts blocking me from taking decisive actions.

3) Don't delete the tile yield on the tile where the district is built, and make the district adjacency bonuses act as a yield for the tile that don't get added to the city unless the tile is being worked. Furthermore, add tile improvements to the tech tree that let me improve the yields of a district tile later in the game via worker action. Turning a tile into an unproductive dead zone is the opposite of fun.

That's it. These three changes would make districts a far better addition than the pointless and frustrating hammer-sink that they currently are. Maybe then I'd enjoy it as much as I enjoyed V, although that still wouldn't be anywhere close to IV in my book. V and especially VI suffer from what I've described as 'broken rudder syndrome'; in IV, you could drastically alter the course of your state on a dime in exchange for a temporary halt in productivity as the game required of you and trade away your longterm resources(citizens, science, diplomatic bonuses from civics) in exchange for short-term, immediate gain(hammers for units/buildings) in part thanks to slavery, in part thanks to the civics in the game being incredibly powerful when not running Slavery, thus creating a careful balance the player had to follow between letting your lands grow and committing all of your growth from years past into a few units/buildings. In contrast, V and VI feel like you can see an iceberg coming right at you but no matter how hard you turn the rudder of your civilization, you can't really change the outcome. There simply isn't anything like IV where you could decide to hell with it, rapidly build up an army by dwindling your nation's assets to nothing, and committing to an all-out war on a gamble that you can conquer your neighbor and prosper for it, or fail and end your campaign. Warfare in V was something you built up for over the course of 30 turns, then played a game of cheesing the AI's bad positioning to slowly conquer them.

The tl;dr of my rant on recent Civ games is that IV's resource management was IMO, the height of that aspect in a Civ game that none of its sequels have come close to since. The Slavery civic sounds wonky on paper, but it was an amazing mechanic in practice.
 

Najaf

Member
Anyone still playing this? It just did not hook me like Civ 4 and 5 did. I'm hoping a full expansion reworks a lot of the mechanics.

I like the city concept, but feeling like you need to memorize what tiles you need to preserve for late game was tedious. Also, screw the DLC model they have implemented so far.
 

Sibylus

Banned
Anyone still playing this? It just did not hook me like Civ 4 and 5 did. I'm hoping a full expansion reworks a lot of the mechanics.

I like the city concept, but feeling like you need to memorize what tiles you need to preserve for late game was tedious. Also, screw the DLC model they have implemented so far.

*raises hand* Lots of MP with my partner when it doesn't hit us with a bunch of desyncs (lots of excellent mods for new civs and the like).
 

Benedict

Member
I'm trying to play this but it never gets me engaged and involved.
Everything feels tedious and without any real meaning to why I should do what I do.
The game doesn't make me want to understand it better either.
 
They look quite fun, a large ranged army is a bit different from how I usually do warfare and I generally like civs that settle in or near unusual areas (like deserts in this case). Not sure it will get me back into Civ 6 anytime soon, but if they release a more substantial dlc that gets me back into the game I could see myself playing and enjoying Nubia.
 

Pagusas

Elden Member
I really hope Civ 7 concentrates on prettying up the game. I want my Civ to look amazing, Not chaotic. They could do a lot to give you ways to customize how pretty your cities can look.
 

Maledict

Member
Honestly am only interested in the game changes, if any, that come with it. Even though I'm getting it for free unless they've fixed some of the worse issues with the balance and AI I won't be booting it up.
 

Sibylus

Banned

Excellent!

Except for the Scythia nerf burn in hell Fraxis
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Boss Doggie

all my loli wolf companions are so moe
Honestly I wish it won't comeback or at least get an overhaul. You steamroll everything with UN in CivV.
 

Pagusas

Elden Member
Honestly I wish it won't comeback or at least get an overhaul. You steamroll everything with UN in CivV.

I dont think you should be allowed to win the game via UN, but I like the idea of all the leaders voting on world things. I think they should add "peace keaping wars" if they add a UN. Basically authorization for any player to declare war on a bad leader without penalty in the name of keeping stability. You shouldnt be allowed to keep cities if you beat them, but rather only return them or make them a city state.

It would be a fun dynamic in my mind. Basically if you go off all lone wolf and piss everyone in the world off, they can vote you as a target of this peace keeping war, and suddenly you could have people raining down on you. On the opposite end, if an AI player is just bullying all the others but you've developed good relationships with the world, you can get everyone to vote that AI as a target and bam, quick way to take out a top placed AI.
 

Bregor

Member
I dont think you should be allowed to win the game via UN, but I like the idea of all the leaders voting on world things. I think they should add "peace keaping wars" if they add a UN. Basically authorization for any player to declare war on a bad leader without penalty in the name of keeping stability. You shouldnt be allowed to keep cities if you beat them, but rather only return them or make them a city state.

It would be a fun dynamic in my mind. Basically if you go off all lone wolf and piss everyone in the world off, they can vote you as a target of this peace keeping war, and suddenly you could have people raining down on you. On the opposite end, if an AI player is just bullying all the others but you've developed good relationships with the world, you can get everyone to vote that AI as a target and bam, quick way to take out a top placed AI.

Rather than that I would prefer that Civ just borrow EU4's idea of coalitions. Make the warmongering penalty more temporary, but cause extensive warmongering to result in powerful coalitions forming that don't go away for a long time.
 
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