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classic games may get visual upgrades on Revolution

parutena_verso.jpg

That
In-Game
Make it happen, Nintendo!
 
Jasoco said:
I mean one that I can actually get a hold of without having to pay out the ass on eBay. Or pay anything on eBay.

I got it for $10 on ebay 4 years ago..surely it doesn't cost $40 on ebay today.

As for SM, yeah, what demi said..adding things that remove the playability of the original (door locks/impassable barriers/remove the run button/fix glitches).

Wow..didn't know Kid Icaraus and Pro Wrestling were FD games.
 
People... take your expectations down a few notches.... This is Nintendo. They will be cheap, as usual. They see these old games as a cash cow. There's no reason to assume these will be full-fledged remakes.
 
"We are doing several experiments, including working with the original Super Mario Bros, with the new technology," said Iwata. "The game itself and the gameplay shall be identical, but the look will be different; it's possible that with Revolution, we may be able to see the old games with new looks."
The fact that a regular upgrade would be possible on any system makes me think he's talking about taking the exact same gameplay/physics engine and putting it into a fancy polygonal world.
 
Porridge said:
this is what i hate about the games industry, the constant need to remake games. game publishers are so quick to mimic cinema, maybe one thing they should scratch off the list is "remake shit."

are we going to remember how Resident Evil looked on PlayStation or on the GameCube? both? which one is the definitive version? just because the Cube version has a way better production doesn't mean anything to me.

Why can't we just leave things be and move on to better and more original ideas? I like the idea of having a huge library of classic Nintendo games on the Rev, but I do NOT like the idea of them being visually or aurally upgraded

If RE was not remade i would have never become the RE fan i am today.

I thought the PS version was horrid and hated every minute of it back at the time.

for whatever reason in life the cube version hit a homerun with me and now i love the whole series.







what i would realy like to see is an updated Donkey Kong arcade(graphics only upgrade)
same sounds, same levels, same gameplay.
 
I'm all for visual upgrades and so forth so long as they allow you to play the originals (as closely emulated as possible) as well. The one thing that still irritates me about Super Mario Bros. as part of Super Mario All-Stars is that I'm stuck with the upgraded graphics, and hence unable to play it as it was originally made. Don't get me wrong, adding 4x AA, 8x ASF and (if Nintendo gets off their asses with HD) 1080i support to all N64 games would be great, and very easily doable, but all this reworking textures and sprites business just ain't my cup of tea. So long as they give us our choice, though, I see nothing wrong with it. (Hell, SMB could have four different versions with NES, SNES, GBC and this new Rev edition)

Actually, this could be a move in the direction of a theory I had about Nintendo using retro games to encourage LAN-style networking between consoles. Basically (nicking the idea off Pokémon that worked so well to encourage multiplay) each Revolution console comes bundled with either the full Mario back-catalog (up to N64) or the full Zelda back-catalog (also up to N64), each of which come in both their original forms and with fully upgraded snazzy Revolution powered graphics and sound. The only way for you to get the set of games that your console didn't come with is to be within wireless range of a console with them and have 'em transferred across. Hence, everyone is practically forced to give wireless networking a go (and, in Nintendo's mind, shown how easy it is), encouraging developers to make good use of the feature. Given that Nintendo's going for that angle again with Nintendogs, it wouldn't surprise me too much.

Edit:- There is, actually, one small upgrade that it wouldn't hurt for Nintendo to bring into the classics; replace all password systems in games with proper save features (and allow multiple save files for games which previously only allowed one). Just to make things a bit easier on us, wouldn't exactly break any coder's backs, either.
 
ImNotLikeThem said:
I'll give you Dr. Mario, but Excitebike? Hardly a freakin REMAKE! come on dude, that game rocked.

REMAKE IN THE 3D!! :D

Depends on how you want to define "remake," too...Pokemon Puzzle League is just Tetris Attack with a new look, for example.
 
Barnimal said:
i dont see HOW you guys can really COMPLAIN about this. deserve to be met with an open hand SLAP.

Yeah, really. You guys should be complaining about having to PAY to download the same games you've likely purchased multiple times across the various platforms.
 
Lyte Edge said:
Excitebike? Dr. Mario? I'm sure there's a couple of others I'm not thinking of. :)
Ack! Dr. Mario. :/

Excitebike doesn't really work though, it's 100% new content (besides the emulated NES game on there). That's what we call a sequel. ;)


Lyte Edge said:
REMAKE IN THE 3D!! :D

Depends on how you want to define "remake," too...Pokemon Puzzle League is just Tetris Attack with a new look, for example.
No, it's a botched PdP clone with a Pokemakeover. There are timing differences however and different display modes... by the same token, I wouldn't call every version of Puyo Puyo or Puzzle Bobble the same game, there's meaningful differences in each installment.
 
olimario said:
Online... Functionality
Leave the graphics alone.

You've said this a few times, Oli, don't have any real friends to play with? :lol

Seriously, though, I couldn't really give much of a fuck about adding online modes to this, that and t'other, in my mind no online functionality is ever going to improve upon Goldeneye's 4-player mode. Wireless LAN play, however, might be a welcome addition, but with my nice big-screen TV and (hopefully, if Nintendo get their act together) high-res gamin', it's not something I'm going to sweat over.
 
demi said:
Sequence breakers, so you're forced to do things in order rather than use tricks and so forth to get to one place without having to get that one special item.
It is made that way....
 
Even if they changed SM, it's not like we all don't know where to get the original copy.

Knowing Nintendo's past history with bug fixes (Super Mario Wall slide), I am counting on minor fixes. It's too bad because when a classic game has a (non-game-ruining) bug or two, it just makes the game that much better.

If they do change SM in any way, I wont pay for that DL. There's nothing wrong with it.
 
It escapes me how anyone could potentially see an increase in graphical quality as a bad idea. If nostalgia affects your judgment that much, then there's some sort of problem.

The option to play the originals would be nice, but I don't recall ever thinking once while playing SMA4 (which, for the most part, uses the exact same code and engine as the original and the All-Stars port) "you know, this is the best SMB3 port to date, but doggone it, I wish I had the chance to play it with those primitive NES graphics. Darn Nintendo for not giving me that option!" That's akin to complaining about a reprint of your favorite book because the page size, letter size, and font style were changed.

Now where you should be worried is if they change the actual content of the games in a dramatic fashion (adding new levels would probably be okay, as would neccesary bug fixes to broken gameplay mechanics in certain games). I hope Nintendo doesn't go crazy if they decide to go this route.
 
jman2050 said:
It escapes me how anyone could potentially see an increase in graphical quality as a bad idea. If nostalgia affects your judgment that much, then there's some sort of problem.


Sorry to burst your bubble, but I am one of those people. It's not all nostalgia either. i genuinely prefer the way SMB3 looks on NES. I genuinely enjoy seeing, pixel for pixel, all of the detail in a classic game. I think filtering takes away from the look of 8 and 16 bit games (hell, it still does).

It's just a simple matter of personal preference. Down with filtering old games.
 
Wario64 said:
"We are doing several experiments, including working with the original Super Mario Bros, with the new technology," said Iwata. "The game itself and the gameplay shall be identical, but the look will be different; it's possible that with Revolution, we may be able to see the old games with new looks."

I don't know... "new technology"? Sounds more like "quick and dirty remake." I can't imagine the emulator being unrestrictive about NES limits and still having high compatibility (since some games were designed to the max based around those limits and taking advantage of side effects), and I doubt they're porting the original code to a Rev executable format...

Wario64 said:
Swapping 2D artwork is easy enough,

Hello, say again? There are physical limitations the graphics in an older game. Changing the limits of those games would require some significant reworking.


Wario64 said:
but Nintendo will also be providing downloadable versions of their 3D-centric Nintendo 64 games. In that case, Nintendo doesn't have any solid plans, but says it's possible for 3D games to "look sharper" when played on Revolution.

Actually, I think it'd be easier to upgrade 3D games. The "look sharper" is a side effect of doubled resolution (like OoT being run on the Gamecube on the bonus discs), and as we've seen with recent emulators, "texture swap packs" can be created for higher resolution textures. Now, reworking a poly model is going to cause a lot of problems, but sharpening up a ground texture won't be as rough.


But I like this news, though, just as long as they don't make the George Lucas mistake and offer only the changed versions (and I have a feeling they will do that with some things, editing their older games to remove things they feel might be more inappropriate now, maybe Samus shouldn't lose clothes just because you run through the game quickly, for example... :P)... This download service seems to offer a lot of opportunities for them.
 
Sapienshomo said:
Sorry to burst your bubble, but I am one of those people. It's not all nostalgia either. i genuinely prefer the way SMB3 looks on NES. I genuinely enjoy seeing, pixel for pixel, all of the detail in a classic game. I think filtering takes away from the look of 8 and 16 bit games (hell, it still does).

It's just a simple matter of personal preference. Down with filtering old games.

Then hope Nintendo provides the originals as an option. I don't know if you can provide a objective reason as to why nintendo SHOULDN'T update the graphics on their older games.
 
jman2050 said:
I don't know if you can provide a objective reason as to why nintendo SHOULDN'T update the graphics on their older games.


It'd be cheaper?

I don't like seeing the classics altered. I though SMAS SMB1 looked horrible. 2.5D version just seems pointless.

If they want to offer these downloads at cost, adding any kind of uprade would just raise the per download price.

I wouldn't have a heart attack either way. It's only a game, after all. I only have one request- If Nintendo does go back and alter Donkey Kong's graphics, please don't use the bastardized Rare version of the character we all know today.
 
I don't care what Nintendo does, but if Jaleco or Tengen or Atari or whoever the fuck made Rampart makes an online Rampart, you're alllllllllllllllllllll goin down.
 
I'd pay any money to play SNES RPGs properly once again. I cannot be stuffed to ebay find a working SNES with a good control pad and then $40-60 AUD for a damn single game.

What I am more looking forward to is the fact that out there somewhere, a few hackers are stoked that this has happened and will try their best to get a proggie up so you can play roms. Yeah sure I'd pay $10-20 AUD for a SNES RPG (even if they do get released) but I'd be happy to shove on Star Ocean or some other translated rom to play since we'll most likely never get them here.

Of course it's all just speculation and indulgence so don't take me seriously.
 
I can't believe no one has mentioned this: 60 fps locked for every N64 game.

FOR THE LOVE OF THE FRAMERATE GODS 60 FUCKING FRAMES PER SECOND.
 
super mario allstars destroys the originals IMO. musically and graphically. i would not mind 2.5d ultra high res marios with original and allstars music options. you honestly think that when miyamoto had the original mario thought up in his head he was thinking in 8 bit color in a flat 2d world? I find that hard to believe. I wanna play his original vision without hardware limitations.
 
Barnimal said:
super mario allstars destroys the originals IMO. musically and graphically. i would not mind 2.5d ultra high res marios with original and allstars music options. you honestly think that when miyamoto had the original mario thought up in his head he was thinking in 8 bit color in a flat 2d world? I find that hard to believe. I wanna play his original vision without hardware limitations.



Man, now I know how those "han-shot-first" dudes feel.

Mario 2 and 3 had better allstars versions than 1 did. Aesthetically and audibly, the 8bit version is the one everyone remembers, and is better. The 8-bit version doesn't have the cheesey backgrounds, horrible mario sprite and annoying sampled orchestra hits in the BG. Plus, don't forget all of those lovely glitches. 8-bit version for me all the way.
 
Dragona Akehi said:
I can't believe no one has mentioned this: 60 fps locked for every N64 game.

FOR THE LOVE OF THE FRAMERATE GODS 60 FUCKING FRAMES PER SECOND.


Wouldn't that require a serious recoding of many games? And that DEFINITELY goes for fogging. That's something the software handles internally and counts on being a certain way.
 
Kulock said:
Wouldn't that require a serious recoding of many games? And that DEFINITELY goes for fogging. That's something the software handles internally and counts on being a certain way.


it doesnt seem to be a problem for pc emus
 
Kulock said:
Wouldn't that require a serious recoding of many games? And that DEFINITELY goes for fogging. That's something the software handles internally and counts on being a certain way.

Nope, getting an N64 game to run at constant 60fps with 4x AA and 8X ASF at 1080i resolution could be done relatively easily in hardware emulation with barely any game-specific coding done at all (actually, with hardware emulation, it would be more difficult to get the games running at N64 frame-rates than a solid 60fps). Fog, however, is coded into the games themselves, and straight-out removing it (ie. disabling it in hardware) would result in all sorts of pop-up and graphical glitches that would end up looking much worse. They may be able to recode parts of some games to remove fog and improve draw-distance, but it's something that would have to be done on a game-by-game basis.
 
Kulock said:
I don't know... "new technology"? Sounds more like "quick and dirty remake." I can't imagine the emulator being unrestrictive about NES limits and still having high compatibility (since some games were designed to the max based around those limits and taking advantage of side effects), and I doubt they're porting the original code to a Rev executable format...
Of course we really know jack about what he means... but I've considered ways that would be both emulating and graphic-improving. As an example, imagine four Super Mario Bros. ROMs, each with slightly different graphic DATA so as to quadruple the sprite resolution. Wherever there was previously 1 pixel, there would now be 4, with the top-left coming from ROM 1, the top-right coming from ROM 2, and so on. Similarly you could increase the color count in such a way. Of course this method would have plenty of limits, and since Nintendo themselves would actually have all the code to the original game they could just change whatever the heck they want and recompile it for Revolution... but emulation with improvements shouldn't be impossible.
 
Not that this is going to be the way it is but imagine if you will a program that takes each pixel of a bitmap and builds a colored quad poly for each of them. While the art would still be technically flat the camera could zoom in and out and the art would be resolution independant.
 
TekunoRobby said:
I can't believe you guys let this slip by you.

We can basically agree that Star Tropics was nearly perfect, correct? Now how do we make it perfect?
Holograms and gyroscopic yo-yos. Obviously.
 
Warm Machine said:
Not that this is going to be the way it is but imagine if you will a program that takes each pixel of a bitmap and builds a colored quad poly for each of them. While the art would still be technically flat the camera could zoom in and out and the art would be resolution independant.

'Tis an interesting idea. The various background layers could be rendered at different distances (based on their parallax depth-values), allowing for the camera to be moved about a little to create a 2.5D-quasi-isomorphic-pixel-art-style-view.
 
It's not like the Revolution doesn't already have my money, but I'd love to see 2-D art and effects in the style of that Nintendo Classics GBA commercial. You know, the one with the '80s song in it. Gimme that, please.
 
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