Jasoco said:I mean one that I can actually get a hold of without having to pay out the ass on eBay. Or pay anything on eBay.
The fact that a regular upgrade would be possible on any system makes me think he's talking about taking the exact same gameplay/physics engine and putting it into a fancy polygonal world."We are doing several experiments, including working with the original Super Mario Bros, with the new technology," said Iwata. "The game itself and the gameplay shall be identical, but the look will be different; it's possible that with Revolution, we may be able to see the old games with new looks."
Porridge said:this is what i hate about the games industry, the constant need to remake games. game publishers are so quick to mimic cinema, maybe one thing they should scratch off the list is "remake shit."
are we going to remember how Resident Evil looked on PlayStation or on the GameCube? both? which one is the definitive version? just because the Cube version has a way better production doesn't mean anything to me.
Why can't we just leave things be and move on to better and more original ideas? I like the idea of having a huge library of classic Nintendo games on the Rev, but I do NOT like the idea of them being visually or aurally upgraded
jarrod said:N64.
I'll give you Dr. Mario, but Excitebike? Hardly a freakin REMAKE! come on dude, that game rocked.Lyte Edge said:Excitebike? Dr. Mario? I'm sure there's a couple of others I'm not thinking of.![]()
ImNotLikeThem said:I'll give you Dr. Mario, but Excitebike? Hardly a freakin REMAKE! come on dude, that game rocked.
Barnimal said:i dont see HOW you guys can really COMPLAIN about this. deserve to be met with an open hand SLAP.
Ack! Dr. Mario. :/Lyte Edge said:Excitebike? Dr. Mario? I'm sure there's a couple of others I'm not thinking of.![]()
No, it's a botched PdP clone with a Pokemakeover. There are timing differences however and different display modes... by the same token, I wouldn't call every version of Puyo Puyo or Puzzle Bobble the same game, there's meaningful differences in each installment.Lyte Edge said:REMAKE IN THE 3D!!
Depends on how you want to define "remake," too...Pokemon Puzzle League is just Tetris Attack with a new look, for example.
olimario said:Online... Functionality
Leave the graphics alone.
It is made that way....demi said:Sequence breakers, so you're forced to do things in order rather than use tricks and so forth to get to one place without having to get that one special item.
Society said:It is made that way....
It is part of the game. If you want a broken Metroid, play Fusion.demi said:What I meant was that they would stop these sequence breakers.
demi said:If I want a broken Metroid I'll play you
Society said:It is part of the game. If you want a broken Metroid, play Fusion.
Just begging for use of the Wind Waker engine!!!!!Gattsu25 said:![]()
That
In-Game
Make it happen, Nintendo!
jman2050 said:It escapes me how anyone could potentially see an increase in graphical quality as a bad idea. If nostalgia affects your judgment that much, then there's some sort of problem.
Wario64 said:"We are doing several experiments, including working with the original Super Mario Bros, with the new technology," said Iwata. "The game itself and the gameplay shall be identical, but the look will be different; it's possible that with Revolution, we may be able to see the old games with new looks."
Wario64 said:Swapping 2D artwork is easy enough,
Wario64 said:but Nintendo will also be providing downloadable versions of their 3D-centric Nintendo 64 games. In that case, Nintendo doesn't have any solid plans, but says it's possible for 3D games to "look sharper" when played on Revolution.
Sapienshomo said:Sorry to burst your bubble, but I am one of those people. It's not all nostalgia either. i genuinely prefer the way SMB3 looks on NES. I genuinely enjoy seeing, pixel for pixel, all of the detail in a classic game. I think filtering takes away from the look of 8 and 16 bit games (hell, it still does).
It's just a simple matter of personal preference. Down with filtering old games.
jman2050 said:I don't know if you can provide a objective reason as to why nintendo SHOULDN'T update the graphics on their older games.
And no fogging!Dragona Akehi said:I can't believe no one has mentioned this: 60 fps locked for every N64 game.
FOR THE LOVE OF THE FRAMERATE GODS 60 FUCKING FRAMES PER SECOND.
Barnimal said:super mario allstars destroys the originals IMO. musically and graphically. i would not mind 2.5d ultra high res marios with original and allstars music options. you honestly think that when miyamoto had the original mario thought up in his head he was thinking in 8 bit color in a flat 2d world? I find that hard to believe. I wanna play his original vision without hardware limitations.
Dragona Akehi said:I can't believe no one has mentioned this: 60 fps locked for every N64 game.
FOR THE LOVE OF THE FRAMERATE GODS 60 FUCKING FRAMES PER SECOND.
Kulock said:Wouldn't that require a serious recoding of many games? And that DEFINITELY goes for fogging. That's something the software handles internally and counts on being a certain way.
Kulock said:Wouldn't that require a serious recoding of many games? And that DEFINITELY goes for fogging. That's something the software handles internally and counts on being a certain way.
Of course we really know jack about what he means... but I've considered ways that would be both emulating and graphic-improving. As an example, imagine four Super Mario Bros. ROMs, each with slightly different graphic DATA so as to quadruple the sprite resolution. Wherever there was previously 1 pixel, there would now be 4, with the top-left coming from ROM 1, the top-right coming from ROM 2, and so on. Similarly you could increase the color count in such a way. Of course this method would have plenty of limits, and since Nintendo themselves would actually have all the code to the original game they could just change whatever the heck they want and recompile it for Revolution... but emulation with improvements shouldn't be impossible.Kulock said:I don't know... "new technology"? Sounds more like "quick and dirty remake." I can't imagine the emulator being unrestrictive about NES limits and still having high compatibility (since some games were designed to the max based around those limits and taking advantage of side effects), and I doubt they're porting the original code to a Rev executable format...
I can't believe you guys let this slip by you.demi said:MODE 7
Holograms and gyroscopic yo-yos. Obviously.TekunoRobby said:I can't believe you guys let this slip by you.
We can basically agree that Star Tropics was nearly perfect, correct? Now how do we make it perfect?
Warm Machine said:Not that this is going to be the way it is but imagine if you will a program that takes each pixel of a bitmap and builds a colored quad poly for each of them. While the art would still be technically flat the camera could zoom in and out and the art would be resolution independant.
TekunoRobby said:MODE 7