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C'mon Sony...steal

Wollan

Member
PS3 need a controller with the same capabilites as the Rev imo.
My concept scetch(yeah, only 30min so uneven lines..etc):

SonyAirshock.jpg


EDIT:

- Forgot to add a Turn Off/On button. Got to have that one.
- Also, if a game really needs the d-pad you can always turn the second controller the opposite way and hold it like that.
 
i like revolution threads cause no one mentions mgs4 vs gears of war.

i hope nintendo keeps it that way. its all about the games bitches!
 
Im just throwing out the idea. :lol
Always another way around a patent. Nintendo can't force every other company not to use this tech.
 
Eyetoy is overrated. It's pretty gimmicky imo. You can't really use it for a rts or fps(well, besides head tilting). The Rev controller can actually be used in a relaxing situation(like almost every game) by having your wrists on your knees.
 
LOL - love the picture :lol

I like the idea behind the Revolution and I hope it works well. If it's going to genuinely improve the way we play then why wouldn't people want it to be accepted as the standard?
 
"would you buy a psp with a touchscreen?" "sony needs a spastic physical controller!" "if i can't enjoy videogames, i don't think anyone should!" "playstation consoles have too many games." "share our grief!" etc.
 
I wouldn't mind a location detecting add-on for the PS3 controller, to be used with certain games, but I don't want something like the Revolution's controller. I want the PS3's controller to be a regular controller, with two sticks and lots of buttons.
 
Why not just use Eyetoy? Ship it standard with every system and you could do many of the same pointer/large scale motion things that the Rev controller allows for.
 
I'm interested in seeing the next gen Eyetoy.

I think it'll actually be more wowing for some people, because you'll actually be in the game again, and the interactivity will be improved.... however I still think it'll be more prone to error than the Rev controller, and not quite as precise. They're totally different beasts with totally different apps intended at the end of the day.
 
SomeDude said:
this a joke thread?

The design may not be completely thought through but Im totally serious.
If I was ontop of the Sony empire, I would have whipped Mr.Kuturagi into this direction.
 
I understand you. Im totally dope for Eyetoy 2 but what Im trying to say is that there are very few(none?) uses of it where you can actually sit in the couch in half-coma with your hands resting. The Rev controller makes this possible with perhaps even more precision.
 
Read that eyetoy article?

That is >>> Revolution.

Some one was giving guff about how the difference between that and the revolution is that you'd have an item in hand to actually manipulate...

well if you watched the sony demo with the guy using the cups, it's obvious that any shape of item could as easily be used and picked up on.

While I don't see it happening with the PS3 right away or to a great extent, it's the next step up, and not the revolution controller.
 
That AIBO drawing is hilarious!

Eyetoy 2.0 >>>> Revolution

Sorry Nintendudes, it is true. Sony forged ahead of the competition again. They just aren't force feeding a gimmick down our throats out of the box!

sporsk said:
i like revolution threads cause no one mentions mgs4 vs gears of war.

i hope nintendo keeps it that way. its all about the games bitches!

I see. So talking about two games is less about talking about the games than talking about a controller design with no games known how to use them. ;)
 
Heh. Im not sure why I included the Aibo there.
Maybe you can slap it from afar now when it's behaving bad? :lol
 
Only Sony whores would say that color-coated objects that allow 2D control are more useful than Revolution's freehand controller. Hmm, let's see:

Eye Toy:
+control with the motion of your body or objects
-must stay in view of the camera
-control works on a 2D plane
-must use color-coated objects for pointer-like control
-lower responsiveness and capabilities (because it's visually based, i.e. fast movements like drum sticks)
-extremely limited (if any) multiplayer capabilities
-Requires one or two hands and therefore can't use in conjunction with regular controls (buttons, control sticks)
-Not packed-in (low game support)

Revolution's freehand controller:
+Control by movement through 3D space
+Control by pointing
+Control by rotation
+Can work anywhere that the signal reaches
+Multiplayer capabilities
+High responsiveness (based on BlueTooth and possibly gyro's)
+Use in conjunction with buttons and sticks
+Packed-in (High game support)

-Fewer buttons (+but more possible commands than an old-style controller)
 
I have to say, as a ps3 supporter that the damage control by the sony fans here is very funny.

How far have they fallen from expecting to hate the revolution controller pre TGS to grudgingly saying its good enough to be immitated and pinning all their hopes that Sony will do it better.

Hope, I guess is the best human trait.
 
Wakune said:
The human hand

A wise answer. :)
I meant for gaming though. The Eyetoy 2 tech will not be advanced enough to see and calculate the position of a hand(uncolored one at that) in 60fps.
 
Wollan said:
If there's a more practical 3d manipulation tool than the Rev control then please name one.

Umm..how about the analog stick? Works with every genre too! WOW! Sure, the Rev controller is a neat idea...but it's far from practical. I can't imagine how anyone would want to have to tilt a controller up to jump instead of push a button. It's not bias against Nintendo either, because I think using EyeToy as a controller for anything but niche games is just as 'tarded.
 
3kuSaS said:
Umm..how about the analog stick? Works with every genre too! WOW! Sure, the Rev controller is a neat idea...but it's far from practical. I can't imagine how anyone would want to have to tilt a controller up to jump instead of push a button. It's not bias against Nintendo either, because I think using EyeToy as a controller for anything but niche games is just as 'tarded.
Analog stick doesn't allow for rotation or depth. It is still limited by a 2D interface.
 
olubode said:
Analog stick doesn't allow for rotation or depth. It is still limited by a 2D interface.

I'd gladly take those "limitations" over the numerous limitations and inconveniences the Rev controller has. :)
 
i like that nintendo fans have decided in advance that the revomotroller is a better spastic physical controller than the eyetoy 2, because..."well...it just has to be, or it wouldn't be much of a revolution!" from the sound of the article linked in that "sony bastards" thread ( http://forums.gaming-age.com/showthread.php?t=63499 ), the eyetoy 2's infrared camera is the more capable gimmick of the two.

sony's investment in new technologies pays off again! i wouldn't be caught dead with an eyetoy, but it bolsters my sony fandom to know that even flailing retard games will be best represented on playstation 3. sony truly is the big tent!
 
No, Sony, don't steal. Keep doing what you're doing with Eyetoy while Nintendo explores what can be done with the Rev controller. Neither form of motion sensing can be a complete replacement for standard controller interfaces yet and we probably have another generation or two of tech ahead of us before that could even be considered. In the meantime its useful to have a wider portion of the industry trying different approaches to motion detection as an input interface, in the process finding out just how receptive the existing marketplace is to this new form of interaction as well its potential to draw in non-participants.
 
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