Men_in_Boxes
Snake Oil Salesman
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What is this disgustingly serpentine attempt to bring context and nuance to a thread? Gross.That quote leaves out a lot of the context. He's talking more about cloning or replicating Helldivers, and if one can reliably tap into the zeitgeist of gaming culture. Also mentioning that yes you could say "just make a great game" paraphrasing.
If you keep listening, Chris also disagrees with him and adds a different perspective (I happen to agree with Chris here btw).
All in all a fairly nuanced conversation between them...?
I remember when he said that the Switch had -zero chance of successi dunno, he is always right.
I remember when he said that the Switch had -zero chance of success.
TBF a lot of people were saying that before it launched, not just him. And that was Nintendo coming off the Wii U AND folding the 3DS's successor (dedicated handheld) into the Wii U's successor (home console), creating a hybrid.
It seemed at the time like Nintendo were dropping the portable market while not having a "real" home console successor, so yeah a lot of folks thought it was DOA. Then the reveal happened, then the early sales and then BOTW & Mario Odyssey.
The rest is history.
Being wrong while being part of the herd is a worse character trait than going out on a limb and being wrong. That said, being wrong on a prediction or commentary is nothing. What really is bad is being wrong on the facts while acting like you know something for sure.TBF a lot of people were saying that before it launched, not just him
Especially this forum.Yep a lot of people didn’t know what they were talking about and were very wrong, including Colin.
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Being wrong while being part of the herd is a worse character trait than going out on a limb and being wrong. That said, being wrong on a prediction or commentary is nothing. What really is bad is being wrong on the facts while acting like you know something for sure.
Did you not watch it, or did you not understand what he was trying to explain? Like, did you not grasp his point? I'm just trying to understand why this is something controversial that needs a thread to be made about it.
I think you’re perhaps over-selling the success of Helldivers a bit. It’s been doing really great. But compared to what? Sony’s had like no success in GaaS until now.I think it's an example of blatant ignorance about the universe and gaming in general.
The idea that there's nothing to learn from one of the biggest success stories in PlayStations 30 year history is Idiocracy level dumb.
It always surprises me how many people can have strong opinions of things they clearly haven't experienced for themselves. It's so easy to tell who actually listened to the context of this conversation and who just read this title and commented.
The Helldivers 2 developers got caught in a perfect storm. A pretty good one. They don’t come around very often. The developers and PlayStation certainly didn’t set out to make the year’s most successful live multiplayer game. It just happened. The reason it happened is at least partially because they set out to make a great game that they wanted to make, without deliberately setting out to make a massively popular record-breaking game. I mean if anyone tries to mimic it, they’ll fail. It’s a once-in-a-lifetime type situation. And there was no predicting it. Just like there’s no predicting the next big thing that’ll come some time after this and captivate the industry’s imagination for a period of time.Colin actually jumps between two main points.
1. There's nothing to learn from Helldivers 2.
2. You can't copy it and see the same success.
Point #1, which he states 3 specific times, is brain dead stupid.
Point #2 is fair. No one has issue with that.
I think the reason it caught on was a combination of perfect timing & they didn’t set out to make the most successful live service PlayStation game in history. People were hungry for something fresh & new.There’s a lot to learn from HD2
1. Make a very fun and appealing game
2. Don’t monetize it to hell and back
3. Don’t charge $70 for an MP only experience
Yes I think that is a replicable strategy for success. Getting #1 right is hard
Sony could easily have success with this strategy if they brought back Killzone MP
I disagree here because I think if you do #1 correctly people will get over the other two. I also wouldn't even consider #1 something you can learn from HD2. Who the hell is trying to make a boring and unappealing game and thinking that's the key to success? I also have a hard time believing that a very fun and appealing MP game would be left a lone because it's 1. $70 or 2. monetized to hell and back.There’s a lot to learn from HD2
1. Make a very fun and appealing game
2. Don’t monetize it to hell and back
3. Don’t charge $70 for an MP only experience
Yes I think that is a replicable strategy for success. Getting #1 right is hard
Sony could easily have success with this strategy if they brought back Killzone MP
I disagree here because I think if you do #1 correctly people will get over the other two. I also wouldn't even consider #1 something you can learn from HD2. Who the hell is trying to make a boring and unappealing game and thinking that's the key to success? I have a hard time believing that a very fun and appealing MP game would be left a lone because it's 1. $70 or 2. monetized to hell and back.
COD does both and it's doing great. Hell IMO it's not even doing #1 correctly but clearly I'm in the minority here.
I think it's an example of blatant ignorance about the universe and gaming in general.
The idea that there's nothing to learn from one of the biggest success stories in PlayStations 30 year history is Idiocracy level dumb.
Nintendo was hopeful it would reach 100 million, but they of course no idea how well it would do until that first holiday season happened and it just exploded. And then of course the perfect storm of COVID + Animal Crossing just set it on this crazy trajectory. That will not be replicated with a Switch successor.TBF a lot of people were saying that before it launched, not just him. And that was Nintendo coming off the Wii U AND folding the 3DS's successor (dedicated handheld) into the Wii U's successor (home console), creating a hybrid.
It seemed at the time like Nintendo were dropping the portable market while not having a "real" home console successor, so yeah a lot of folks thought it was DOA. Then the reveal happened, then the early sales and then BOTW & Mario Odyssey.
The rest is history.
There’s a lot to learn from HD2
1. Make a very fun and appealing game
...
Yes I think that is a replicable strategy for success. Getting #1 right is hard
Sony could easily have success with this strategy if they brought back Killzone MP
Specifically:1. Make a very fun and appealing game
4. Explosions, this game wouldn’t be as popular without them.
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Nintendo needs to take notes for the next Nintendogs.