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Comcast unveils ultra-low lag Internet connection (First wave of supported applications include select games from Valve's Steam platform, GeForce Now)

It seems like the transmission side of online gaming may no longer be a significant bottleneck within certain limits. As decoding and conversion processes improve, cloud gaming could feel indistinguishable from local gaming. I know this perspective is controversial, but I welcome it. Chasing hardware gets old—yes, I understand concerns about game ownership—but I transitioned from physical movies to streaming, and I see myself doing the same for games if performance meets expectations.

Comcast recently unveiled ultra-low-lag internet technology for Xfinity. Supported applications include select Valve Steam games, NVIDIA's GeForce Now, Meta mixed-reality apps, and Apple FaceTime. More details here.

RFC 9330 introduces the L4S (Low Latency, Low Loss, and Scalable Throughput) architecture, which delivers ultra-low queuing latency (under 1 ms), minimal loss, and scalable throughput. This technology improves services like cloud gaming and video calls while maintaining compatibility with traditional congestion controls. Learn more here.
 

HogIsland

Member
This is good stuff. I feel burned by Stadia, but cloud gaming still seems pretty attractive for a lot of cases.
 

El Muerto

Member
Cox Communications had this for a few years and it made zero difference. I used it for a little while and didnt see any improvement. They ended up getting rid of the service last year.
 

KellyNole

Member
that is nice and all, but there are too many middle men when connecting to various servers for this to matter that much.
 
Cloud gaming is a lot better than it was 5 years ago. I'm currently playing Wo Long, which is a parry focused game, over X-cloud, with very minimal issues. Where I live, Input lag is pretty much unnoticeable, except for fast paced shooters like Doom. I get the occasional stutter, but that's about it. It's over Xcloud too, which is pretty trash in the cloud gaming space. Connecting cloud gaming to cable could bring in a slew of new gamers
 
I don't care how good "Cloud Gaming" gets, I'll never partake in that voluntarily. Wish Comcast would work on the internet I already pay for, though.
 

Zacfoldor

Member
Ha! Okay, you go trust comcast to overcome the speed of light. Comcast.

Not gonna happen, not gonna make a difference in many cases and those it does will be minimal.

This is probably a way to get you to pay more money for something that doesn't change anything.

Unless they are overcoming the speed of light, game streaming is still ass. I don't even need to read that mountain of text to know that is ain't doing much but whatever ISPs should have already been doing in the first place to make it viable, but you still have to accept the latency.
 
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Soapbox Killer

Grand Nagus
tom-and-jerry-tom.gif
 

HogIsland

Member
Stadia worked pretty well for me, their shop was just kinda ass. Props to Google for refunding my games though.
yeah the streaming tech was pretty great in my experience. the actual server-side hardware was a bit underpowered + bad linux ports led to unimpressive graphics performance.

but the biggest thing is gamers were totally against it from jump. it crashed about as hard as Concord.
 
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