Viewt said:It's been a while since I've bought something at launch on XBLA - do new games usually go up at Midnight Eastern or Pacific?
SAB CA said:So splosion man, a game where you... pressed 1 button to do 1 major action through basically the entire game, has more interesting gameplay than a game that allow you to shoot, melee, slide attack, and some kinda special "bomb" attack, while going through a collection of mostly well-made graphical recreations of popular comic art styles?
Eh, as much as I wanted to love Splosion man, it lacked the gameplay to make it as exciting for me, as many others found it. I just never wanted to go back to it, for anything more than co-op gameplay + the characters Freakazoid-like personality.
Have you ever played one of those Gunstar Heroes knockoff type games that don't really understand what they're imitating? Imagine that with enemies that have 5x the health, and you have Comic Jumper. It's really dull.SAB CA said:I'm hoping this'll be the Twisted Pixel game that makes me like the actual gameplay as much as their quality animation and humor. Gunstar Heroes-like gameplay sounds satisfying to me!
Mmm. I think if they had twice or three times as many enemies but you could kill them in one shot, the game would be much better for it.Aaron said:Have you ever played one of those Gunstar Heroes knockoff type games that don't really understand what they're imitating? Imagine that with enemies that have 5x the health, and you have Comic Jumper. It's really dull.
Yeah, the game sounds really bad. Worse than the 2D Matt Hazard game even.Have you ever played one of those Gunstar Heroes knockoff type games that don't really understand what they're imitating? Imagine that with enemies that have 5x the health, and you have Comic Jumper. It's really dull.
Popeck said:-solid opinions snip-.
S1kkZ said:some tips:
-shoot with RT and jump with LT! that helps a lot, jumping with a while shooting will get you killed pretty fast.
SAB CA said:After playing the demo, I can definately see where you're coming from. I think a lot of this, in this case, can be blamed on modern day game design and ideals; For example, enemies have nice little mini-explosions that go off as your bullets hit them, but while it's nice in a detailed way, it's not as facinating as old-school flashing enemies with screen-shaking pain that caused Wolfteam-style explosions. Or the fact that the game's melee would have been easy to understand with just a few context-sensative punches and kicks, but yet TP's style of over-animating shows you SO many different animations of attack Smiley can do, but you don't have any direct control over it.
In ways, this is very similiar to how I felt about parts of explosion man; I personally wanted to tilt the controller in a way in order to choose his spastic, well-animated run (like Sonic with spin dashing), but he just did it whenever he felt like it.
I haven't purchased the game yet, but I'm pretty sure I will. The quality of everything else surrounding the gameplay is pretty unique and endearing, and with 800 pts back at end of the Nov, some DLC for 'Splosion man, Premium Theme + Avatar items + all those frickin unlockables + all the interesting art styles, and the unique moments in the stages, it seems well worth the plunge.
So, I'm still waiting for the TP game that lets me take control of their crazed love of animation. But past that, let me say, this game has a fantastic Demo + hub area! Game integrated ways to show off your old games, voice acting for everything, characters with multiple lines of dialog, A great panel style for the cinematics, a variety of exciting gameplay changes that seem rather arcadey in nature... WORLDS better than the Hydrophobia demo, EASILY. There are a lot of little things, in the way the demo was handeled, that I wish every other company would take note of, and impliment with such love and attention.
Oh, and glad to see that leveling up could take care of a lot of the "wishy-washy" feel in the gameplay. In the end, I think I'll be enjoying this more than 'splodey-man, and it feels more up my alley than Blade Kitten...
nofi said:
I thought it was intentional. Or at least in the case of the Manga, where the lip synching is deliberately anime-bad.Rlan said:Actually one of the weirdest things about Comic Jumper IS the animation. The first level has entirely lip-synced dialog which looks amazing for an XBLA game.. but it's just for the first level. They go back to repeating "jibber jabber" animation right afterwards for everything else. Probably to make the demo look awesome, but it's kind of a dick move in the end.
Nope, happens throughout the 3 world types andtoythatkills said:I thought it was intentional. Or at least in the case of the Manga, where the lip synching is deliberately anime-bad.
nofi said:
Which is how I'd describe 'Splosion Man, as well. Will skip.In fact its close to controller-throwingly frustrating, mostly down to what feels like poor design.
Um...what are you trying to say there? Jump and shoot, or don't jump and shoot?S1kkZ said:some tips:
-activate the aiming help!
-shoot with RT and jump with LT! that helps a lot, jumping with a while shooting will get you killed pretty fast.
-upgrade the weapon damage as soon as possible. enemies die faster, game is more fun.
Juming with A (the button) while shooting will get you killed. Use the trigger instead.Decado said:Um...what are you trying to say there? Jump and shoot, or don't jump and shoot?
Rlan said:Actually one of the weirdest things about Comic Jumper IS the animation. The first level has entirely lip-synced dialog which looks amazing for an XBLA game.. but it's just for the first level. They go back to repeating "jibber jabber" animation right afterwards for everything else. Probably to make the demo look awesome, but it's kind of a dick move in the end.
Amneisac said:As a Brad, I disapprove of this game.
Adam J. said:The stuff Twisted Pixel is doing with live action footage is really interesting and surprisingly well shot. I wonder if they film the stuff themselves or if they hired an outside studio to do it.
I pretty much agree with most of what you said.Stumpokapow said:Looks spectacular, pretty good variety in the first level.I found it very funny.The gameplay isn't standout so far and the enemies do take too many bullets, but that's what upgrades are for.
Brandon F said:Good god, the first "60's" comic book level in the museum was like around 30 minutes too long. One of the most dull gaming experiences I've had in a LONG time. There are exactly three enemy types and absolutely no variety at all in how you combat them or traverse the level. Again, the entire episode ran unbelievably long culminating in a boss encounter that flat out sucked.
A real shame as the premise and humor is great, but as discussed, the core game is a total turd. Blew my freebie 1200 'summer of arcade' promo points on this game and I regret it. At half the price the hilarity would be worthwhile, and I am only pressing on just to see more wackiness that doesn't involve actually playing; but $15...it's pretty bad.
Wait for a sale people.
jizzlobber said:where can I get Brad's theme?
it's a pisser!