Wat. I want in! I need me some airborne.So I'm in the Westsern Front Armies alpha.
Hope someone does a new OT for Western Front Armies to celebrate its release day. It certainly feels like a whole new iteration of COH2 after my experience in the Alpha. The community deserves to grow.
I am pretty excited to try out the new armies. Vanilla COH was one of my favorite games of all time and although I put about 80 hours in COH 2, I just kind of fizzled out on it. Hoping the american army and new wehrmacht will breathe some life into it.
It's funny, when COH 1 had an expansion I hated the british and panzer elite armies at first, because they were so different, but eventually it was great having so many options.
Any more thoughts on the expansion thus far? Are commander skills unique this time around (as in CoH), or combinations of the same skills akin to CoH2?
It is very different. Load up on rifleman up front, get them some zooks and BARs and then get that Sherman as fast as possible. Not sure how much I like some of the supporting units, armored care and AT gun for example. AT gun seems kinda weak compared to zooks. AT is something that US really relies on infantry for until you get a Sherman on the field. They really do compliment the Soviet forces though, and dat mobile ambulance. Love being able to heal and reinforce at the front line and eventually set up a forward base with Major+retreat point+ambulance.Damn, playing as the US is...weird! So weird!
Nice, will watch if possible.ESL Launch tournament for the western front armies, will be a stream on Sunday this weekend on the Sunday night fights channel.
Coh2.org post
Sunday Night Fights on Twitch.tv
Original Announcement
Too bad this thread is in Community-hell...
Anyway, if you have any questions about the Western Front Armies, I can try to help! The new update also includes a Public Games List, Victory Strikes (they're like fatalities), and a new way to give out Commanders / Intel Bulletins, etc. (War Spoils).
(disclosure: worked on the armies)
How many commanders are there for US and Oberkommando? What faction do you like between the 2 new choices? Any tips or tricks with the new armies that some of us might not know about?
Too bad this thread is in Community-hell...
Anyway, if you have any questions about the Western Front Armies, I can try to help! The new update also includes a Public Games List, Victory Strikes (they're like fatalities), and a new way to give out Commanders / Intel Bulletins, etc. (War Spoils).
(disclosure: worked on the armies)
While riflemen have slightly less health than conscripts the same as volksgrenadiers and more than grenadiers they have the highest firepower output out of all the basic starter infantry at all ranges.
I think some replays would help to illustrate your problems.
What are these "Victory Strikes" you speak of? War Spoils are basically unlocks by level / accomplishment I assume?
I'm not having any major problems currently, I'm about 5-1 in this expansion thus far. That's the benefit of being in the alpha I guess. I just don't like that factional design. I have to pay a LOT more attention to squads early on because the time-to-wipe when facing down sturmpios is like, 0.5 nanoseconds.
The vast majority of single infantry entities have the exact same health values and the same additional 'modifiers'. Conscripts and Riflemen are, in terms of durability, the exact same. Same for Volks, Sturmpios, Grens, etc. Weapon Team infantry have adjusted durability because they gain often gain cover bonuses from the weapons they are manning.
Soviet Shock Troops have 50% more Armor, but that affects accuracy vs. them (still, increases durability against small arms).
Of course, Soviet infantry squads usually have more entities making the squad more durable, but I just wanted to point out that the entities / soldiers themselves have the same health.
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War Spoils are random drops - you can now get Commanders, Intel Bulletins, Skins, and Victory Strikes by playing the game and having them drop for you at the end of a match.
All the small arms weapons deal damage in divisions of 80 to reduce overkill, also tell Peter to try switching his stuff on and off again, he's not been on in a while.
Online matches only, or Skirmish as well? My availability to play online nowadays is essentially nil
I haven't been keeping up, but they're doing a Europe expansion again?
Why no love for the Pacific Theater?
Peter is back and ready to rock, don't worry
excellent, I can tease him about messing up the atrib files once again.
A touch of Dota in my CoH? Neat.Victory Strikes are abilities that trigger at the end of the game. If you win, your Victory Strike targets an enemy HQ and does something to it (usually drops bombs on it). War Spoils are random drops - you can now get Commanders, Intel Bulletins, Skins, and Victory Strikes by playing the game and having them drop for you at the end of a match.
I would love it, but I imagine there's a bit of a representation issue. Imperial Japan was strongest on the sea, with weak armor and reliance on air power on land. A bit difficult to model that satisfyingly in CoH-as-it-is.I haven't been keeping up, but they're doing a Europe expansion again?
Why no love for the Pacific Theater?
Not that I have anything against Europe, but the Pacific is just so under utilized in games.As for the Pacific... Let's just say that we're into about all aspects of WW2. It's just a matter of focus at this time.
Maybe this is just fantasy, but I was hoping that they'd find a way to do naval engagements with giant fleets/carrier groups smashing into each other. Maybe do something really tight and focused like in the Tales of Valor campaigns and follow a single ship or something.A touch of Dota in my CoH? Neat.
I would love it, but I imagine there's a bit of a representation issue. Imperial Japan was strongest on the sea, with weak armor and reliance on air power on land. A bit difficult to model that satisfyingly in CoH-as-it-is.
I'm not sure when you last played, but we semi-recently increased lethality across ALL units in COH2 - so maybe that's what you're feeling? It definitely makes infantry combat more decisive and can be frustrating when you miss a squad. And yes, the Sturmpios, when in their 'ideal' range are brutal. (EDIT: Re-read your other comments about playing in the Alpha - Nothing lethality-related has changed, so I suppose you had the same feelings then, as well)
I haven't been keeping up, but they're doing a Europe expansion again?
Why no love for the Pacific Theater?
I was a proponent of the WFA being kept discreet from the Eastern Front factions for purposes of competitive multi, since it would simplify balance. Of course, you guys threw them together most likely because you were scared of fragmenting the playerbase.
Also next time it comes up at a meeting or something, please remind people of how silly it is for the effective range of flamethrowers to be greater than the effective range of submachine guns in the game. it's like all the ballistic weapons have extremely minimized ranges, but the flamethrowers are somewhat close to what they might have been.