Firmus_Anguis
Banned
First off, I'm really no expert and I'm even half-expecting a scolding, heck maybe even a beat-down for this thread. But more importantly, I've always been curious about how far gaming has come; from a technical standpoint, we're seeing some amazing stuff from games like Uncharted 4. But - How far have we come? I'll just steal a couple of quotes here, to get things rolling.
Now I know, I know, supercomputers are used all around the world for all sorts of complex simulations and when it comes to movies, it still takes huge render farms several hours to render a single frame. Now as we all know, games don't work quite like that...
Although this is strictly meant to be a console/supercomputer comparison, feel free to mention how far we've come on the PC side of things. But using the most powerful console in the market (currently) as an example, the PS4 GPU's floating point performance is measured at around 1.84 TFLOPS. Now, I know I'm making wild generalizations, but please bear with me - Tolerate my ignorance for just a bit longer. Where does this put us, historically speaking, compared to the computational power of supercomputers?
Is if fair to make direct comparisons?
So from this list, is it safe to assume a PS4 is somewhere between 97' and 99' in computational power?
What strides do you guys and gals see us making in the future? Will things like die shrinking be a factor? Will I be able to roam about in Avatar-like settings in my lifetime, GAF? Would love to see your estimates for future consoles.
Teraflop this thread if the topic's been covered or if it's uninteresting.
In computing, FLOPS or flops (an acronym for floating-point operations per second) is a measure of computer performance, useful in fields of scientific calculations that make heavy use of floating-point calculations.
A supercomputer is a computer with a high-level computational capacity compared to a general-purpose computer. Performance of a supercomputer is measured in floating-point operations per second (FLOPS) instead of million instructions per second (MIPS). As of 2015, there are supercomputers which can perform up to quadrillions of FLOPS.
Now I know, I know, supercomputers are used all around the world for all sorts of complex simulations and when it comes to movies, it still takes huge render farms several hours to render a single frame. Now as we all know, games don't work quite like that...
Although this is strictly meant to be a console/supercomputer comparison, feel free to mention how far we've come on the PC side of things. But using the most powerful console in the market (currently) as an example, the PS4 GPU's floating point performance is measured at around 1.84 TFLOPS. Now, I know I'm making wild generalizations, but please bear with me - Tolerate my ignorance for just a bit longer. Where does this put us, historically speaking, compared to the computational power of supercomputers?
Is if fair to make direct comparisons?
The TOP500 project ranks and details the 500 most powerful (non-distributed) computer systems in the world
So from this list, is it safe to assume a PS4 is somewhere between 97' and 99' in computational power?
1993 Fujitsu Numerical Wind Tunnel 124.50 GFLOPS National Aerospace Laboratory, Tokyo, Japan
1993 Intel Paragon XP/S 140 143.40 GFLOPS DoE-Sandia National Laboratories, New Mexico, USA
1994 Fujitsu Numerical Wind Tunnel 170.40 GFLOPS National Aerospace Laboratory, Tokyo, Japan
1996 Hitachi SR2201/1024 220.4 GFLOPS University of Tokyo, Japan
Hitachi CP-PACS/2048 368.2 GFLOPS University of Tsukuba, Tsukuba, Japan
1997 Intel ASCI Red/9152 1.338 TFLOPS DoE-Sandia National Laboratories, New Mexico, USA
1999 Intel ASCI Red/9632 2.3796 TFLOPS
2000 IBM ASCI White 7.226 TFLOPS DoE-Lawrence Livermore National Laboratory, California, USA
2002 NEC Earth Simulator 35.86 TFLOPS Earth Simulator Center, Yokohama, Japan
2004 IBM Blue Gene/L 70.72 TFLOPS DoE/IBM Rochester, Minnesota, USA
2005 136.8 TFLOPS DoE/U.S. National Nuclear Security Administration,
Lawrence Livermore National Laboratory, California, USA
280.6 TFLOPS
2007 478.2 TFLOPS
2008 IBM Roadrunner 1.026 PFLOPS DoE-Los Alamos National Laboratory, New Mexico, USA
1.105 PFLOPS
2009 Cray Jaguar 1.759 PFLOPS DoE-Oak Ridge National Laboratory, Tennessee, USA
2010 Tianhe-IA 2.566 PFLOPS National Supercomputing Center, Tianjin, China
2011 Fujitsu K computer 10.51 PFLOPS RIKEN, Kobe, Japan
2012 IBM Sequoia 16.32 PFLOPS Lawrence Livermore National Laboratory, California, USA
2012 Cray Titan 17.59 PFLOPS Oak Ridge National Laboratory, Tennessee, USA
2013 NUDT Tianhe-2 33.86 PFLOPS Guangzhou, China
What strides do you guys and gals see us making in the future? Will things like die shrinking be a factor? Will I be able to roam about in Avatar-like settings in my lifetime, GAF? Would love to see your estimates for future consoles.
Teraflop this thread if the topic's been covered or if it's uninteresting.