Shaheed79 said:You know thats besides the point. Whats the point of Rare putting their E IP's on Xbox or Xenon Naked? Sure you have to start somwhere but its pointless to have Rare in there fighting the good fight when they could be building solid fanbases on Xbox with their more adult IP's. I say they capture the Xbox markets respect first with a title they can related to THEN hit em with their more Kid oriented titles. Worked on the N64.
In retrospect I should of asked you how much would it of sold on Xbox because the varying unkown factors make that guess just as legitimate as mine.
Needless sarcasm.
Regardless if you wish to acknowledge that Xbox's weakest sector is its Kid market Rare isn't in a position to change that. They do compliment MS but not in the way we were arguing. We talked about Rare needing a springboard game of Mario popularity in order to support that with their own IP's. MS doesn't have that.
bitwise said:i could give a fuck about BLinx.
Conker has a lot more going for it, the LIVE aspect alone will spur some sales above what you are predicting.
DavidDayton said:Then again, this is Rare's first online game. Perhaps the net code is what bogged them down?
Mama Smurf said:What the hell is with this idea that the game needs to be as big as Mario?
How about a new IP that will sell? Jak & Daxter and Ratchett & Clank have a quirky, iconic sort of look, but they at least purport themselves to be epic fantasy/adventure and epic sci-fi properties. As a result, they have pretty wide appeal. Make a game about a dimwitted cartoon bear going up against a wicked witch (could it have a more tired and juvenille-looking story?), and it will tank.Mama Smurf said:So what should the waste money on? Another new IP that won't sell?
MS need to focus on two things next gen: the Japanese market and bringing in the younger demographic. We know they're doing the first, and I'm confident they're doing the second. Rare is perfect for that.
Yet they ARE in a position. Not alone, no. But they have the basis to buld things round. NO ONE has IPs as big as Nintendo. Especially Mario. It's ridiculous to think they have to have something that big to be successful. I'm sure MS would love to have Mario, but they can't. And they can't have DK, Yoshi or Kirby either, which are probably the next ones in line. But I don't see Sony floundering without them. Jak, Ratchet, Sly...no one knew these names before this gen. No one knew Spyro or Crash the gen before that.
You just need something big. Not gargantuan big. Just big. then support it with the other games, like the oines they tried to focus on last gen. Banjo fits the bill.
border said:How about a new IP that will sell?
Jak & Daxter and Ratchett & Clank have a quirky, iconic sort of look, but they at least purport themselves to be epic fantasy/adventure and epic sci-fi properties. As a result, they have pretty wide appeal. Make a game about a dimwitted cartoon bear going up against a wicked witch (could it have a more tired and juvenille-looking story?), and it will tank.
N64 had a built-in audience that wanted cartoony, colorful, kooky platformers, thanks to Mario 64. That's why Banjo sold. If Banjo has to build this audience on its own, then I think that's a recipe for problems.
bitwise said:because otherwise it will be a total failure! :lol :lol
i think thats what im hearing, anyways
Shaheed79 said:This somewhats contradicts your latter statements. Not totally. Just a tad.
So they can do it with Banjo but not alone? Your putting too tall of an order on Banjo me thinks.
That may change in the future but you and Smurf's guess that they Will accomplish is at the ver least as unlikely as me saying they won't.
Sony didn't. So far nobody is really able to crack the pure-youth market like Nintendo. The trick is building games that have cross appeal between kids and older markets. Sony did it with irreverent characters like Crash, J&D, and R&C. "Banjo the Pooh fights the wicked witch" only alienates older types.Mama Smurf said:But if you're trying to build up the audience, you need those sort of games.
Xbox consoles will never have great selling games aimed at kids.
border said:Sony didn't. So far nobody is really able to crack the pure-youth market like Nintendo. The trick is building games that have cross appeal between kids and older markets. Sony did it with irreverent characters like Crash, J&D, and R&C. "Banjo the Pooh fights the wicked witch" only alienates older types.
At the end of the day, you can control a solid portion of the younger market just by rising to dominance in the older market and providing some crossover titles that are family-friendly but not overtly "kiddie". Kids want what's "cool" anyhow, and if your platform is popular enough 3rd parties will step in and help you out with NickToons-licensed shovelware or whatever.