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Conker Creator Speaks Part 2: On a sequel, downloads, and everything else

AniHawk said:
R&C 3 was a brand new game made in a year and had OL multiplayer. Riddle me that.

Rare is just slow. Simple as that. It's a remake that shouldn't be taking this long because it's a remake. I could've understood Christmas 2004, but middle of 2005 brings the game right back to where it basically was on the N64.

A brand new game with reused technology. Mabye if Rare had an engine ready to go things would be different.

And it's not just a remake, but I guess if it hasn't sunken in at this point it never will.
 
Prine said:
Conker will probably blow every game away graphically, and its not only that. Rare games are extremly polished, i expect their online implementation to be the best on LIVE.

*looks at SFA... doesn't need to comment
 
Redbeard said:
A brand new game with reused technology. Mabye if Rare had an engine ready to go things would be different.

And it's not just a remake, but I guess if it hasn't sunken in at this point it never will.

I never said it's "just" a remake. That's you putting words into my mouth.

It's a remake that's taken too long even with the addition of OL multiplayer. That better? It's ridiculous to defend Rare on this. The proper damage control is to say "yeah, but once the game comes out, it'll be fucking great." I know. I had to during the N64 days.
 
Redbeard said:
A brand new game with reused technology. Mabye if Rare had an engine ready to go things would be different.

And it's not just a remake, but I guess if it hasn't sunken in at this point it never will.

What is this "It's not just a remake" crap?

The use of remake suggests more than just updated graphics, which everyone already knows it is. Otherwise, we'd just be using the word "Rehash."

But no remake takes as long as Conker has. Most new games don't take this long, when they're just taking prebuilt concepts, building upon and expanding upon them, not inventing a whole new game.

There is NO excuse for Rare taking this long on Conker, just as they've taken this long on pretty much every single game in the past. I mean, the original Conker for the N64 was announced in, what, 1996? They took five years on that. They're taking 2.5 years on a freaking REMAKE of a game. They had the level and character designs, script, music, and code done with.

All they had to do was rerecord the music, redo the graphics, and enhance the multiplayer mode. That should NOT take 2.5 years for a studio of ~300 employees. No way.
 
GaimeGuy said:
Conker was the same way for me, but it also was a completely immature game that relied on stupid toilet humor for amusement.

--Did you not beat the game? That was the entire point of the ending.

Also, they did't just remake the graphics. They remade ALL the audio. The voices, the background music, the sound effects, every single thing in the single player was remade from scratch.
 
Yes, I know. I'm saying, that's why the ending was there. The whole game is satire on the "mature" games that everyone is always praising. It's all over the top, sex, poop, and gore jokes. Then, at the end, they turn it all around with this really serious ending to throw it all in the faces of the gamers who were like, "Yeah, awesome! Blood boobs and bad words!" (The whole game is also a huge "FUCK YOU" to all the little bitches complaining about Rare only making cute cartoony games.)

Of course, if that kind of humor just isn't your thing, then I guess there's no real point in this conversation. :p
 
TheTurtleTitan said:
Gotta love the Rare hate on this forum.

I don't hate Rare, I'm just frustrated by their long dev times.

I really really hope Perfect Dark Zero is fucking awesome AND a launch title for Xbox360. That game was in development as a GC game, if I recall correctly.

WordAssassin said:
Yes, I know. I'm saying, that's why the ending was there. The whole game is satire on the "mature" games that everyone is always praising. It's all over the top, sex, poop, and gore jokes. Then, at the end, they turn it all around with this really serious ending to throw it all in the faces of the gamers who were like, "Yeah, awesome! Blood boobs and bad words!" (The whole game is also a huge "FUCK YOU" to all the little bitches complaining about Rare only making cute cartoony games.)

Of course, if that kind of humor just isn't your thing, then I guess there's no real point in this conversation. :p

Heh, I didn't see the ending that way. I haven't played it in a while though... Interesting.

And I liked the humor in the game anyhow.
 
TheTurtleTitan said:
Gotta love the Rare hate on this forum.

some of them get so worked up over it. :lol

OMG THIS GAME TOOK A YEAR LONGER TO MAKE THAN OTHER GAMES! I AM PERSONALLY OFFENDED. NO EXCUSE!!!

p.s. i dont even own an xbox
 
GaimeGuy said:
What is this "It's not just a remake" crap?

The use of remake suggests more than just updated graphics, which everyone already knows it is. Otherwise, we'd just be using the word "Rehash."

But no remake takes as long as Conker has. Most new games don't take this long, when they're just taking prebuilt concepts, building upon and expanding upon them, not inventing a whole new game.

There is NO excuse for Rare taking this long on Conker, just as they've taken this long on pretty much every single game in the past. I mean, the original Conker for the N64 was announced in, what, 1996? They took five years on that. They're taking 2.5 years on a freaking REMAKE of a game. They had the level and character designs, script, music, and code done with.

All they had to do was rerecord the music, redo the graphics, and enhance the multiplayer mode. That should NOT take 2.5 years for a studio of ~300 employees. No way.

Are you seriously this stupid? I guess I shouldn't expect the brain-dead to understand, but I had a little hope. Do me a favor, go read up on the game and see if the ol' switchboard lights up a little, because obviously just explaining it to you doesn't work.
 
bitwise said:
some of them get so worked up over it. :lol

OMG THIS GAME TOOK A YEAR LONGER TO MAKE THAN OTHER GAMES! I AM PERSONALLY OFFENDED. NO EXCUSE!!!

2 things:

-It always goes back to sales (we might not see more in this franchise if the games keep bombing at retail)
-This argument stems from Chris Seavor's bitching about people questioning the dev time.
 
AniHawk said:
-This argument stems from Chris Seavor's bitching about questioning the dev time.

yeah, because its never been brought up before.

even if he hadnt mentioned it, it would be the major talking point. It is in any rare related thread.
 
GaimeGuy said:
What is this "It's not just a remake" crap?

Hello!?!? Online Live Multiplayer mode with 16 players, character classes with unique abilities, Old War and New War settings, various game modes, vehicles, team-based missions... do you remember ANY of this from the N64 game? I sure don't. You know why? Because it's BRAND NEW. This is what the development time went on.
 
Redbeard said:
Are you seriously this stupid? I guess I shouldn't expect the brain-dead to understand, but I had a little hope. Do me a favor, go read up on the game and see if the ol' switchboard lights up a little, because obviously just explaining it to you doesn't work.

I'm not saying it isn't just a remake. I'm saying there's no reason to take as long as they have, despite the fact that they're adding more content.
 
bitwise said:
yeah, because its never been brought up before.

Chris Seavor's poor damage control? I guess, only if you're not being sarcastic.

Are you seriously this stupid? I guess I shouldn't expect the brain-dead to understand, but I had a little hope. Do me a favor, go read up on the game and see if the ol' switchboard lights up a little, because obviously just explaining it to you doesn't work.

Wow. You sound like a Nintendo fanboy there. Guess Rare is infectious, isn't it?
 
Let's say they took a year on remaking the single player.

That still means they've taken 1.5 years to develop a multiplayer mode. (Since that's, you know, the focus of the game, as you put it)

Are you honestly telling me that 1.5 years for a multiplayer mode is acceptable?
 
GaimeGuy said:
Let's say they took a year on remaking the single player.

That still means they've taken 1.5 years to develop a multiplayer mode. (Since that's, you know, the focus of the game, as you put it)

Are you honestly telling me that 1.5 years for a multiplayer mode is acceptable?
How long did the Unreal Tournament and Championships games take to make. If it has that much content then 1.5 years is justifable.
 
GaimeGuy said:
Are you honestly telling me that 1.5 years for a multiplayer mode is acceptable?

Absolutely? Considering multiplayer games are much more complex and harder to make than single player games, why wouldn't it? If they took a year to remake a game that had all of its elements written on paper, making a brand new multiplayer game in only 6 more months is quite a feat.
 
AtomicShroom said:
Absolutely? Considering multiplayer games are much more complex and harder to make than single player games, why wouldn't it? If they took a year to remake a game that had all of its elements written on paper, making a brand new multiplayer game in only 6 more months is quite a feat.
No no no. 1.5 MORE years.

It's been 30 months since Rare started working on Conker.
 
Shompola said:
A core group that is over 100 people? talk about a big mess then.

I don't recall the N64 credits listing 100 people in the core group. Maybe if you include the marketing, testing, special thanks and whatnot... but the core team must be around 30 people or so. Hell, Chris Seavor did all of the male voices by himself.
 
GaimeGuy said:
Let's say they took a year on remaking the single player.

That still means they've taken 1.5 years to develop a multiplayer mode. (Since that's, you know, the focus of the game, as you put it)

Are you honestly telling me that 1.5 years for a multiplayer mode is acceptable?

Who am I to say what's acceptable? I don't know how many people are working on it, I don't know exactly when they decided to scrap the old version they showed at E3 2003.

How long did it take to make SW: Battlefront? Pandemic started it when they finished Clone Wars in 2002, it came out in 2004. So there's 2 years for an online class-based multiplayer game with no single-player beyond a player vs. bot campaign. Why don't you tell me if that's acceptable since you feel you're a good judge of game development times.
 
AtomicShroom said:
I don't recall the N64 credits listing 100 people in the core group. Maybe if you include the marketing, testing, special thanks and whatnot... but the core team must be around 30 people or so. Hell, Chris Seavor did all of the male voices by himself.

That's what I was thinking. So with other words the team doing conker isn't really significantly bigger than any other team creating a game.
 
Redbeard said:
Who am I to say what's acceptable? I don't know how many people are working on it, I don't know exactly when they decided to scrap the old version they showed at E3 2003.

How long did it take to make SW: Battlefront? Pandemic started it when they finished Clone Wars in 2002, it came out in 2004. So there's 2 years for an online class-based multiplayer game with no single-player beyond a player vs. bot campaign. Why don't you tell me if that's acceptable since you feel you're a good judge of game development times.
Well, the difference is, they made their deadline of 2004, didn't they? Conker has gone through two huge delays already. It was supposed to come out a year ago.

Rare always misses deadlines. Maybe the development times would be more acceptable if they didn't promise results sooner than they always deliver.
 
AtomicShroom said:
If they took a year to remake a game that had all of its elements written on paper, making a brand new multiplayer game in only 6 more months is quite a feat.

Or in 6 months' time total.
 
GaimeGuy said:
Well, the difference is, they made their deadline of 2004, didn't they? Conker has gone through two huge delays already. It was supposed to come out a year ago.

Rare always misses deadlines. Maybe the development times would be more acceptable if they didn't promise results sooner than they always deliver.

It wasn't supposed to come out a year ago. At E3 last year they announced a March release date, which has since got pushed to April/May.
 
Redbeard said:
Who am I to say what's acceptable? I don't know how many people are working on it, I don't know exactly when they decided to scrap the old version they showed at E3 2003.

How long did it take to make SW: Battlefront? Pandemic started it when they finished Clone Wars in 2002, it came out in 2004. So there's 2 years for an online class-based multiplayer game with no single-player beyond a player vs. bot campaign. Why don't you tell me if that's acceptable since you feel you're a good judge of game development times.


Really good post. No one here is qualified to make comment on how long a game should take let alone get all high and mighty about it.

Rare make polished games. That takes time. Deal with it peoples.
 
Ryudo said:
Really good post. No one here is qualified to make comment on how long a game should take let alone get all high and mighty about it.

Rare make polished games. That takes time. Deal with it peoples.

Polished, but boring, usually*


*I've watched videos of the Conker Remake, and the control changes, in addition to the lowered difficulty seem to make it a more fun gameplay experience. I'll see when I play it at my friend's place.
 
GaimeGuy said:
Polished, but boring, usually*


Note: I've watched videos of the Conker Remake, and the control changes, in addition to the lowered difficulty, MIGHT make it a fun gameplay experience. I'll see when I play it at my friend's place.
Quit trolling, you stated your opinion. And about delays didn't that game in your avatar go through a few of those?
 
android said:
Quit trolling, you stated your opinion. And about delays didn't that game in your avatar go through a few of those?
touché. I've been owned.

*slinks into shadows*
 
GaimeGuy said:
No no no. 1.5 MORE years.

It's been 30 months since Rare started working on Conker.

That's what I'm saying:

Simple single player remake of a totally done game: 1 year
Complex brand new online multiplayer game: 1.5 year

That's a feat.

Of course, we don't know the exact time that went into both, so it's all speculation.
 
AtomicShroom said:
That's what I'm saying:

Simple single player remake of a totally done game: 1 year
Complex brand new online multiplayer game: 1.5 year

That's a feat.

Of course, we don't know the exact time that went into both, so it's all speculation.

I think they finished up multi after last E3, and have been working on the single player mode since then, which would explain why we've been seeing mostly single player pics recently.
 
AniHawk said:
Wonder if they hit ZBR. I'd love the game to be moved up. I want more from this franchise, and the game for $8.50 sooner than later.



Do you mean that brand new game that was finally released in its fifth (fourth?) iteration?
Fourth. Took them four years to develop a game (in four different engines).

But he owned me. I concede defeat. :lol
 
AniHawk said:
Wonder if they hit ZBR. I'd love the game to be moved up. I want more from this franchise, and the game for $8.50 sooner than later.



Do you mean that brand new game that was finally released in its fifth (fourth?) iteration?
I wasn't really speaking about total development time (I know they completely changed it with regards to content), but the delay it went through at the end of the year. It was delayed to further polish it and that was great. They did that at the risk of sales by missing the Christmas season. They could have pushed it up to Dec 15 or so, but they chose not to. And yet when Rare delays Conker from March to June, its typical Rare, delaying again. Not, 'Hey maybe they would rather spend some extra time ironing out kinks (like RE4) instead of rushing it out full of bugs. I would rather wait a month or two and play a bug free game (online and off) than get to play it 60 days before. Now if it does come out full of bugs thats a differnet story.
 
android said:
I wasn't really speaking about total development time (I know they completely changed it with regards to content), but the delay it went through at the end of the year. It was delayed to further polish it and that was great. They did that at the risk of sales by missing the Christmas season. They could have pushed it up to Dec 15 or so, but they chose not to. And yet when Rare delays Conker from March to June, its typical Rare, delaying again. Not, 'Hey maybe they would rather spend some extra time ironing out kinks (like RE4) instead of rushing it out full of bugs. I would rather wait a month or two and play a bug free game (online and off) than get to play it 60 days before. Now if it does come out full of bugs thats a differnet story.

Right. No one is arguing this polish thing though (like I suggested, and like Ryudo said). Everyone's saying that it takes this long to simply get the game done, period.
 
What a stupid, stupid fucking reply.

"HOW DARE YOU SAY WE'VE BEEN WORKING ON IT FOR AGES?! WE'VE ONLY BEEN WORKING ON THIS REMAKE SINCE THE VERY FIRST DAY WE GOT PURCHASED BY MICROSOFT! TWO AND A HALF YEARS ISN'T LONG FOR A REMAKE!!"
 
Mike Works said:
What a stupid, stupid fucking reply.

"HOW DARE YOU SAY WE'VE BEEN WORKING ON IT FOR AGES?! WE'VE ONLY BEEN WORKING ON THIS REMAKE SINCE THE VERY FIRST DAY WE GOT PURCHASED BY MICROSOFT! TWO AND A HALF YEARS ISN'T LONG FOR A REMAKE!!"

At least you understand my sentiments, Mike.
 
AniHawk said:
Right. No one is arguing this polish thing though (like I suggested, and like Ryudo said). Everyone's saying that it takes this long to simply get the game done, period.
Well then we agree.
 
Chris has worked almost exclusively for Rare, to him, 2-1/2 years was a coffee break. You'd be pissed-off too, if your personal record was being mocked.

I seem to recall rumors of a Conker's remake/sequel starting almost a year before the buyout. While the game may not have began physical development until after the buyout, I bet they'd began concept work long before.


AtomicShroom:
How much of the N64 multiplayer did you play? You've said, more than once, the N64 multiplayer didn't have vehicles, but it did. There was the hoverboard stage, the gun turrent on the beach, and finally (and undeniably a vehicle), tanks in the poison gas game.
 
JJConrad said:
Chris has worked almost exclusively for Rare, to him, 2-1/2 years was a coffee break. You'd be pissed-off too, if your personal record was being mocked.

I seem to recall rumors of a Conker's remake/sequel starting almost a year before the buyout. While the game may not have began physical development until after the buyout, I bet they'd began concept work long before.


AtomicShroom:
How much of the N64 multiplayer did you play? You've said, more than once, the N64 multiplayer didn't have vehicles, but it did. There was the hoverboard stage, the different gun turrents on the beach, and finally (and undeniable a vehicle), tanks in the poison gas game.

I definitely remember hearing about a Conker remake or sequel around the time of the GC launch.
 
AniHawk said:
I think they finished up multi after last E3, and have been working on the single player mode since then, which would explain why we've been seeing mostly single player pics recently.

Yeah, that's why the first post in this thread states they are still making changes to the multiplayer...

JJConrad said:
I seem to recall rumors of a Conker's remake/sequel starting almost a year before the buyout. While the game may not have began physical development until after the buyout, I bet they'd began concept work long before.

Concept work? "Here's the concept for our next game.. let's remake conker"
 
AniHawk said:
R&C 3 was a brand new game made in a year and had OL multiplayer. Riddle me that.

Rare is just slow. Simple as that. It's a remake that shouldn't be taking this long because it's a remake. I could've understood Christmas 2004, but middle of 2005 brings the game right back to where it basically was on the N64.

Hmmm...One would assume I was referring to your references of MGS and RE remake...being that...those 2 are REMAKES...so....riddle me that AniXBox.

Yea, Rare is slow but if the game ends up really polished and well made..then il be happy, and honestly, Im not complaining about how long its taking because Ive waited longer for other games....and they werent even polished enough...<cough> halo 2

and again....its not a remake.....
the remake PART is a bonus. When the game was first Announced...they talked about the game being multiplayer...then later said they were gonna remake the single player as an added bonus.

SO...

[qoute]It's a OL multiplayer game that's taking a long time with the addition of the single player game being remade.[/i] That better?[/QUOTE]

fixed
 
Fixed2BeBroken said:

:lol Resorting to namecalling eh?

Yeah, that's why the first post in this thread states they are still making changes to the multiplayer...

Oh. I just posted in this thread because I thought what border quoted was stupid. Seemed like a poor way to respond to criticism of the length of this game's development.

I hope Conker really impresses for the people on Live. They've had a year to improve it, but I wasn't that fond of it at E3 (it was fun, but I enjoyed Iron Phoenix and UYA much more).

By the way, there was a large multiplayer mode in BFD. This feels like an expanded version of that to me, which is why I don't think it should take *that* long to do.

And how it plays... The way I remember it, it was like Mercenaries in a way. I remember controlling one huge squirrel with bigass gun. You could equip it and kill Tediz (walking upright), or put it on your back and run like a gorilla.
 
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