Well, fine, 8.1 is a good score. But the text of the review doesn't seem to imply that, because most of it is spent bitching about the game in various ways (particularly the multiplayer). And it's disappointing when he outright says the single-player portion is inferior to the N64 original and the much-hyped multiplayer has major issues (underpowered snipers and overpowered bazookas sound like issues to me).
I really really REALLY liked the original Conker, so I'm not cancelling my order. As annoyed as I am that in the intervening years Rare didn't just fail to improve what was IMO a brilliant single-player game and in fact make it a little worse, re-playing even parts of that will be worth it for me.
That's not to say I'm a little worried, though. Games have moved on in the last five years, and judging by both the review and by the demo with Jade Empire it doesn't look like Conker has. The run-and-gun gameplay in the War demo was crap. You had the ability to aim properly with the dual analog sticks but what the hell was the point? It didn't matter where you hit the Tediz, only that you hit them. What, no headshots? No blowing off limbs? No dropping them with a knee shot? You know, GoldenEye had those in 1997. And once you hit them once, they stopped dead and couldn't be hit again for a second or two, before you had to fire again. The hell? I thought we got past that sort of gameplay years ago.
And I recognise that I am most definitely in the minority here, but I'm also disappointed to see that Conker only offers two-player splitscreen multiplayer. I had a lot of fun playing the Vault mode with three friends on the N64 and I had hoped they'd bring the old games back (Beach, Raptor etc) since it was pretty clear then they would benefit from online or LAN multiplayer (especially Beach: what the hell is the point of sneaking your way up when your Tedi opponents can SEE YOUR SCREEN?). I'm hoping they've got some way to make this work in LAN at least, though it doesn't sound like it.