Conker: Live & Reloaded Multiplayer Hands-On (Gamespy)

bitwise

Banned
http://xbox.gamespy.com/xbox/conker-live-and-uncut/590409p1.html

Over the course of video game history, we've seen plenty of cute and cuddly mascots. Crash Bandicoot showed us all how much fun you could have simply spinning around in circles, while Mario and his brother made plumbers cool. Even Pac-man was huggable, despite the fact that he didn't have any arms. However, there's one furry little fiend who holds a special place in the hearts of gamers everywhere, even though he's not exactly the cuddling type. Of course, I'm talking about Conker, the hero of the Nintendo 64 smash Conker's Bad Fur Day, the game that finally helped Nintendo shed its kid friendly image. Featuring tons of over-the-top gore, generous helpings of hardcore profanity, and more pop culture references than you can shake Buford Pusser's stick at, the title left gamers wanting more.


Well, it's been a long wait, but fans of the psychotic squirrel will finally be getting what they wished for with the upcoming release of Conker: Live and Reloaded, the first Xbox title developed by Rare. We got a chance to check out the game on our trip to Microsoft's Redmond campus yesterday, and while we weren't able to see any of the title's sure to be crazy single player game, we did get to try out the highly enjoyable multiplayer modes. It seems that much of the multiplayer content is similar to that found in the original game (the whole title is a reimagining of sorts), but there's one major change: the addition of Xbox Live play.

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Yes, you can finally take your game online to do battle with up to 15 of your buddies (for those of you who aren't math majors, that adds up to 16 players total), although certain smaller levels will limit you to fewer players. When the game begins, you'll have to choose a character class, in addition to deciding which side you'd like to be on. Most of the classes are what you'd expect to see in a head-to-head multiplayer environment. Bazooka-toting Demolishers are slow and powerful, Long Rangers can use their sniper rifles to take out foes from afar, and Grunts are well-balanced, offering average armor, speed, and power across the board. Two fun additions are the Thermophile, who wields a flamethrower with deadly efficiency, and Sneekers, ninja-like warriors who can use active camouflage and chop off foes' heads with their swords.

Depending on the game type, you'll probably want to go with one class over another. For instance, the first game we played found us storming a beach, similar to the Normandy invasion scene in "Saving Private Ryan." The game was objective based, and we had to make our way through several barriers in 20 minutes (though the time parameter can be changed in the host's option screen). After running to the first barrier, we found several barrels that had to be blown up in order to progress, and it took a lot of firepower to break on through to the other side. I could hear one of my teammates cursing because he had chosen the Sneeker, whose sword did next to nothing against the barrels. I, on the other hand, picked the Demolisher, and my bazooka made short work of the barrier. Thankfully, you can pause the game to switch classes, although you'll be forced to wait a bit longer before you respawn.

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In addition to the mounted weapons that were scattered around the multiplayer maps, players will have several options if they get sick of running and gunning. Although we didn't see them, I was told that some of the levels will support vehicles, ranging from tanks to aircraft. Apparently, though, only certain character classes will be able to operate some vehicles, and they will only be available on maps large enough to support them. Another fun toy was the vending machine that spits out mini-turret guns. All you have to do is walk to the machine, pick up the gun that comes out, then set it up wherever you'd like. Once that's done, it will automatically fire on any enemies that crosses its path.

Although it remains to be seen how much fun players will have with the single player game, there's no doubting that the addition of Xbox Live brings a ton of replay value to Conker: Live and Reloaded. It should be noted that we only played via System Link, so there's no way of telling how stable the network code is. If there aren't any problems with drops or lags, however, this may end up being one of the best Xbox Live games of 2005. He might be cute and cuddly, but Conker still knows how to kick ass and take names.
 
I can't wait till they start releasing a bunch of movies and screens and stuff. Hopefully the XBL enabled OXM demo will come soon too, before the game releases.

GameSpy Preview said:
If there aren't any problems with drops or lags, however, this may end up being one of the best Xbox Live games of 2005. He might be cute and cuddly, but Conker still knows how to kick ass and take names.

Awesome :D :D
 
IJoel said:
I wouldn't mind this GAME BEING RELEASED ALREADY.

Damn Rare.

I believe they submit their ZBR (Zero Bug Release) to MS next week. According to Chris Seavor. so then it just needs the greenlight from MS QA so it can go to press
 
I remember the multiplayer on the N64 version ... it was a lot of hit and miss. Although, the games we enjoyed, we had a blast with.

There was that one where you had to sneak the refugees in passed the Tediz compound. The Tediz had a variety of weapons (sniper rifle, rocket launcher, turrets), but were forced to stay in their base. The refugees had nothing but the ability to jump and run. It was a ton of fun. Nothing more gratifying than blasting out half of a squirrels head.
 
Oh man, this was bar none one of the BEST multiplayer games on the 64.

Race mode was a total bomb, but CTF and Extraction (I forget the name) and the Dino Egg ones were wicked!
 
AtomicShroom said:
And Grabbed by the Ghoulies was developped by...???


Get your facts straight, stupid Gamespy!


Maybe it is for the best that we all forget about Grabbed by the Ghoulies.
 
bitwise said:
I'm talking about Conker, the hero of the Nintendo 64 smash Conker's Bad Fur Day, the game that finally helped Nintendo shed its kid friendly image.

What magical la-la-land do they live in where Nintendo shed its kiddy image?
 
fallout said:
I remember the multiplayer on the N64 version ... it was a lot of hit and miss. Although, the games we enjoyed, we had a blast with.

There was that one where you had to sneak the refugees in passed the Tediz compound. The Tediz had a variety of weapons (sniper rifle, rocket launcher, turrets), but were forced to stay in their base. The refugees had nothing but the ability to jump and run. It was a ton of fun. Nothing more gratifying than blasting out half of a squirrels head.

Yeah "The Beach" was awesome fun. Probably the best multiplayer mode.

I also liked the "heist" one where you were one of 4 weazels and were all name colours like in the Reservoir Dogs movie, and you had to retrieve the bag of money at the center of the stage and return it to your "base". The comments that the characters made while you were playing were absolutely hiliarous. Wacking ppl with a baseball bat is pretty funny too.

I really hope they throw in the best multiplayer modes from the original game. Even as an unlockable.
 
Shard said:
Maybe it is for the best that we all forget about Grabbed by the Ghoulies.

speak for yourself. i really, really enjoyed that game. played like an old school arcade title, but with killer graphics and awesome presentation.
 
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