I've come to the depressing conclusion that infamous SS is much more of a looker in carefully selected framegrabs than it is in motion. the juttery framerate (can't wait for the 30fps patch), rampant pop-in, swaths of areas with totally phoned-in design, and sore-thumb pseudo-reflections all severely hamper the experience. it can still be a breathtaking game when you just stop and admire a particular purview, but they sacrificed overall performance for moments of grandeur. regardless it's an admirable attempt to aestheticize the oft-dull-looking 'open city' genre, and i'm hopeful that once the PS4 hardware is given time to mature, it will be able to pull off this sort of thing without cutting corners.