Aside from the aliasing and rough shadow detail around the circular window, this looks brilliant.
The shadowing is good quality and seems to be rendered pretty accurately in the game. According to some tech details Shin'en shared, they seemed pretty happy with the level of quality they were able to achieve. I believe what you are seeing are very subtle God-ray effects as the rays of light interact with the woodwork (an example of atmospheric light scattering, iirc). More and more AAA games are trying to employ this effect dynamically these days.
Edit: I might get weak for this but; I think Infamous: SS - despite being impressive technically - is a pretty mediocre looking game, aesthetically. Really unappealing palette and boring art. To me, it's just not that beautiful to look at. I'm glad Shadow of Modor entered this thread, because it justifies everything I felt about ISS. SOM, is perhaps a tad less technically impressive, but the artwork and palette chioce makes such a
dramatic difference in these pics. What a gorgeous looking game!
(For the record, I feel the same way about Drive Club(nay) and Forza Horizon 2(yay), and I'm anxiously waiting for that contrast to be demonstrated in this thread)