Control Ultimate Edition patch out now.

Gave it a try, PSSR seems to do a pretty good job. There's some visual noise here and there, but that's the nature of the game unfortunately. It's very noisy on PC with DLSS as well, especially reflections. It was worse before they patched it and you needed it a mod to make it bearable. An overall good effort, but I would have appreciated a specific tweaked pro mode that guarantees more stable performance instead of just unlocking quality mode. it's fine most of the the time, but in large encounters with tons of enemies and explotions it gets below the sweet spot.
 
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Again?

At least they put the toggle instead of making it the one and only option.
It's not flickering like SHF and SH2, its noticeable on fences and gates and light sources (some artifacting).

It's more a matter of not being a clear improvement over the other upscaler. Also, it looks good in stills but when you move the camera you see edges get aliased
 
It's not flickering like SHF and SH2, its noticeable on fences and gates and light sources (some artifacting).

It's more a matter of not being a clear improvement over the other upscaler. Also, it looks good in stills but when you move the camera you see edges get aliased

Would you mind taking a picture or two in Quality mode in the Hotline Chamber with all the reflective glass, would be a good indicator to see how it fares against the base hardware.
 
Would you mind taking a picture or two in Quality mode in the Hotline Chamber with all the reflective glass, would be a good indicator to see how it fares against the base hardware.

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It's not glass that is the problem with PSSR. The noise on ray tracing is on stuff like the floors, wooden walls.

Sounds like the issues AW2 has on the Pro.
 
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fg0QUveTmex9qEOM.jpg
qSNia0em4Gn6Z8LT.jpg

It's not glass that is the problem with PSSR. The noise on ray tracing is on stuff like the floors, wooden walls.

Sounds like the issues AW2 has on the Pro.

this reminds me how insane it is that if you don't have RT enabled in that scene, that the windows are just black instead of them implementing planar reflections for this room.
the absolute state of modern game graphics man...
 
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