Control Ultimate Edition patch out now.

Gave it a try, PSSR seems to do a pretty good job. There's some visual noise here and there, but that's the nature of the game unfortunately. It's very noisy on PC with DLSS as well, especially reflections. It was worse before they patched it and you needed it a mod to make it bearable. An overall good effort, but I would have appreciated a specific tweaked pro mode that guarantees more stable performance instead of just unlocking quality mode. it's fine most of the the time, but in large encounters with tons of enemies and explotions it gets below the sweet spot.
 
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Again?

At least they put the toggle instead of making it the one and only option.
It's not flickering like SHF and SH2, its noticeable on fences and gates and light sources (some artifacting).

It's more a matter of not being a clear improvement over the other upscaler. Also, it looks good in stills but when you move the camera you see edges get aliased
 
It's not flickering like SHF and SH2, its noticeable on fences and gates and light sources (some artifacting).

It's more a matter of not being a clear improvement over the other upscaler. Also, it looks good in stills but when you move the camera you see edges get aliased

Would you mind taking a picture or two in Quality mode in the Hotline Chamber with all the reflective glass, would be a good indicator to see how it fares against the base hardware.
 
Would you mind taking a picture or two in Quality mode in the Hotline Chamber with all the reflective glass, would be a good indicator to see how it fares against the base hardware.

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It's not glass that is the problem with PSSR. The noise on ray tracing is on stuff like the floors, wooden walls.

Sounds like the issues AW2 has on the Pro.
 
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It's not glass that is the problem with PSSR. The noise on ray tracing is on stuff like the floors, wooden walls.

Sounds like the issues AW2 has on the Pro.

this reminds me how insane it is that if you don't have RT enabled in that scene, that the windows are just black instead of them implementing planar reflections for this room.
the absolute state of modern game graphics man...
 
Alright, running the game on Series X.

The Unlocked Quality mode seems like it hovers around 40 (or maybe it might even be capped at 40). Feels very smooth, like a very well locked 40fps mode in one of those well-optimized games that have it.

Feels really good playing the game with this kind of smoothness and the expensive RT reflections it shipped with.


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How does the HDR work in the game? It's saying peak brightness 850 but that not changeable but game brightness around 250 by default?
 
How does the HDR work in the game? It's saying peak brightness 850 but that not changeable but game brightness around 250 by default?

It tells you its based off of your HDR settings in the consoles main settings menu and is not adjustable during gameplay.
Exactly. Peak brightness is what your display can show in about a 5% or the screen space in a sustained way. For example my modded S95C can up to 2.100 nits. That's what you're setting in the console settings, which is somewhat obscure but can be adjusted precisely with a guide.


If you don't speak Spanish go find it yourself as the savage Anglo-Saxon that you are.


The game brightness is the 100% screen surface that your TV can stand. You can look that up in reviews of your TV/monitor, as well as the peak brightness. An example again, my TV supports more than 290 nits, so I set that to 296.

One day we'll get an standardised system that handshakes the console and all the TV models (I think the Bravia do that with the PS5s). But I won't live to see that.
 
It's not flickering like SHF and SH2, its noticeable on fences and gates and light sources (some artifacting).

It's more a matter of not being a clear improvement over the other upscaler. Also, it looks good in stills but when you move the camera you see edges get aliased
To be fair this engine was always quite broken to rendering fences, gates and light sources, PSSR or less. 🤷‍♂️
 
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To be fair this engine was always quite broken to rendering fences, gates and light sources, PSSR or less. 🤷‍♂️
I think you're right. Similar problens without pssr.

I don't think this is the greatest of patches but im glad they tried. My biggest issue is playing the new quality mode qith unlocked fps is nowhere near as responsive as the performance mode. The input lag is still present
 
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It's not glass that is the problem with PSSR. The noise on ray tracing is on stuff like the floors, wooden walls.

Sounds like the issues AW2 has on the Pro.

To be fair I'm not sure its an issue due to PSSR with this game, I last played on PC with DLSS and even that had pretty much the same issue. The raytracing here just seems to exhibit specular or reflection noise on anything other than a smooth surface, sometimes lights within a smooth reflection would also fizzle a tad as well.
 
So I went and played Alan Wake 2 after this Control update and realised something- compared to Control Alan Wake 2 is in WAY better shape. Not only did they make huge improvements to graphics but, aside from some indoor areas in AW2 that have aliasing issues, AW2 on Pro looks cleaner and has better RT and feels more responsive to play.
 
I've already tried it and I appreciate it. It looks great, much sharper and smoother, but it's still the same boring game, all cement gray, with the same bland protagonist...
 
So I went and played Alan Wake 2 after this Control update and realised something- compared to Control Alan Wake 2 is in WAY better shape. Not only did they make huge improvements to graphics but, aside from some indoor areas in AW2 that have aliasing issues, AW2 on Pro looks cleaner and has better RT and feels more responsive to play.
I'm curious now. In theory Control should use a more recent PSSR version and higher resolution, I'm bit surprising it far worse with PSSR than Alan Wake 2. Alan Wake 2 raytracing artifacts on the ground are awful with PSSR on, seems almost rainy. I'll try in the weekend.
 
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im using a 60hz VA monitor, you need 120hz to unlock frame rate for quality modE?

So this unlocked frame rate is like 40fps mode or something?
Do you have a pro? As I'm able to unlock framerate on 60hz tv with quality and pssr on and it's definitely a massive improvement and much sharper image compared to without pssr both at rest and in motion
Perhaps base ps5 quality the unlocked frame frame stays the same?
 
I'm curious now. In theory Control should use a more recent PSSR version and higher resolution, I'm bit surprising it far worse with PSSR than Alan Wake 2. Alan Wake 2 raytracing artifacts on the ground are awful with PSSR on, seems almost rainy. I'll try in the weekend.
Pssr isn't bad in Control. AW2 I think is very dependent on which area you're in. Some areas look really clean other pretty bad. I think they may have improved the RT reflections in AW2 recently?
 
The only pro specific thing is PSSR. Everything else applies to base PS5 too.
Well, a bit more than that and it is in the OP:

• [PlayStation 5 Pro] Improved Screen Space Reflections in Performance Mode
• [PlayStation 5 Pro] Updated Texture and Shadow resolution filtering
 
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0:00 All Modes Comparison
0:35 Quality Mode Comparison
1:41 Performance Mode Comparison
2:56 All Modes Comparison
7:36 Quality Mode Comparison
8:49 Performance Mode Comparison
10:00 All Modes Comparison

Quality mode dropped too much, performance mode looks stellar.



Hmm, Quality mode is often dropping below the VRR threshold of 48fps.

Kinda disappointing.

Any videos on base PS5 / Series ?
 
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Games with optimized vrr usually can go as low as 40 & feel smooth.

Unless the game supports Low Frame-rate Compensation on the PS5 version, anything below 48hz will be juddery on the PS5.

Xbox's system level support for these things help fare a bit better there in similar cases.
 
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Do you have a pro? As I'm able to unlock framerate on 60hz tv with quality and pssr on and it's definitely a massive improvement and much sharper image compared to without pssr both at rest and in motion
Perhaps base ps5 quality the unlocked frame frame stays the same?
yea im using a pro with PSSR + performnace.
 


Thanks .

And fucking called it, unlocked Quality on base / series is capped at 40. That's great and it looks like a very consistent 40 with single digit drops only.

GG Remedy. Please bring the 40fps to Alan Wake 2 base PS5/Series too.
 
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