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Controllers |OT| It's the Hall-Effect Life!

Just learned about the 8bitdo retro reciever for the PS2. If this thing works as I think it does I could get rid of my old beatup PS2 wireless controllers and simply use a Dual Sense, or Series controller on my PS2, or many other bluetooth controllers.
Does anyone have this 8bitdo dongle? Any known issues? I'm about to order one off amazon, but will wait a few days. $25 bucks.


Nope, didn't try that one as I don't have a PS2, check out Brook receivers I have pinned in the main post in notable posts and other recivers they have in their offer maybe.

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Magic Carpet Magic Carpet
 
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Starting my day, dudes. I already have it setup on Linux.

So expect at least a short review after I play on it a while.

It doesn't look like it has any rubber grips Soodanim Soodanim and sticks feel smoother in the initial feel than G7 Pro's, I can already say dpad feels better than G7 Pro and controller is light, lighter than G7 Pro. Main back buttons use microswitches which surprised me, rubber on thumb caps (thumbsticks) feel superb - much much better than whatever 8BitDo is using, 8BitDo ones feel to slippery to me, this grips like crazy.
 
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But recently I went back to my 8bitdo Ultimate 2 (switches) and since then I actually prefer it to what I was using, which is the Gamesir T3 Lite (traditional). Although to be honest it's not been for much D-Pad gameplay, only a little bit of Croc. But there is a certain satisfaction to it.
Switches for the face buttons or does 8bitdo still not make such?
 
Diseased Yak Diseased Yak I have to say Xeno Plus is extra linear - I tried it on competitive shooter and it felt consistent in close, mid and long range. You can loose in close to mid combat on G7 Pro if you don't know JS16 aren't linear.

I can see why JS13 sticks are more popular.

Honestly I'm gonna test it further but I like it already very very much. It also has pretty decent rumble and I haven't have heard any rattle.

Durin Durin
 
Honestly I'm gonna test it further but I like it already very very much. It also has pretty decent rumble and I haven't have heard any rattle.
Nice, is the rumble pretty accurate compared to other controllers? Sometimes third-party ones loose some precision, or lack power. Does it support vibration in the triggers, or just overall rumble?
 
Nice, is the rumble pretty accurate compared to other controllers? Sometimes third-party ones loose some precision, or lack power. Does it support vibration in the triggers, or just overall rumble?
Overall rumble from what Ive noticed but it is pretty strong. Played a bit of No Rest for The Wicked on it and every roll and dodge I could feel it, and even larger enemies when the ground did shake. Felt precise enough.
 
Seems like they did similar for the Beitong controllers too.

Also they have a metal d-pad for the G7 Pro
 
It uses JS13! Huge news.
I'd like to take a second to recognise the quality, availability, and general health of the 3rd party controller market when the specific model of TMR stick is a differentiating factor. It wasn't long ago that just having HE of any sort was a huge win, no further questions needed.

We've got it good.
 


Lmao, Steam Controller 2 uses JS13 TMRs modified by Valve.

Soodanim Soodanim Astray Astray Diseased Yak Diseased Yak Durin Durin

I'd like to take a second to recognise the quality, availability, and general health of the 3rd party controller market when the specific model of TMR stick is a differentiating factor. It wasn't long ago that just having HE of any sort was a huge win, no further questions needed.

We've got it good.

Yeah 👍. And now another hot news, with Steam Controller teardown, along with stick it uses.
 
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Just learned about the 8bitdo retro reciever for the PS2. If this thing works as I think it does I could get rid of my old beatup PS2 wireless controllers and simply use a Dual Sense, or Series controller on my PS2, or many other bluetooth controllers.
Does anyone have this 8bitdo dongle? Any known issues? I'm about to order one off amazon, but will wait a few days. $25 bucks.


I tried it and don't like it.

One: the rumble is trash. Try playing silent hill 2 and you can't tell you actually have rumble

Two: it doesn't support pressure sensitive buttons, like on a dualshock 3.

I prefer the brook wingman ps2.
 
I tried it and don't like it.

One: the rumble is trash. Try playing silent hill 2 and you can't tell you actually have rumble

Two: it doesn't support pressure sensitive buttons, like on a dualshock 3.

I prefer the brook wingman ps2.
I kinda suspected Brook is a lot better but never knew it's this much better. Thanks for the input.


On the other note, Steam Controlled seems to be capped at 250Hz polling rate. A bummer.
 
I tried it and don't like it.

One: the rumble is trash. Try playing silent hill 2 and you can't tell you actually have rumble

Two: it doesn't support pressure sensitive buttons, like on a dualshock 3.

I prefer the brook wingman ps2.
My current wireless ps2 pads don't have rumble at all. :( One is a Gamestop branded controller I forget who makes the other one. It's blue.
the 8bitdo website says it supports vibration. Is it completely absent or just really weak?

edit-I'll add the brook wingman to my want. I did not know of others till now.
 
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99 eur, lol. Not feeling bad at all for the ~40 pad I recently got.

With gamesir, 8bitdo & others offering excellent quality pads, with hall effect sticks etc., for like 20, it's hard to wanna pay more even if they have some cool stuff.

Which is pretty sweet, Idk how they've let this happen, a few years ago it seemed you had to pay 60 plus for a decent first party quality pad, now it is not needed.

If only they did it for more stuff, like a hotas or racing wheel & such, with Thrustmaster increasing the low tier to mid range prices and the rest following upwards.

Oh and one of those modern lightguns with Sinden and others also (imo) being overpriced even though it's basically Wii remote tech but for 202X, in a gun shell.
 
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My current wireless ps2 pads don't have rumble at all. :( One is a Gamestop branded controller I forget who makes the other one. It's blue.
the 8bitdo website says it supports vibration. Is it completely absent or just really weak?

edit-I'll add the brook wingman to my want. I did not know of others till now.
It's really weak on vibration. Silent hill 2 gives a heartbeat-like vibration when your health is low. On 8bitdo, it's super faint or almost nonexistent. Also, I had to get some custom firmware just to get the dualshock toggle to work (some ps1 games dont allow dpad buttons when dualshock mode is on.

An added bonus of the wingman is turbo function

I also tried the blueretro one.. And i didn't like it.. Mainly cuz.. It tends to heat up a bit more than I'm comfortable with.
 
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It's really weak on vibration. Silent hill 2 gives a heartbeat-like vibration when your health is low. On 8bitdo, it's super faint or almost nonexistent.

An added bonus of the wingman is turbo function

I also tried the blueretro one.. And i didn't like it.. Mainly cuz.. It tends to heat up a bit more than I'm comfortable with.
You convinced me. I'll order the Brook Wingman the same day I order the new Steam Controller.
May the 4th be with you. :)
 
On the other note, Steam Controlled seems to be capped at 250Hz polling rate. A bummer.
That's the one area that I didn't want them to copy from Microsoft, but least the Steam Controller's wireless latency is better than xbox's wired :messenger_tears_of_joy:

Curious given the easy repairability of the Steam Controller being high, if we start seeing easier upgrades people can do/get for it later.
 
Guys, i need a new controller to play with. My main pain points of the series x im using :

- The stock black model collects smudge and dust too easily. Dunno if thats a material proble.
- Size is ok but id like the start/options button abit close to the left thumb and xy/ab buttons. That way i dont have to reach too much to press them
- Bluetooth latency must be same or better
- Need back paddles (im primarily on linux so unsure how im going to remap these). If it works in steam, that a step in the right direction
- thumbs are abit hard to click
- d pad is meh
 
only thing im not sure about is if the steam controller works outside steam. For example, i open xbox, ubi, ea etc (any launcher but steam), will the controller work as a standard input device, or do i have to leave steam open regardless??
 
Just wondering... Does anyone (like me) actually prefer standard analog sticks? That is, non hall effect sticks?

While standard sticks are prone to drift over time, the vast majority of the time they last perfectly well, and I just like their slight resistance and feel. I don't like magnetic sticks that feel like they're floating over nothing.

The big three console makers always go with standard potentiometer sticks. I think this is for reasons of quality control and supply constraints with magnetic sticks.
 
only thing im not sure about is if the steam controller works outside steam. For example, i open xbox, ubi, ea etc (any launcher but steam), will the controller work as a standard input device, or do i have to leave steam open regardless??
It should work, it will probably be using Xinput outside of Steam and get picked up as a regular Xbox controller - dunno about trackpads and stuff.
 
That's the one area that I didn't want them to copy from Microsoft, but least the Steam Controller's wireless latency is better than xbox's wired :messenger_tears_of_joy:

Curious given the easy repairability of the Steam Controller being high, if we start seeing easier upgrades people can do/get for it later.
Yeah, they probably wanted to keep battery life in check with all this seemless gyro and
capacitive touch features and trackpads as we PMed yesterday but it could go higher in wired mode imho.

The only think to determine if it's that repairable is if polling rate is capped at chip level or firmware level. If it's just a chip maybe we will get some mods later on.

It would be cool if they did a hotswap chip - like in some audio DACs.
 
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BeardSpike BeardSpike since you're the controller guy, when does 8bitDo Ultimate 3E release? Is that the best 8bitdo has to offer?

Also, what's your personal favorite/best?
It will release between April-June and will be priced around $150.

It will probably be the best controller in 8BitDo's offer, if one doesn't care about Turbo - it won't have it since it will be officially licensed Xbox controller but it will have impulse triggers and vibrations.

I expect the shell quality to be a lot better than Ultimate 2, if past releases like Ultimate 3-Mode are anything to go by. They will finally address the issues with maybe not their size but shape so you probably won't have to like tuck your elbows in. Which could be a deal breaker for some.

I just hope they actually will put good TMR sticks in there, the OG 3-Mode which was too their attempt at doing an Xbox licensed controller, while it had good vibrations and amazing quality materials - the sticks they used left a lot to be desired it was the only thing they cheaped out on then.

I still have to like form an final opinion but I really do like Xeno Plus right now. But you can feel it's a bit budget model, I still feel like it has better shell quality wise than let's say Ultimate 1 but I'd just might give the edge to G7 Pro in the shell department. Although I was always like a bit oversensitive to JS16 unlinearity G7 Pro uses, so thats why I'm leaning more towards Xeno Plus since it uses JS13.

I feel like this year it should be in 1 place under recommendations for budget controllers, maybe along with that Mojhon Storm controller too - if I get to test it.
 
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Decided to upgrade my Logitech G29 Wheel's pedals (left) to the Logitech RS Pedals (right):
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These pedals are meant for the Logitech RS50 direct-drive wheel, but they make this handy racing adapter (below), that acts as a hub with all the different inputs to mix and match the peripherals to not just work together, but also be read together. Some racing games like the Forza Horizon series have trouble detecting a wheel and pedals (or a shifter) connected through multiple different cables pushing inputs simulataneously, so this adapter keeps them outputted as a combined single device.
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Main upgrades though are the Load Cell brake that can register up to 75kg/165lb of force, and the accelerator uses Hall Effect sensors instead of potentiometers that can wear like the G29 pedals. The accelerator has some nice added resistance, so I don't have to tense my foot to apply light pressure, and the brake even lets you adjust that resistance using these damper/spacers in the back.

Bonus: Even figured out a solution to my problem with the Logitech G Hub app not registering wheel buttons to keymaps using this free program AntiMicroX [github link], that can may any joystick to keymap/mouse buttons or macros.
 
only thing im not sure about is if the steam controller works outside steam. For example, i open xbox, ubi, ea etc (any launcher but steam), will the controller work as a standard input device, or do i have to leave steam open regardless??
Skillup review confirms that these games will have to be added to the Steam launcher if you want to use the controller with them.

Not a good thing tbh.
 
Skillup review confirms that these games will have to be added to the Steam launcher if you want to use the controller with them.

Not a good thing tbh.
Not necessarily, there was with the older Steam Controller a tool called GlosSI [github link] that essentially takes a Steam Input controller and its bindings, emulating it as a system-level controller across the entire OS. Specifically I know this was used for windows store/gamepass UWP format games in the past, and could even forward steam input over a network so you could use a Steam Deck as a controller for your PC (never tried myself though).

Checking on GlosSI today I believe it is end of life as a project due to some dependency issue around the ViGEmBus having some trademark issue...but they do link to a newer successor project called SISR [github link] that doesn't use rely on that driver, and can similarly translate a Steam Input controller across at the OS-level, or over network.

Not sure if SISR will need to be updated to support the new Steam Controller or not, but likely that will happen given the larger interest in it vs. the older original iteration. I believe it even works on Linux as well, so for any non-steam games that launch, but somehow lose Steam's detection and its overlay, this could solve. Gyro support is still work in progress though.
 
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To add to Durin Durin 's post there is also ReWASD which is a powerful mapping software, and the only one I've seen on par with Steam Input. But it's not free. It used to be modular, then they went subscription, and that must have had way too much backlash so now they have lifetime purchases again but only full and basic tiers.

The original Steam Controller is fully supported (and even had one of two options SI didn't, like 3 stage touch pad bindings) so I assume the SC2 will be supported eventually.

Unless it's changed, they're Windows only.
 
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To add to Durin Durin 's post there is also ReWASD which is a powerful mapping software, and the only one I've seen on par with Steam Input. But it's not free. It used to be modular, then they went subscription, and that must have had way too much backlash so now they have lifetime purchases again but only full and basic tiers.

The original Steam Controller is fully supported (and even had one of two options SI didn't, like 3 stage touch pad bindings) so I assume the SC2 will be supported eventually.

Unless it's changed, they're Windows only.
Oh, I used to use ReWASD on my Xbox Elite controller back in the day before Steam Input could replicate the same functionality. I didn't know it worked with the Steam Controller though, that's neat. Hopefully won't take them too long to update to support it then for people who have it. I know I have one of those older lifetime licenses.
 
Oh, I used to use ReWASD on my Xbox Elite controller back in the day before Steam Input could replicate the same functionality. I didn't know it worked with the Steam Controller though, that's neat. Hopefully won't take them too long to update to support it then for people who have it. I know I have one of those older lifetime licenses.
I've been tempted over the years because it does look like very solid software. But now I'm on Linux I'm happy to stick with Steam Input and run everything through that.
 
only thing im not sure about is if the steam controller works outside steam. For example, i open xbox, ubi, ea etc (any launcher but steam), will the controller work as a standard input device, or do i have to leave steam open regardless??

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Kinda surprised that Linux has a more usefull "baseline support" - whatever that means- without Steam running.
 
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