Lady Jane
Banned
I'm 2 hours in CE and here are my takes
You must be a game reviewer.
I'm 2 hours in CE and here are my takes
I pretty much agree about the single player. The multiplayer is slow-ass and dumbed down compared to something like Quake 3 though. Good for the kiddies, I guess.i get feeling that halo's gameplay is a bit slow in comparison to something like quake 2, but quake only has indoor corridors with lines of dumb, simple enemies
Halo's got massive, wide and open (beautiful too i should mention) environments and enemies that are actually smart and aren't just there to take your gunshots, not to mention how completely free the gameplay is, you could do anything with the resources you were given in this game, and the maps were perfect for that too as they were big enough to encourage experimentation. It was the first true 'sandbox fps' before games like bioshock and Far cry would come along, which frankly didn't do it was well
not to mention that the story and lore are extremely in depth and well written, far beyond any half life game if i'm being frank
people talk about multiplayer and allat, and that's an amazing reason as to why its beloved as well, the amount of gameplay and possibilities that are made from forge is endless, and the base gameplay and maps are good enough for indepth competitive play
i frankly just think it's the type of game not really meant for you, you seem to prefer the fast, technical gameplay that quake offers, and that's one of my favorite styles too
you shouldn't force yourself to finish it if you're currently not liking it, if it doesnt grab you just drop it
I actually wasn't aware of the plasma/bullet mechanic or the 2 weapon limit. I'm glad I'm only 2 hours instead of playing the entire game and never knowing. That certainly will things more interesting. I'm not sure how I feel about the constant weapon swapping but maybe it'll be fun. I will right off the bat though, that's another knock for the game not even attempting to explain that mechanic. I don't need a tutorial but a cut scene, a log file, SOMETHING should explain that.It's a game where you need to take into account when it was released. The world feels "empty" because rich, detailed open zones like the ones Halo had weren't really common back when Halo was released. Just look at the games you've mentioned: All phenomenal games mind you, but all of them feature somewhat tight levels. They're mostly corridor shooters. The fact that Halo featured such wide open areas was quite unusual, especially on a console.
As for the weapons and the fact that you have to empty full clips: There might be a chance that you're not playing the game right, which is understandable, as the game doesn't do a great job explaining how it works. Halo has a lot of different weapons, but there are two main categories: Plasma weapons and regular weapons that use bullets. Plasma weapons are stronger against shields and regular weapons are stronger against enemies without shields. Lowering an enemy's shield also makes them vulnerable to headshots with your pistol. Ideally, you'll want to lower enemies shield with a plasma based weapon and then switch to a bullet type weapon for more damage. This concept is expanded upon in the sequels.
There is partly truth to this, but I do think you're selling the game a little short. It's absolutely true that Halo's legacy has a lot to do with the fact that it "solved" FPS on consoles,but there's plenty of other innovations that Halo either started or perfected. Concept like a shield that regens, or its two weapon system. It has several different vehicles, both on the ground and in the air that feel intertwined with the core gameplay and not a "vehicle section" like you see in most FPS. The story and its setting are pretty well done too, by 2001 standards anyway.
Are you not old enough to play this the day it came out? Bump mapping in 2001 was amazing and I would be in awe of seeing "3d" textures.the big flat surfaces with a lot of bump mapping to fake details
Just to add to this because I can't edit... I realise this wasn't new or exclusive to halo, I'm just confused at dumping on bump mapping.Are you not old enough to play this the day it came out? Bump mapping in 2001 was amazing and I would be in awe of seeing "3d" textures.
Halo Infinite was the first one I played. I had always thought I'd hate the franchise.
It turns out, I was correct.
It's controversial but it's correct.I can already feel the heat of the flames. A little background - I decided that I was going to do a big "History of FPS Games" marathon on PC. Some of these games I have played, some of these I haven't and some I just used cheat codes on as a kid and just messed around with them. This time, I actually wanted to go through, play and beat the campaign of all of the major FPS games in chronological order.
So far, that has consisted of the following:
Wolfenstein 3D > Wolfenstein 3D Spear of Destiny > DOOM > Heretic > DOOM II > Hexen > Rise of the Triad > Duke Nukem 3D > Daikatana > Hexen 2 > Quake > Quake II > Unreal > Quake III > Unreal Tournament > Half-Life > Half-Life: Opposing Force > Half-Life: Blue Shift
(Some of these are out of order because I couldn't remember the release date. If I missed any big ones, let me know and I'll play them. I still have tons more to go. I've played and beat all of the Call of Duty games so I didn't included them in this run)
And that brings me to Halo: Combat Evolved and...I just don't get it. I'm 2 hours in and I can acknowledge that the graphics are good and a nice leap in tech and quality from Half-Life but the gameplay... It's so slow, so boring, the enemies are goofy and make cutesy noise, the weapons have zero impact, you empty full clips before the enemy dies, the world feels empty and there's very little music. Coming from all of these other games and especially something like Quake 3 and even Quake 2, the pacing is like molasses. Half-Life is story-driven and is still tense and chaotic at times.
I'm guessing if you were a console player and you've never gotten to experience a FPS before, it was probably pretty mind blowing and and having to use a controller is why the gameplay is slow to compensate. Playing it back to back after these other FPS games on PC though, man is it struggle. I will finish it but as of now, I think it might be the most overhyped game in video game history.
What say you GAF? Why is Halo so beloved? Is it just because of nostalgia and it being the first FPS for a lot of people? It amazed me going through this marathon at how well some of these games hold up. Heretic and Hexen were absolutely phenomenal and I couldn't wait to get back into the game the next day to keep playing. Daikatana not so much and Rise of the Triad aged horribly. Other than that, all of the other games have been excellent and it's clear to see why they are special. Halo though, I'm struggling...
Yeah, AvP2 came 2 years before Halo CE on PC, which felt like an aeon in those days. It left a much bigger impression on me personally and was the first game that made me really get into multiplayer. It also had some big levels that you could approach from different angles. Didn’t have the vehicular combat though, but that was present in other games like BF 1942. I think it’s just many small things like that that made me feel Halo didn’t really do anything entirely new and mind blowing.Alien vs Predator 2
You're coming it from the PC angle of having multitudes of cannon fodder enemies you plough through as your health gradually goes down. Then after several encounters you get a health pack, and rinse and repeat. While Halo is all about putting you to the limit of death in every encounter because not only do you have shields, but your main antagonists have them too. So you can't just pick them off gradually but most go toe-to-toe with them. That trades encounter speed for intensity. Add in the grenades and melee and you get your 30 seconds of fun the series is built around. Notice, "30 seconds", not 5-10 seconds while you mow through enemies. As you said, Halo isn't a typical 90s shooter. It's designed to be an evolution of FPS combat. You may not like that evolution, but you can't deny what it does differently.I can already feel the heat of the flames. A little background - I decided that I was going to do a big "History of FPS Games" marathon on PC. Some of these games I have played, some of these I haven't and some I just used cheat codes on as a kid and just messed around with them. This time, I actually wanted to go through, play and beat the campaign of all of the major FPS games in chronological order.
So far, that has consisted of the following:
Wolfenstein 3D > Wolfenstein 3D Spear of Destiny > DOOM > Heretic > DOOM II > Hexen > Rise of the Triad > Duke Nukem 3D > Daikatana > Hexen 2 > Quake > Quake II > Unreal > Quake III > Unreal Tournament > Half-Life > Half-Life: Opposing Force > Half-Life: Blue Shift
(Some of these are out of order because I couldn't remember the release date. If I missed any big ones, let me know and I'll play them. I still have tons more to go. I've played and beat all of the Call of Duty games so I didn't included them in this run)
And that brings me to Halo: Combat Evolved and...I just don't get it. I'm 2 hours in and I can acknowledge that the graphics are good and a nice leap in tech and quality from Half-Life but the gameplay... It's so slow, so boring, the enemies are goofy and make cutesy noise, the weapons have zero impact, you empty full clips before the enemy dies, the world feels empty and there's very little music. Coming from all of these other games and especially something like Quake 3 and even Quake 2, the pacing is like molasses. Half-Life is story-driven and is still tense and chaotic at times.
I'm guessing if you were a console player and you've never gotten to experience a FPS before, it was probably pretty mind blowing and and having to use a controller is why the gameplay is slow to compensate. Playing it back to back after these other FPS games on PC though, man is it struggle. I will finish it but as of now, I think it might be the most overhyped game in video game history.
What say you GAF? Why is Halo so beloved? Is it just because of nostalgia and it being the first FPS for a lot of people? It amazed me going through this marathon at how well some of these games hold up. Heretic and Hexen were absolutely phenomenal and I couldn't wait to get back into the game the next day to keep playing. Daikatana not so much and Rise of the Triad aged horribly. Other than that, all of the other games have been excellent and it's clear to see why they are special. Halo though, I'm struggling...
I'm not dumping on bump mapping, i'm dumping on big, flat surfaces with little geometry detail. Halo went for bigger but emptier maps.Just to add to this because I can't edit... I realise this wasn't new or exclusive to halo, I'm just confused at dumping on bump mapping.
Where’s Soldier of Fortune 1 & 2?Wolfenstein 3D > Wolfenstein 3D Spear of Destiny > DOOM > Heretic > DOOM II > Hexen > Rise of the Triad > Duke Nukem 3D > Daikatana > Hexen 2 > Quake > Quake II > Unreal > Quake III > Unreal Tournament > Half-Life > Half-Life: Opposing Force > Half-Life: Blue Shift