Have anyone made such arguements though? I honestly cant remember seeing anyone making the arguement that it doesnt matter at all how things look (e.g art direction) when it comes to the enjoyment of the game. Every time i've seen the "cosmetics doesnt matter" arguement regarding payed DLC, its been in regards of getting any advatanges in the game, at least from what i can remember.First, there is no such thing as the argument of cosmetics don't matter. There are a number of different ones. This is actually a different argument to the one in your first post.
Second, this one is the 'cosmetics don't matter' that the op is talking about:
1) Only things that confer a gameplay advantage matter.
2) Cosmetics don't confer a gameplay advantage.
3) Therefore, cosmetics don't matter.
This argument begs the question. The first claim (1) is only true if cosmetics do not matter, and so this argument has to start by assuming that its conclusion is true. In order for gameplay to be the only thing that matters, cosmetics have to not matter, but gameplay being the only thing that matters is used to entail the conclusion that cosmetics do not matter. So, there is in fact no real argument here, just the assertion of the claim 'cosmetics don't matter'.
This is what the op is about, countering the assertion that 'cosmetics don't matter'.
How much did that add to the cost? But i doubt this is the main reason. Unlicensed games back then were usually noticeably cheaper and they faced the same thing regarding ROM chips and manufacturing costs. I think it was more a case of that you got what you could get. The gaming market back then was also a lot smaller, but at the same time, the games were also a lot cheaper to make.
Have anyone made such arguements though? I honestly cant remember seeing anyone making the arguement that it doesnt matter at all how things look (e.g art direction) when it comes to the enjoyment of the game. Every time i've seen the "cosmetics doesnt matter" arguement regarding payed DLC, its been in regards of getting any advatanges in the game, at least from what i can remember.
It was $60 at launch, expansion was $40, and yes, they did have the AH which was removed (instead of correcting/fixing it).It was $60 at launch.
Plus they had that real money auction house at launch too which was later removed.
Art design is the foundation upon which you can apply these cosmetics. If the foundation is shit no amount of cosmetic additions can fix it.What's the difference?
The way I understand it, it seems like "cosmetics" are the "extra" art "designed" to be paid extra for.
All this stuff? This "optional" stuff that doesn't affect gameplay? That's stuff we just used to call "content". Is music optional? Is color optional? Textures? Are all sound effects really necessary? How much "optional" content would you be willing to take away before you'd have a problem?
Great post. i love this part:
Great post. i love this part:
It's kind of sad how pretty much all optional skins in Arkham Knight were behind a paywall, but I guess there's also the argument that those skins wouldn't exist without the additional money intake.
glamour is the true endgame
ffxiv has had that as the cornerstone for years
Some of what you said is true but also...the industry changes and has changed a lot and for the better IMO. Sure you could earn extra costumes in older DOA titles (and guess what you still can in DOA5!) to pull out a specific example you tipped your hat at. But DLC allows for more costumes to be made than would ever be feasible on a game development timeline. I see all of this as a positive. And I see it as a positive in Overwatch as well. We get free maps and free heroes because Blizzard can offset the development cost with people who gamble on crates. I honestly don't see how people can complain about that.
You mean, if you call something optional it must be true right?
Or wait a second, when people call something optional they are saying it is an optional add on. The music isn't an optional add on. Therefore it's not optional.
If that was true, Blizzard themselves wouldn't have had to alter their own website and unlock terms which once stated that "ANY cosmetic could be unlocked with in-game currency"... which is now demonstrably false. That's the rub; they lied and you can legitimately miss out on skins you want because of the limited time nature of certain events and the restrictions in place the prevent you from earning them through alternative means. It's what I stated in the OP; the best and most efficient way to get them isn't to play the game, it's to plunk down cash over and over until you get them. There is no way to use the in-game money system.I see people call it a scandal and I chuckle a bit. Going into OW, many hoped that the retail fee would be the only paid requirement to enjoy all the characters, maps, modes. We knew cosmetics would be sold from the start. There is no scandal here. We knew there could be cash only skins in the game and the summer skins aren't even that.
I feel that there is a distinct difference between first person games and 3rd person games when it comes to this matter. If it's cosmetics on a character I spend most of my time not seeing then it doesn't change the way I feel about a game.
Partially, but I still see my characters out of the game sessions or during kill-cams and replays.
I mean, I cared a lot about unlocking some of this stuff in Halo 3 for that very reason.
Getting that katana was one of the highlights of my time with the game.
The use of the word "cosmetics" in this thread seems to me like a disingenuous attempt to conflate two complete different things.
1) The visual design of a game.
2) Alternate outfits.
The attempt to leverage general feelings of the former obviously mattering, as a way to assert the latter mattering by association, bypassing actual debate, leaves me unimpressed. If you have a case to make for alternate outfits being important, defend it honestly, not by abusing terminology.
Here's something though; I'm mostly alright with Overwatch's approach, because for the most part you CAN earn them by playing the game and, more importantly, every session gives you currency you can stockpile to spend on the one cosmetic or skin you have your eyes on. Through enough hard work and patience, you can get whatever you want through gameplay.I knew this would be about Overwatch.
I like cosmetics, but I don't feel that Overwatch is crossing a line by putting them in loot crates, even if the loot crates are only available for a limited time.
D3 was also largely funded by the RMAH that existed for quite awhile when it initially released on PC.Is that actually true? I bought D3 for 40$, also by Blizzard, and still get new patches with new content.
I don't agree with the majority of your OP and think most of it is complete overreaction but the one part I agree with is that. The Summer Games should have used in game currency as well instead of just having it earnable from the boxes.Here's something though; I'm mostly alright with Overwatch's approach, because for the most part you CAN earn them by playing the game and, more importantly, every session gives you currency you can stockpile to spend on the one cosmetic or skin you have your eyes on. Through enough hard work and patience, you can get whatever you want through gameplay.
But the Summer Games doesn't use in-game currency. It's useless. You only have two options; hope you get it through repeated playthroughs during a limited duration (to date, I have not received ONE skin I want), or punch in your credit card info and keep clicking on loot box purchases with the HOPE you get what you want (which, again, you could waste $100 and still not get it).
It's problematic and runs counter to even Blizzard's own official statements regarding acquiring skins and cosmetics.
exactly, which is why I don't think the OP is very good.I mean, you can bring up all the older games that used to have all these neat unlockables that you liked, but games also used to release with their content and bugs set in stone, with no post-release support. The devs pushed the game out the door and that was it.
Here's something though; I'm mostly alright with Overwatch's approach, because for the most part you CAN earn them by playing the game and, more importantly, every session gives you currency you can stockpile to spend on the one cosmetic or skin you have your eyes on. Through enough hard work and patience, you can get whatever you want through gameplay.
But the Summer Games doesn't use in-game currency. It's useless. You only have two options; hope you get it through repeated playthroughs during a limited duration (to date, I have not received ONE skin I want), or punch in your credit card info and keep clicking on loot box purchases with the HOPE you get what you want (which, again, you could waste $100 and still not get it).
It's problematic and runs counter to even Blizzard's own official statements regarding acquiring skins and cosmetics.
And, quite simply, I'm not okay with it. Different players have different priorities and value different things over others.Yes, there are cosmetics that are in loot crates that are only available for a limited time, and yes, you can't buy those with the in-game currency.
I'm still OK with it. I will clearly not be able to acquire every single cosmetic item for Overwatch, or even come close. I've got exactly three legendary skins after 52 hours of play. For me, it's nice variety to see the skins on other players ... I imagine that after a year of special events like the Summer Games the variety of gear visible in a match will be pretty amazing.
Yes, though I've been a poor man's Cracked writer since Cracked was a just a MAD magazine rip-off.Is this like a poor man's Cracked article.
Cosmetics do matter, but selling cosmetics is usually less corrosive to the game than selling other things, particularly if the game is not overly restrictive with cosmetic options available without buying stuff.
It was $60 at launch, expansion was $40, and yes, they did have the AH which was removed (instead of correcting/fixing it).
I agree with the OP. Fighting and Beat 'M Up games especially used to be all about unlockables. Look at them now . Soul Calibur, DOA series were great for fun and cool ways to unlock costumes.
Now we have DLC store, terrible single player modes, and have folks defending Capcom left and right for freaking pulling actual Arcade mode which would have been inconceivable a few years ago.
This post is like tales from bizarro world. SFV bombed hard exactly because it didn't have enough content and received a TON of criticism for that. Yes, some fans defended their choice, but most people didn't suck it up like you seem to imply. Fighting games, for the most part, are loaded to the brim with content. There are DLCs of course, but even without them a game like BlazBlue offers much more than your average PS1 fighting game. Things are getting better, not worse. Look at Tekken 7 and tell me if it seems like a game that will be super light on content and super heavy on DLCs.
This post is like tales from bizarro world. SFV bombed hard exactly because it didn't have enough content and received a TON of criticism for that. Yes, some fans defended their choice, but most people didn't suck it up like you seem to imply. Fighting games, for the most part, are loaded to the brim with content. There are DLCs of course, but even without them a game like BlazBlue offers much more than your average PS1 fighting game. Things are getting better, not worse. Look at Tekken 7 and tell me if it seems like a game that will be super light on content and super heavy on DLCs.
That's a good point. Dev costs have gone up and games are generally cheaper than ever.In 2016 dollars, this game cost about $110.00 and had a dev team of only about 15 people max.
And, quite simply, I'm not okay with it. Different players have different priorities and value different things over others.