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Could it all come down to FIRST PARTY games?

jimbo

Banned
You know, with everyone going nuts about hardware and specs, when in reality they will all be pretty close in power, I started realizing that the way things are looking the only thing that will get me to buy one system over another will be first party games. Just last generation alone we saw MGS on Xbox and GC, GTA on Xbox, RE on GC. It seems the days of total exclusivity from third parties is now over. Time exclusives is the new exclusive, and the time period the games are exclusives is shortening every year.

If Square also announces support for the 360 and Revolution, then there's not ONE big third party left that will be exclusive to one system, right?
 
Deals between the devs/pubs and hardware makers (aka money hats) will play a much bigger role than 1st party games IMO.
 
The level of support is also important.

For example RE4 was great win for Gamecube but it's nothing next to the amount of Capcom support PS2 saw.
and I dont think were at the point where every game will be on all 3 platforms.
 
With all the talks about how much more expensive this generation is going to cost compared to last, i think your going to see ALOT more multi-platform releases than even this generation saw (and it saw alot more than last)

I really think come 18 - 24 months into this next gen your going to see most titles being on 2 if not all 3 platforms, I think developers are going to have to do this just to maximize sales to meet costs

but I could be wrong *shrug* we'll see

if it does come down like this then yeah I think 1st party titles are going to play a huge role next generation especially if 75% of the titles that come out are on all 3 systems, then the only difference is going to be 1st party software and IMHO I think Sony and Nintendo have a huge leg up in this are on MS, but that's my opinion
 
Shin Johnpv said:
With all the talks about how much more expensive this generation is going to cost compared to last, i think your going to see ALOT more multi-platform releases than even this generation saw (and it saw alot more than last)

people keep saying this, but if a game has mediocre sales on the lead platform it'll come down to porting vs. reusing the engine for something else.
In that scenario porting only makes sense if weak sales are because of demographics.
 
seismologist said:
people keep saying this, but if a game has mediocre sales on the lead platform it'll come down to porting vs. reusing the engine for something else.
In that scenario porting only makes sense if weak sales are because of demographics.


I think it really depends on just how much higher the costs are depending on that I think there's going to be alot of developers who just don't even bother to take the chance of having to port later and just put it on all 3 from the start because they have to take the investment in art, in developing the engine, and everything else and sell it to as large of an audience as possible in hopes of making that investment back

I think the thing is, is that the increase in poly counts, in texture resolutions, types of texutres, amount of textures, level of animation all of these things should take a huge jump next generation which means a huge jump in their cost, i think the art side of things is going to be where most of the dev cost is going to come from as opposed to programing, and if all 3 systems are relatively close spec wise, then its nothing to share the art resources, if that is the highest area of cost then it just makes sense to bring games to all 3 consoles

but again I dont know how the costs break down between art, music, programming, testing etc etc etc so I coudl be way off maybe some one else on here could break it down for this gen and what next gen would look like
 
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