Speedymanic
Banned
Official Trailer
http://www.youtube.com/watch?v=wQQgVhCvosw
Video Preview
http://www.youtube.com/watch?v=tN93xXfews4
Gameplay
http://www.youtube.com/watch?v=MP5D2N6pKKg
http://www.youtube.com/watch?v=_GyNLSzYRys
Confirmed Maps
http://uk.pc.ign.com/articles/119/1190745p1.html?_cmpid=ign1392
Looks hot.
http://www.youtube.com/watch?v=wQQgVhCvosw
Video Preview
http://www.youtube.com/watch?v=tN93xXfews4
Gameplay
http://www.youtube.com/watch?v=MP5D2N6pKKg
http://www.youtube.com/watch?v=_GyNLSzYRys
Confirmed Maps
* Dust
* Dust 2
* Aztec
* Office
* Nuke
* Italy
* Inferno
With Global Offensive (or GO), the next version of Counter-Strike, Valve isn't trying to completely reinvent the franchise. This isn't Counter-Strike 2, it's more like an incremental update. Terrorists still fight Counter-Terrorists in round-based combat. You still plant bombs on Dust and rescue hostages on Office. Some maps, like Dust and Aztec, received updates while others, like Dust 2, are largely unchanged. Though the changes aren't wild, franchise fans will find a few new interesting additions to the formula that may very well turn out to be series staples moving forward.
If you're using GO's matchmaking system you'll be dumped into relatively small maps for five versus five gameplay. Valve built an ELO-based ranking system into GO to determine your skill level, so ideally you're set up with players around your level of skill. Bots of appropriate difficulty settings will also be added in if a full game of live players can't be put together. If the idea of a five on five match sounds too limiting, PC players will be able to set up custom matches that Valve assures will provide the same degree of flexibility as is available in Counter-Strike: Source. Console players will not have the option to set up servers, however.
GO's online game should be especially interesting during the PC beta test planned for this October, as those who get in will have a chance to test out the new Molotov cocktail. This grenade type is expensive, but has dramatic effects on the flow of battle. If you step on the carpet of flames produced by shattering the Molotov, you take damage over time. You're not actually set on fire, though. Once you're off the fire, you immediately stop taking damage. But still, the effect can be both disastrous and strategically useful. If a team's all bunched up in a corner, a well-placed Molotov can make a serious dent in their collective health and send them charging for an exit easy prey for waiting snipers. It can also serve to completely block off an entryway to the enemy team. This gives a lot more power to the solo player, like a Counter-Terrorist trying to defend a bomb zone. If you know help is on the way and the direction of the incoming Terrorists, a well-placed Molotov will keep the enemy at bay for a few seconds, which can open up an opportunity to either escape or give teammates enough time to run over and help out.
Another addition, the Zeus stun gun, is meant to be a tool of humiliation rather than something reliable. Valve considers it to be a joke weapon at this point. It's more expensive to buy than even the Molotov, carries only one charge, and needs to be fired at ultra-close range to hit. Though it seemed somewhat impractical given most are using deadly long-range weapons, I'm very interested to see if pro players may be able to come up with a more effective application for it. Many Counter-Strike favorites return like the AK-47, AWP, Desert Eagle and Famas, and other new weapons have been included as well that fill out the assault rifle and SMG categories. There's definitely a lot here to pick from, but the question of whether it'll all be useful remains, something Valve is looking to find out for sure in the beta.
In case you're a PC gamer and concerned about the current interface, don't worry: Valve plans on implementing a proper heads-up display and buy menu eventually. Counter-Strike GO is still very much in development, and much of the appropriate polish has yet to be added. Unfortunately it doesn't sound like sprays are going to make it in, but Valve still has a few surprises in store in terms of new maps and game modes.
And in case you were wondering, Valve has no plans for microtransactions in GO. That means no hats, aside from those already on the character models.
http://uk.pc.ign.com/articles/119/1190745p1.html?_cmpid=ign1392
Looks hot.