You forgot to mention Twana would dump Crash and become Pinstripes Girlfriend off screen.
Another thing, the real 100% ending is not the "real ending" outside one factoid about Ripper Room and books. It's kind of irritating because 100%ing the game can be brutal and you basically get well, nothing at all.
They fix that with the next 3 though.
BTW you forgot to mention the bosses.
Oh and one more thing, don't forget to mention that the Gems are bullshit. You have to hit all the Boxes without losing a single life. Then there are color gems that open up a path, so if you can't get all the boxes in one level you have to backtrack to another level each time until you can find the color gem that opens the path.
Oh and the fact that you had to wait at the title screen for about a minute before the actual plot cutscene is played.
Also don't forget the save points? You have to collect 3 Twana tokens, and if you lose there you can't save unless you choose a different level or reload the current one.
Then you have the Brio Stages and Cortex Stages.
Mario 64 was out in Japan 2 months before Crash's original release.
In japan. Also 2 months isn't real time. But again majority got Crash first.