Cry Havoc - PC/Xbox 2

Redbeard

Banned
Game site

Cry Havoc is being designed on Artificial Studio's Reality Engine. It's conceived as a multiplayer 4-team First Person Shooter based on modern war tactics, combined with a deep Real Time Strategy layer. Through success in teamwork and combat, FPS players advance up the ranks of their own team, gaining more RTS decision-making capability along the way. The primary objective, like traditional RTS games, is to defeat all the enemy teams by choking their resources and destroying their bases. The methods are unique to Cry Havoc, with fast-paced FPS action, upgradable character abilities, 3D real-time base construction, and advanced vehicle physics on land, sea, and air. Battles take place within seamless environments powered by the Reality Engine, including detailed natural landscapes, moody close-quartered interiors, and large-scale urban warfare.

Key Features
-Modern Military Warfare - Unleash your fury using modern and realistic near-future military weaponry on the cutting-edge of technology.
-Expansive Units - Play in first person with and against all the units you'd typically expect from an RTS.
-Advanced Player Vetrancy - Start as special ops, medic, engineer or scout. Smart decisions and victories will gain you higher rank, unlocking new abilities and weapons. Rank up to General and lead your team to victory!
-Construct - Build your base, place your defenses, set up buildings, resource sites, control and dominate the map.
-Destroy - Take out buildings, blow up bridges, destroy the enemy and all their defenses, all with realistic physics and no scripting.
-Four Teams - Join one of four simultaneous armies set on domination. There can only be one winner.

Other Features
-Unique approach to incorporating a strategic RTS-style command role. Players must advance on the battlefield to become worthy enough to lead their team
-Land, sea, space, and air vehicles. Each has its own unique function and novelty factor within the game.
-Futuristic yet realistic combat in all modes of play.
-Personal and team advancements. Excel at your role in the team and gain advancements particular to that role. Excel as a team and gain advancements to crush your enemy.
-Day and night will open multiple possibilities for gameplay. During to cover of darkness lights or infra-red may be essential to locating your enemies, else they may sneak straight past your defenses.
-Up to 128 players while retaining the low-latency interactivity that you expect in first-person combat
-Persistent server records of your battle combat. Merits and status carry through to new games.
-In-game voice chat and 3D voices emanating from your avatars in the 3D world.


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More pictures here.
 
What do you mean, he posted this late?

I for one am tired of games with pretty environments where all you do is destroy, destroy, and maim your opponents and the pretty countryside.

I propose a game using this engine, with gardening as the focus. A greenery simulator. Watch your pretty meadows explode into wild chrysanthemums and daffodils and drink in the beautiful sunrise while luxuriating in the glory of nature.

HEAR ME NOW GAME DEVELOPERS.

Am I right guys???!!
 
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