Hi!
Here http://www.xbw.nl/news/6098/ is a lot of new information regarding the upcoming Xbox 2 en PC shooter Cry Havok. (release somewhere 2005, I guess at the end)
Also there is shots from the engine running the game, possibly from the game itself, though thats not confirmed.
The info, translated:
- Hypermodern realistic militaristic warfare game, 128 players online.
- 4 team in massive enviroments
- The better players function as individual, their skills grow in their trade (they can upgrade medic, engineer, spec-op, scout) the better they function as a team, they will grow stronger as a team (get new weapons equipment)
- The better the team plays the more RTS functions they will need to manage, expand the base, create defensive perimiter, create vehicles for player use, sea, land and air. Each unique functions.
- base will be upgraded, buildings built in realtime in 3d view.
- best players will rise in rank, to become the general eventually that leads the team
- enemies base building and teamcreation, resourcemanagement needs to be interrupted by cutting of their supply and routs, blowing up bridges, bases etc.
- realtime physics
- large in and outdoor enviroments
- persistent server records, with merit points system.
- night and daytime battles
- Uses XNA
These pictures, MAY or MAY not be fromthe game, but they show the Reality Engine in Action!
Anyways, more here: http://www.xbw.nl/news/6098/
thanks me!
Here http://www.xbw.nl/news/6098/ is a lot of new information regarding the upcoming Xbox 2 en PC shooter Cry Havok. (release somewhere 2005, I guess at the end)
Also there is shots from the engine running the game, possibly from the game itself, though thats not confirmed.
The info, translated:
- Hypermodern realistic militaristic warfare game, 128 players online.
- 4 team in massive enviroments
- The better players function as individual, their skills grow in their trade (they can upgrade medic, engineer, spec-op, scout) the better they function as a team, they will grow stronger as a team (get new weapons equipment)
- The better the team plays the more RTS functions they will need to manage, expand the base, create defensive perimiter, create vehicles for player use, sea, land and air. Each unique functions.
- base will be upgraded, buildings built in realtime in 3d view.
- best players will rise in rank, to become the general eventually that leads the team
- enemies base building and teamcreation, resourcemanagement needs to be interrupted by cutting of their supply and routs, blowing up bridges, bases etc.
- realtime physics
- large in and outdoor enviroments
- persistent server records, with merit points system.
- night and daytime battles
- Uses XNA
These pictures, MAY or MAY not be fromthe game, but they show the Reality Engine in Action!
Anyways, more here: http://www.xbw.nl/news/6098/


thanks me!
