Dictator93
Member
They didn't do it well. For some reason things like cement blocks had really complex tessellation maps inside of them, completely invisible but a huge drain on performance. I assume that, with 3 being built with tessellation in mind from the beginning, it'll be done better. Nvidia cards had no problem with it but AMD's struggled.
This is such a common misconception. When you turn on the ability to see geometry in the game (the vertecies and lines) it turns off the scaling in tesselation. So it ultra tesselates everything. There is a post on crydev about it somewhere.