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CS: Source impressions [gameplay changes, Physics System. hitboxes/netcode etc]

SantaC

Member
Counter-Strike: Source

Gameplay changes.

-] No boosting. When you jump on someones head you slide off. If you stay next to a wall you can get on someones head but neather of you can jump.
-] A lot of things can be moved. For example in de_dust there are a lot of barrels lying around. A t/ct can be hiding behind one that has been moved to a spot you wont expect.
-] If you fall from a high place, you cant start walking right away, for about 1-2 seconds you stay still.
-] It seems like you jump higher and longer. I jumped from this car infront of ct spawn to the top part of ct spawn (where you plant) I also jumped on a few boxes that you werent able to in 1.6.
-] Bunny hopping is impossible now. In 1.6 you can perfect bunny hopping but now in Cs:s once you jump and fall you emediatly stop in your tracks.
-] Shadows are very helpfull. I was in tunnels faceing front side (as a t) I was awping, all of a sudden i see a shadow on the floor comeing up so i prepared my shot prefired and got the guy was awesome.
-] You can pick up nades from people that have died, but you cant drop nades.
-] When i tryed to bind stopsound it said it was a cheat and that i couldnt use it in multiplayer

Grenades/Smokes/Flashes.

-] Grenades arent He-Grenades anymore they are Frag Grenades. If a nade blows up near you, you will go deaf and a ringing sound goes on. You also stop in your tracks and cant move anymore, for about 1-2 secs. Granades also push stuff away like barrels, guns, bodies.
-] Smokes look amazing now. They arent just a cloud of smoke anymore. The smoke fills up a lot more area, looks very real, and changes color depending on what light is hitting it. For example If you throw a smoke outside it looks gray you can see through it in some spots, but if you throw it in the tunnels it looks black/gray. Another thing i noticed was. When i was looking into the tunnels with smoke filling the inside, A gun fight broke out and the gun flashes look amazing in the smoke, lights flashing through the cracks in the smoke. Simply amazing. Another thing about smokes is all the smokes doesnt come out at once, like a explosion, its more like a gas leak.
-] Flashes are different also. You cant duck flashes anymore, if a flash lands behind you, you still get flashed. The flash effect is crazy. The 1st thing that happens is your screen turns completely white. Then you start to see a snapshot of the last thing you saw puts it over the place your looking at now and a fog drag effect takes place. Looks like your high :p. If you manage to duck behind a wall just enough so that the flash bang itself isnt visible, its not simply a explosion like cs:1.6 its a burst of light. The flash also makes you go deaf if its close to you.

Physics System.

-] The physics system adds so much fun, eyecandy and new gameplay. Bodys lean on stairs correctly. When you die it looks great always different depending where you die. Barrels can be moved to spots people wont expect, tires can be pushed around (If you run into a tire the rubber pushes you back). A lot of other things are in the maps like bottles, carts, garbage etc.

Hitboxes/netcode.

-] ex_interp is not a command anymore
-] The hitboxes felt better, everything seemed to hit perfect and i mean perfect.
-] The ping was fine same as cs1.6

Game options/looks.

-] There are a lot more video options/windows are light gray see through. (I like the new look a lot) It shows what directx your card is and what directx you have installed.
-] Model detail
-] Antialiasing mode
-] Texture detail
-] Filtering mode
-] Water detail
-] Shader detail (no options yet)
-] Shadow detail
-] Wait for vertical sync (on or off)
-] Console looks a lot neater

Guns/recoil/options.

-] Awp delay seems shorter, and it also seemed like you cant quickshot anymore. The gun would just switch. The awp zoom is also really cool now. The glass is alittle dirty while being zoomed in. There is no more red dot its just 2 lines forming a cross. (I liked this a lot) While unzoomed the glass on the scope reflects whats behind you. While zooming in with the awp you actually see the zoom in its not like a instant zoom.
-] The recoil seemed a little different for all guns.
-] If you get shot it seemed like your accuracy goes to zero.
-] The duals seemed to be a lot better lol. I got 2 kills 1 being completely flashed Headshot.
-] The zoom for the sig/aug wasnt instant, you see the zoom like the awp.

Gun models/Character models.

-] The gun models look really good. A lot more detailed.
-] The player models also looked very detailed.
-] When looking at someone who runs with a knife it looked insanely detailed.

Map detail.

-] The Cs:s version of dust is wow amazing. The box, car, barrel placement is perfect. The extra places you can go help a lot. The map looks a lot more realistic, looks like a real place in real life. The small details they added, add to the eyecandy. Simply looks amazing.

Extra.

-] When you get a headshot the icon is new and looks cool
-] You can enable console and hud fast switch in game options now
-] You can stand on movable objects like barrels
-] You can still shoot though walls

Things i didnt get to try (I will try them the next time i go to the lan).

-] See how it looked while talking on the mic
-] A lot of guns i didnt buy
-] Didnt pay attention to how it looked when people jumped, droped guns, threw nades, and fell in 3rd person.


Cs:s is simply amazing. Even tho its a beta it plays very well.

http://www.steampowered.com/forums/showthread.php?threadid=119103
 
Damn, despite the fact that I hate CS (and I mean HATE), I'm actually anticipating playing this. Improved graphics and physics combined with the removal of retarded bunny hopping are going to add so much to the game.
 

garrickk

Member
I really like that your accuraccy drops off if you've been shot. All games should perform that way. You should have to drop your gun and/or stumble for a second.
 

AeroGod

Member
garrickk said:
I really like that your accuraccy drops off if you've been shot. All games should perform that way. You should have to drop your gun and/or stumble for a second.

If you get shot in the hand area in Call of Duty you drop your gun :p

Having said that, this sounds pretty cool. I cant wait to try it out.
 

mattx5

Member
Wow, it seems they got everything right, though I'm still not sure about not being able to stand on people's heads.

I'm going to miss hiding in little nooks and crannies and picking people off with my Deagle :p
 

DopeyFish

Not bitter, just unsweetened
thank god they made it so your become inaccurate when shot, because 49/50 times, i'm the one shooting first, then the other person would miraculously kill me :(
 

Andy787

Banned
I don't know if I like the sound of losing your accuracy if shot. I like knowing that even if someone shoots me first, I can usually still take them out. It's like they're rewarding you if you suck. :/ I kinda liked being able to give boosts, too, and if they've taken them out that must also mean they've considerably changed the geometry of the maps, because they had tons of places made specifically for that.

That said, all of the other things sound excellent. Just looking at some videos I can already tell the hitboxes are much improved, and the game looks so fucking fun.
 

WARCOCK

Banned
Digital sex at its finest. Btw in 1.6 you did get accuracy drops when you got shot but this time it really seems hardcore. The mp5 tottaly fucks up your aim.
 
Gen.Wedge said:
Damn, despite the fact that I hate CS (and I mean HATE), I'm actually anticipating playing this. Improved graphics and physics combined with the removal of retarded bunny hopping are going to add so much to the game.

Same here.
 
Sounds great but I hated dust I got so sick of jsut playing dust and the same 3 strategies with every new person loggin on thinking they have a brand new idea, yelling at everyone else to take the tunnel or under the bride or Camp the bombsite over and over and over over and over thats what made me quit.
 

Badabing

Time ta STEP IT UP
Gen.Wedge said:
Damn, despite the fact that I hate CS (and I mean HATE), I'm actually anticipating playing this. Improved graphics and physics combined with the removal of retarded bunny hopping are going to add so much to the game.

I dunno... the lack of boosting is sucky. But they say it's possible to boost near a wall, so that's not a total loss.

But what really bursts my bubble is the flash. Come on, if you turn away from a flash in CS, you're not supposed to get flashed. This game isn't exactly supposed to be ultimate realism here, it's an arcade game. It's counter strike, not "America's Army."

Other than that, I'm feeling this. I've seen some videos and first hand impressions and people are saying that it still feels like Counter-Strike, but with that very needed technical upgrade.

Let's just hope Valve doesn't screw this up because hey, if they do, they're done.
 

Burger

Member
Badabing said:
Let's just hope Valve doesn't screw this up because hey, if they do, they're done.


Ahahahahahahahahahahahahahahahahahaha.

Halflife 1 made a squillion dollars when it came out, HL2 will do the same, regardless of wether or not CS:S is a shitter.

Lets not overreact here.
 

FightyF

Banned
-] Flashes are different also. You cant duck flashes anymore, if a flash lands behind you, you still get flashed. The flash effect is crazy. The 1st thing that happens is your screen turns completely white. Then you start to see a snapshot of the last thing you saw puts it over the place your looking at now and a fog drag effect takes place. Looks like your high :p. If you manage to duck behind a wall just enough so that the flash bang itself isnt visible, its not simply a explosion like cs:1.6 its a burst of light. The flash also makes you go deaf if its close to you.

I feel sorry for the developers of the Front Line Force MOD, who were able to do this with the measely Half Life engine. :p
 

Drexon

Banned
I hope there'll be noob servers, 'cuz I know Nothing about CS, didn't play it one bit and I'm planning on picking it up now.
 

Eric-GCA

Banned
Ditto, I never played CS because I always had a 56K connection until the begining of this year, and then I figured I'd wait until HL2 came out along with CS2. It'll be interesting to see what the fuss has been all about.
 
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