MiguelItUp
Member
Beat the original, beat the remaster. I loved it, had a great time with it and it felt refreshing enough to play all the way through. Definitely one of the most memorable releases this year for me.
I'm playing it now and enjoying the hell out of it. It has a ton of charm to it. It's janky but also really ambitious and ahead of its time.
I love the visual style, it's like what me from 20 years ago dreamed RPGs could look like.
And thank god they fixed the retarded leveling system. That was almost enough to ruin the original for me.
I'm playing it now and enjoying the hell out of it. It has a ton of charm to it. It's janky but also really ambitious and ahead of its time.
I love the visual style, it's like what me from 20 years ago dreamed RPGs could look like.
And thank god they fixed the retarded leveling system. That was almost enough to ruin the original for me.
The enemy scaling was dumb, but the worst part was the way the stat bonuses at level-up worked. If you played the way the game seemingly intended (as in, pick the skills you plan to use most as your primary skills and just play the way you feel like playing) you permanently screwed yourself with shitty stat growth. If you wanted those sweet +5s then you had to micromanage your skill growth and play in the most counterintuitive way possible.Yeah, I remember a lot of people complaining about that in the original. I'm glad they fixed that. I remember feeling frustrated with it. I didn't feel like I was getting that much stronger as I went along, because the enemy leveling seemed very closely tied to mine. Something about it was off. It's much better now.
They seem to have mixed up the loot better this time, too. I chuckled in the original at how every chest had the same amount of gold in it.
And yeah, the visuals are a big improvement over the original. It adds a lot to the atmosphere.
The enemy scaling was dumb, but the worst part was the way the stat bonuses at level-up worked. If you played the way the game seemingly intended (as in, pick the skills you plan to use most as your primary skills and just play the way you feel like playing) you permanently screwed yourself with shitty stat growth. If you wanted those sweet +5s then you had to micromanage your skill growth and play in the most counterintuitive way possible.
It's like torture if you're a RPG nerd with OCD
I'm 110 hours in and still really enjoying it. I haven't touched the main quest. Well, I did return the ring to Weynon Priory, but I haven't visited Kvatch yet or found Martin. Partly that's because I'm not interested in the main quest -- I found the story generic and the Oblivion realms repetitive. But I also don't want to trigger Oblivion gates popping up all over the place, which will make free exploration harder. And to me, the free exploration is what it's all about. That's mostly what I'm doing -- adventuring, doing whatever I come across (forts, caves, etc.), then returning to town to sell loot, do a few quests, and head on out again.
I thought I was burned out on open-world RPGs. Turned out I was just burned out on boring open-world RPGs. I still like the way Bethesda does (or did) it.
You should do the guild quests, at least, if you haven't. Most of them are pretty good.
Thieves Guild and Dark Brotherhood are the two best, IMO.Yes, I'm doing some of them occasionally. Working to qualify for entrance to Arcane University. And I'll get to the Dark Brotherhood quests eventually. I don't think I did them on my first run for some reason, or at least I don't remember them, but everyone talks about how good that questline is, so I'll have to do it this time. A few Fighter's Guild quests so far, just low level-ones. I have not bothered much with the Thieves' Guild yet, because I have more than enough money and don't really need to steal.
Btw, I just realized my game clock is way off. Apparently what is happening is when I put the PS5 in "Rest" mode, the game clock continues. So if I play a little in the morning, put it in "Rest," then play more that night, the game thinks I've been playing the whole day. No wonder it shows 120 hours. I thought that seemed like an awful lot. Actually, that's a relief to know. I have been playing a few hours a day, but I found it hard to fathom that I'd already put over 100 hours in. But no, it's probably more like 40 or 50.
I would say the gameplay is still miles ahead of the convoluted systems we have right now for the sake of being "complex".dropped off this hard after the first oblivion gate.
looked amazing on screenshots but it's dreadful in motion. the frame drops kill it completely.
the biggest thing for me though was the gameplay. it's a very pretty version of oblivion but oblivion is a product very much stuck in the early 2000s. the fane simply hasn't aged well imo.