MiguelItUp
Member
Beat the original, beat the remaster. I loved it, had a great time with it and it felt refreshing enough to play all the way through. Definitely one of the most memorable releases this year for me.
I'm playing it now and enjoying the hell out of it. It has a ton of charm to it. It's janky but also really ambitious and ahead of its time.
I love the visual style, it's like what me from 20 years ago dreamed RPGs could look like.
And thank god they fixed the retarded leveling system. That was almost enough to ruin the original for me.
I'm playing it now and enjoying the hell out of it. It has a ton of charm to it. It's janky but also really ambitious and ahead of its time.
I love the visual style, it's like what me from 20 years ago dreamed RPGs could look like.
And thank god they fixed the retarded leveling system. That was almost enough to ruin the original for me.
The enemy scaling was dumb, but the worst part was the way the stat bonuses at level-up worked. If you played the way the game seemingly intended (as in, pick the skills you plan to use most as your primary skills and just play the way you feel like playing) you permanently screwed yourself with shitty stat growth. If you wanted those sweet +5s then you had to micromanage your skill growth and play in the most counterintuitive way possible.Yeah, I remember a lot of people complaining about that in the original. I'm glad they fixed that. I remember feeling frustrated with it. I didn't feel like I was getting that much stronger as I went along, because the enemy leveling seemed very closely tied to mine. Something about it was off. It's much better now.
They seem to have mixed up the loot better this time, too. I chuckled in the original at how every chest had the same amount of gold in it.
And yeah, the visuals are a big improvement over the original. It adds a lot to the atmosphere.
The enemy scaling was dumb, but the worst part was the way the stat bonuses at level-up worked. If you played the way the game seemingly intended (as in, pick the skills you plan to use most as your primary skills and just play the way you feel like playing) you permanently screwed yourself with shitty stat growth. If you wanted those sweet +5s then you had to micromanage your skill growth and play in the most counterintuitive way possible.
It's like torture if you're a RPG nerd with OCD
I'm 110 hours in and still really enjoying it. I haven't touched the main quest. Well, I did return the ring to Weynon Priory, but I haven't visited Kvatch yet or found Martin. Partly that's because I'm not interested in the main quest -- I found the story generic and the Oblivion realms repetitive. But I also don't want to trigger Oblivion gates popping up all over the place, which will make free exploration harder. And to me, the free exploration is what it's all about. That's mostly what I'm doing -- adventuring, doing whatever I come across (forts, caves, etc.), then returning to town to sell loot, do a few quests, and head on out again.
I thought I was burned out on open-world RPGs. Turned out I was just burned out on boring open-world RPGs. I still like the way Bethesda does (or did) it.
You should do the guild quests, at least, if you haven't. Most of them are pretty good.
Thieves Guild and Dark Brotherhood are the two best, IMO.Yes, I'm doing some of them occasionally. Working to qualify for entrance to Arcane University. And I'll get to the Dark Brotherhood quests eventually. I don't think I did them on my first run for some reason, or at least I don't remember them, but everyone talks about how good that questline is, so I'll have to do it this time. A few Fighter's Guild quests so far, just low level-ones. I have not bothered much with the Thieves' Guild yet, because I have more than enough money and don't really need to steal.
Btw, I just realized my game clock is way off. Apparently what is happening is when I put the PS5 in "Rest" mode, the game clock continues. So if I play a little in the morning, put it in "Rest," then play more that night, the game thinks I've been playing the whole day. No wonder it shows 120 hours. I thought that seemed like an awful lot. Actually, that's a relief to know. I have been playing a few hours a day, but I found it hard to fathom that I'd already put over 100 hours in. But no, it's probably more like 40 or 50.
I would say the gameplay is still miles ahead of the convoluted systems we have right now for the sake of being "complex".dropped off this hard after the first oblivion gate.
looked amazing on screenshots but it's dreadful in motion. the frame drops kill it completely.
the biggest thing for me though was the gameplay. it's a very pretty version of oblivion but oblivion is a product very much stuck in the early 2000s. the fane simply hasn't aged well imo.
Alchemy was super easy to max out. Just get some ingredients for a low level recipe (cant remember which one it was) and brew them for 5 minutes over and over again...done. Magic is the same. Just cast low level spells over and over again and you level up in no time. The moment you can craft yr own spells, you can create yr own leveling spells for even better leveling up. Just be aware that you are increasing yr whole level with this as well and enemies getting harder as well.Playing it for about 15hrs now, wife put 35hrs and finished the game. I would say I am enjoying this, has been a long time I played Skyrim, and never got a lot into OG Oblivion. The main quest is rubbish, the side quests are really good (which i what I have read online before). However a few systems aged really badly:
1. Tedious Alchemy levelling
2. Tedious Mercantile levelling
3. Save game crashing due to too much object information being stored as the game goes on
Really good experience, although I am tempted to shelve it a bit till Legion Go 2 gets here, a it runs absolutely rubbish on the Steam deck.
I do not get why this game does not get a lot more flack for that. Are people now that insensitive or have people learned to love essentially animated bullshots after mocking them in the past?looked amazing on screenshots but it's dreadful in motion. the frame drops kill it completely
Yeah, the potion is "Restore Fatigue" one, you can use any vegetable/fruit for that. But that is also what I meant - the system are that of 20-year old game, they were not updated for the remaster.Alchemy was super easy to max out. Just get some ingredients for a low level recipe (cant remember which one it was) and brew them for 5 minutes over and over again...done. Magic is the same. Just cast low level spells over and over again and you level up in no time. The moment you can craft yr own spells, you can create yr own leveling spells for even better leveling up. Just be aware that you are increasing yr whole level with this as well and enemies getting harder as well.![]()
Whats wrong with the system? You level up according to what you are doing. I like it and its still often used in other modern games.Yeah, the potion is "Restore Fatigue" one, you can use any vegetable/fruit for that. But that is also what I meant - the system are that of 20-year old game, they were not updated for the remaster.
A few nitpicks:Whats wrong with the system? You level up according to what you are doing. I like it and its still often used in other modern games.
Ah okay, you mean you are not total against this system, just about the way it was done....got it...and agree, there is usually always something to improve.A few nitpicks:
1. The number of ingredients used does not effect the XP gain, best to just go with 2
2. There is no easy way to filter by potions being created, you need to look for highlighted attribute to know if you can make the potion
3. No way to make multiple potions at once, need to click one by one
4. The number of ingredients held do not show on the main potion window, only on the left side but that is sometimes hidden (since the ingredients being used are pinned to the top of the list)
5. There is no way to "favorite" recipes or ingredients and have them show with extra UI element in the open world - I don't remember which game was that, might have been Outer Worlds 1, that allowed you to set the recipe and then each time you came across that crafting item you would know
What did GAF think of Oblivion Remastered?
I played the original when it came out, what, 20 years ago? I enjoyed it, although it felt like a downgrade after Morrowind. I am thinking that I might appreciate it more now that time has passed and Bethesda seems to have lost their magic. I doubt we'll get a great ES game going forward, so maybe I can find one going backward. I didn't like it as much as Morrowind or Skyrim, but it was entertaining enough. I've played Skyrim to death and seem incapable of replaying Morrowind, but I'm thinking maybe Oblivion?
Anyhow, what does GAF think of the remaster?
Worst thing on that is that merchants can't pay the real value of your stuff. I think 3000 gold is the max payout. What's the point of having items worth 5,6,7 thousand gold?2. Tedious Mercantile levelling
Not only that but if I noticed correctly the amount merchant has allows him or her to pay you in a single transaction, that's not the total amount of money they have. Someone showing as having 800 gold will buy from you up to 800 gold in item/multiple items at once, but not more. However you can then repeat the operation unlimited number of times, which is just dumb.Worst thing on that is that merchants can't pay the real value of your stuff. I think 3000 gold is the max payout. What's the point of having items worth 5,6,7 thousand gold?
Guessing it's had a bunch of patches. I haven't had a single crash, but I only played it for maybe 30 hours around launch, went back later in the year to real dig into it. Still playing it, I think it's fantastic. Planning to finish the main quest this time, never done that before even though I've played it a ton.I remember having a lot of crashing (hopefully it's been patched by now) but otherwise I had a lot of fun with it and it was a great trip down memory lane.