Current Sega vs Old Sega which is better?

Sega is better?


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Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
Arguments

Old Sega had two strengths; Sonic and hardware development.
Current Sega's strengths include strengthening the Sonic brand, establishing a definitive 3D gameplay formula (Sonic Frontiers, Shadow Generations) current Sega also has a constellation of studios such as Creative Assembly, Sports Interactive, and Atlus.

Old Sega's biggest weakness was the SoA and SoJ civil war, the engineering and strategy errors on the Sega Saturn
Current Sega's biggest weakness is not being as rigorous (alien colonial marines, hyenas)

This is my analysis, but in your opinion which Sega is better?
 
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Honest answer

They're not quite up there with 1992-2000, but they're way better than they were in the late 2000s and all of the 2010s

They're probably the best publisher this gen after Nintendo

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It's a tie. Dreamcast Sega was peak in my opinion, but they are still putting out heat with yakuza, persona, sonic has had some great recent entries. We'll see how it goes in the future with virtua fighter, crazy taxi and whatever else they have planned.
 
Current SEGA is your average third party managing a business and money first and foremost, with zero risk and super limited creativity.

They are doing fine but their output isn't exactly exciting, and very far from the days they were making consoles.
 
Hatsune Miku, Persona, Yakuza its not even a competition, new Sega is better

if you're talking exclusively about sonic then for me I prefer new Sega's 3D sonic game, but prefer old Sega's bat tits
 
While current Sega is quite competent, it is no match for an output that Sega had in late 80s and most of the 90s.

Just the AM2 output makes me drool - Space Harrier, Out Run, Afterburner, Virtua Racing, Virtua Fighter, Daytona, Shenmue.

Add to that all the Sonics, Golden Axes, Shinobis, Streets of Rages, House of Deads, Nights, Crazy Taxis, Skies of Arcadias, Panzer Dragoons, Shining Forces, Phantasy Stars...

Sega was, on the game development side, only matched by Nintendo.
 
Tie. Besides RGG Studio, I'm not sure they're as creative as they used to be. But they're at least surviving as a company, and that was barely happening during their peak creativity.
 
Current SEGA is your average third party managing a business and money first and foremost, with zero risk and super limited creativity.

They are doing fine but their output isn't exactly exciting, and very far from the days they were making consoles.
Do you have examples of exciting output from big publishers ?
 
Old Sega from say 1988 or so to 2001, so Genesis to DC, was amazing and blazed its own trail and defined gaming in several ways.

Today's Sega is a competent publisher trying to compete in a very tough market. Totally different.
 
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Old Sega, in large part because they had more variety to them than just Sonic and Yakuza (I'm not counting Atlus, but even that's like... SMT and then the odd one-off every several years). I think modern Sega is pumping out some really good games and I'm happy with them, for sure. But old Sega? My God. A constant stream of creative, typically excellent games. And arcade stuff! Just an absolute powerhouse.
 
Do you have examples of exciting output from big publishers ?
Barely any. They are all the same nowadays. Very low risk, sequels of the same big franchises again and again. Koei Tecmo is still pretty awesome with super fun games and they still try new stuff regularly.
 
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There's nothing quite like old SEGA. So many cool franchises, great games, great music. It's not a contest as far as I'm concerned. 90's SEGA all the way.
Have you ever thought that Sega had "too many franchises" because they weren't successful franchises ? that were franchises so good that they led them to "almost" bankruptcy?
 
Have you ever thought that Sega had "too many franchises" because they weren't successful franchises ? that were franchises so good that they led them to "almost" bankruptcy?
They took risks but I think It just makes their history richer and they deserve to be on a pedestal for eternity. I'm assuming you're referring to Shenmue with your last statement? Correct me if I'm wrong if that's not the case. There were many factors why SEGA almost went bankrupt but Shenmue wasn't just the reason. That game was something new, it was forward thinking. It was special. I remember seeing and playing Shenmue around the time it was released and there was nothing like it. To this day, I still think it is such a unique and beautiful experience that nothing else really hits quite like it. Sure, aspects can be seen as mundane or dated by todays standards but the vision and execution of that game was and is brilliant. But SEGA, no one can come close to their library for me. I think CAPCOM has an incredible library of franchises too but I'll always be a SEGA man.
 
Old Sega, I have no idea how anyone can say current Sega is better.

Old Sega had insane creativity, a ridiculously varied output and their partnership with Treasure was the stuff of legends, current Sega just shits out the same two franchises in an eternal loop.
 
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Virtua Fighter 6
Alien Isolation 2
...

Yeah, i think there was Sega as a console maker, Sega as a decent publisher under Hajime Satomi and Sega as a Phoenix publisher under the veteran Shuji Utsumi.

New Era Sega is about to begin with Shinobi this summer.


Virtua Fighter 6's producers:
"GO BIG or GO HOME"


That's the Sega we loved.

Honestly, with so much talents at Sega right now (Alistair Hope/Alien Isolation, P5's director, Kanno/Crazy Taxi, Kikuchi/JSR, Sapporo Studio with Sega Sport vets, Phantasy Star team) and with such captain like Shuji Utsumi,
it's clear that the future of Sega is bright.


I think new era Sega could come close peak 2001-2003 Sega (VF4, Panzer Orta, Outrun 2, F-Zero GX)
 
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As a lifelong players of video games, SEGA is in the Mount Rushmore of video games 100%. Yakuza/LAD is probably the only OLD SEGA left in the new era.
Look more carefully (and the new era didn't really begin yet...)

Samba party Central by Shun Nakamura (OG creator)
Monkey Ball Banana Mania (old arcade staff worked on it)
Sonic Crossworlds (Sega Rally/Initial D team are the core mechanics dev...with 80's Galaxy Force 2 references)
Jet Set Radio reboot (OG creators are making it)
Crazy Taxi Reboot (OG creators as well)
Virtua Fighter 6 is made by Division 1, full of RGG and AM2 staff.


You're talking about Nagoshi's Sega, man (not enough good old Sega Spirit, i agree) but Utsumi's Sega is full of classic revivals and returning talents. (ex Sega staff are praising his care for game developpers and their works).

Shuji Utsumi will revive Sega.
End of thread 🥳
 
I'm assuming you're referring to Shenmue with your last statement? Correct me if I'm wrong if that's not the case.
not exactly, but I'm also referring to Shenmue. The set of Sega franchises in that period fluctuated a lot.
Seaman, virtua fighter kids, Nights, Sonic R, I prefer Bayonetta, Like a Dragon, Sonic Racing and Binary Domain over them.
.
 
I'm definitely more into modern SEGA as a publisher. Titles like Persona, Shin Megami Tensei, and the Yakuza/Like a Dragon series are where the magic really hits for me. Back when SEGA was in its prime with the Genesis, Game Gear, and Dreamcast, I didn't connect with most of the library. I appreciated the essentials like Sonic 1 and 2, Ecco the Dolphin, Golden Axe, the uncensored Mortal Kombat, and maybe Record of Lodoss War on Dreamcast... but beyond that, the catalog didn't resonate as much. The newer era feels more refined, engaging, and hits the right notes for me.
 
Old Sega had the biggest variety of software from any first party.

Especially so if you consider the different market back than. Sure, gaming was more arcade-oriented, but even in the PS-era Sega managed to bring out many outstanding modern games (up until the Dreamcast).

Think of the influence games like Phantasy Star, Shenmue, the AM2 output had on the medium. Team Sonic. They even were at the forefront of online gaming (actually working online gaming) with Dreamcast. Almost two gen in advance, basically.

Now they're just banking on a couple IPs, and many games are just a shadow of their former past.

They're doing great as a publisher; but the creative talent is long gone. It's Sonic, Yakuza, Football Manager, more Yakuza and remakes/remasters/collections.

They have some gems in there, but not developed in-house, like Vanquish, Alien Isolation and Total War.

EDIT: but if this crazy world gives us another Sega console, I'll be there dayone no questions asked.
 
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old Sega

Creative Assembly and Atlus are not Sega and i don't care about their games anyway.

Honestly it would not be even fair because old Sega is one of the kings of classic gaming, today they have almost nothing

a fair battle would be between today and the post console Sega on 360, but i would still chose this Sega over the one we have today, they were a bold publisher with incredible games

That being said they're making a new Virtua Fighter in house, they have some good external low budget titles and are trying to revive even more IPs, so that's not so bad.
 
If Virtua Fighter 6 can live up to expectations and Stranger than Heaven is great, I will say current Sega. Sonic is in a great position (I didn't love Frontiers, but I think it was a step in the right direction and I'd love a sequel that refines the concept with a bigger budget). The Sonic kart racer looks like it has a real chance at being better than the new Mario Kart (I'm not hating on World but the move from 8 to World has been divisive). Atlus/Persona have become a big deal. They seem to be trying to revitalize a lot of their 90s IP (Shinobi, Golden Axe, Jet Set Radio, etc) while not being stuck in the past.

Gaming needs an ambitious and successful Sega right now.


 
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not exactly, but I'm also referring to Shenmue. The set of Sega franchises in that period fluctuated a lot.
Seaman, virtua fighter kids, Nights, Sonic R, I prefer Bayonetta, Like a Dragon, Sonic Racing and Binary Domain over them.
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Yes, Sega on PS360 was a bit underrated.
For instance, Valkyria Chronicles (S-RPG) aged better than Skies of Arcadia (RPG) for two reasons.
The art style was more singular (Canvas Engine), the combat system more interesting and innovative.
Both are classic from the king Shuntaro Tanaka, but it's clear that he was more skilled when directing Valkyria...


As for the usual old and modern Sonic comparison, it's quite abstract, don't you think?

Ok, Sonic 3K is the pinnacle of the 2D serie but as pointed out previously, the spin offs were often a joke:

Sonic Spinball, Sonic Labyrinth, Sonic R...

What about the Saturn Era?
Sonic R, a cancelled game and genesis remaster???


I'm pretty sure that the combo Shadow gen/Sonic Racing Crossworlds (classic game + spin off) will be more balanced than Sonic games on Saturn and Dreamcast (dragged down by messy spin offs)

Genesis Sonic will remain kings unless Sonic Frontiers 2 appears to be a master piece (spoiler: Unlikely...I don't trust Kishimoto and think the Shadow Gen directors will do a better job after Frontiers 2)
 
I loved the Dreamcast, Sega firing on all cylinders, doing crazy awesome shit.

Current Sega is less creative and better at business/publishing, I'm sure they're good at amanaging creative assembly and atlus.
Canceling hyenas was the smarter move any publisher that started a project like that in the 2010s could do.
 
golden axe 1,2,3
shinobi 1,2,3
streets of rage 1,2,3
vf 1, remix, 2, kids, 3
Sonic 1, 2, 3, 3d blast
phantasy star 1,2,3, 4

please please

what's your point here

Every Sonic game came out within a 3 year span. Virtua Fighter 3 came out three years after Virtua Fighter 1. Games took like 6-12 months to make and a team of 20 people. If you were good at making a Shinobi game you can do it for a few years and churn out multiple games.

It's not like today where there are 17 years between Virtua Fighter games
 
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