One thing I hope they fixed is the map and navigation path. In the original, it was kinda wonky; especially when the destination is above or below you.
Is the official topic going to be going up? Or will this be a part of the cyberpunk thread? I feel like this needs its own discussion once it comes out. I kind of sort of want to make a performance thread for version 2.0 as it seems to be such a paradigm shift for the game. Would anybody be against that?
Is the official topic going to be going up? Or will this be a part of the cyberpunk thread? I feel like this needs its own discussion once it comes out. I kind of sort of want to make a performance thread for version 2.0 as it seems to be such a paradigm shift for the game. Would anybody be against that?
Is the official topic going to be going up? Or will this be a part of the cyberpunk thread? I feel like this needs its own discussion once it comes out. I kind of sort of want to make a performance thread for version 2.0 as it seems to be such a paradigm shift for the game. Would anybody be against that?
I went from feeling threatened in one response and biting my teeth to more adulation. Thank you for the feedback gentlemen. I am who you thought I was!
I have work but once I get home I will cook something up as I would love to have a separate thread to talk about performance specifically in the PC version.
I'm pretty sure the patch is coming to consoles as well but the main overdrive and performance additions are primarily on PC right? I guess I'm asking since I don't know if it should just be and all encompassing performance thread or just for the PC version.
I wonder if they upgraded the gfx on console too or this is just PC only. I know RT overdrive and most RT features are PC only but maybe they updated the non RT modes too COPIUM
I wonder if they upgraded the gfx on console too or this is just PC only. I know RT overdrive and most RT features are PC only but maybe they updated the non RT modes too COPIUM
It'll look even better path tracing-wise cuz of DLSS 3.5 and the fact that previous update was just a preview, not the final version of path tracing implementation.
It'll also be interesting to see, how much CPU limited the game will be after 2.0, cuz right now my 8700K utilization is around 30%+ at best across all cores and threads.