Yeah. This world was the most disappointing to me... because when you first enter it - it FEELS so incredibly deep and it is clear a lot of love went into it....
But then you really start walking around and you realize it's much more superficial than it presents itself to be... and that crazy high followed by that low was unfortunately quite a memorable moment in gaming.
I played through the game and it has its moments absolutely... but boy could it have been incredible more fleshed out.
Have said it before. This game and the way its presented has so much potential to be amazing.
- Flying cars
- Body modifications and the ripperdoc installing them
- Weapon customization of colors, materials. Why can't I have an all black carbon fibre assault rifle? Carbon fibre could give me a slight speed boost during combat due to the lightweight nature of the material. Similarly an all steel/chrome Desert Eagle pistol could make me move slightly slower but add more damage to its melee capabilities because of its increased weight.
- Apartment customization
- Vehicle customization. Adding armor plating to your car. Ability to add levitation so your car can go from driving to flying.
- Where's the flying ambulance and why doesn't this show up for any injured NPC's?
- Randomly spawning mobile ripperdocs that try to sell you rare/legendary gear in dark alleys at a specific time of night is another cool thing to implement. Adds an element of investigation to try and find these ripperdocs. The Division 2 has something like this though it's not a vendor but finding the 'Snitch' shows you the location of a weapons vendor.
It honestly is not a bad thing to take some ideas from other games to flesh out the world. With the advanced SSD's of these next gen consoles, flying or moving through the game world at great speed should not be an issue. Neither should having more than 50 NPC's on screen at any given time which is still a HUGE issue for me with open world games.
The limited amount of NPC's and traffic just kills immersion for me. Traffic and NPC's should be at max values in city center's and decreased in urban areas. NPC's should have random activities that they do. Watch Dogs 2 has people camping out in the woods as a great example. These things should be common in open world games.
Sorry for ranting now but Cyberpunk is just a huge fucking missed opportunity and it will never reach the lofty goals promised in the trailers leading up to launch. It would take the whole of CPDR years to get even close to that vision or anywhere near the levels of Rockstar's attention to detail in their open world games.