IbizaPocholo
NeoGAFs Kent Brockman
https://gamingbolt.com/cyberpunk-20...-consoles-optimizing-to-target-demos-fidelity
GamingBolt had a chance to speak to level designer Miles Tost and asked about the challenges faced during development.
Was there any truth to statements about Cyberpunk 2077 not being able to run on current gen consoles? Tost simply noted that, "Recently released titles have shown us that there's still a lot of juice left in the current generation and I continue to be amazed by what's being done."
Would current gen consoles be able to pull off the NPC count and fidelity that was showcased in the demo? "Looking at the games released at the beginning of this generation and comparing them to some of the absolutely amazing looking recent titles, we can see quite an astonishing difference. Devs are a resourceful bunch — we figure out new and better ways of using and optimizing tools we work with all the time," said Tost.
GamingBolt had a chance to speak to level designer Miles Tost and asked about the challenges faced during development.
Was there any truth to statements about Cyberpunk 2077 not being able to run on current gen consoles? Tost simply noted that, "Recently released titles have shown us that there's still a lot of juice left in the current generation and I continue to be amazed by what's being done."
Would current gen consoles be able to pull off the NPC count and fidelity that was showcased in the demo? "Looking at the games released at the beginning of this generation and comparing them to some of the absolutely amazing looking recent titles, we can see quite an astonishing difference. Devs are a resourceful bunch — we figure out new and better ways of using and optimizing tools we work with all the time," said Tost.