MadYarpen
Member

Why the thread?
I feel it is better to have all in one place, and it seems a good moment to make one thread for all the hype because there will be a lot of it in the next months.
So the idea is to keep all Cyberpunk related news and discussion here, unless of course something really needs a thread.
Gamers and media are all onboard, so let's start with recently released song from the game:
Website and preorder: https://www.cyberpunk.net/ (no in-game bonuses for preordering)
Official twitter: https://twitter.com/cyberpunkgame
1. What happened at E3?
Keanu happened, we saw the cinematic trailer, glimpses of gameplay, and the release date was revealed, and coincidently it is 202020. See for yourself:
CDPR presented a new demo, this time concentrating on the non-linearity of the gameplay. We found out you can finish the game withouth killing anyone (which is a direct result of feedback from last year's E3), although I'd like to know if it is simply fighting vs sneaking, or you can talk yourself out of some fights, preferably thanks to your stats (that's RPG after all, eh?).
Reactions were mostly positive, though some sites had some doubts over some parts of the game - here you have E3 impressions thread:

Cyberpunk 2077 E3 impressions
First articles I have seen: https://www.pcgamer.com/cyberpunk-2077-e3-2019-gameplay/ https://www.ign.com/articles/2019/06/11/thoughts-after-cyberpunk-2077s-50-minute-gameplay-demo https://www.tomshardware.com/news/cyberpunk-2077-demo-gameplay-e3-2019,39630.html No jaws dropped on the floor it...
2. What happened after E3 fever?
Developers gave many interviews, and more info about the game was revealed. For example:
‘We're not settling for 'OK"

Cyberpunk 2077 interview: ‘We’re not settling for ‘OK’ – we’re trying to make something exceptional’
CD Projekt Red talks online, Hollywood actors and E3 hecklers…

Cyberpunk 2077 Features Multiple Endings
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Cyberpunk 2077's Story Has Multiple Endings, Like The Witcher 3
Like The Witcher 3, CD Projekt Red's PS4, Xbox One, and PC game's branching story will include a number of possible conclusions.www.gamespot.com
Quest director Mateusz Tomaszkiewicz confirmed the existence of multiple endings in an interview with YongYea at E3 2019. For context, The Witcher 3 had three major endings; which one you arrive at depends on the choices you make during the campaign. Tomaszkiewicz did not say how many endings Cyberpunk 2077 will have apart from confirming there will be multiple ways the story can end.
Also in the interview, Tomaszkiewicz confirms that players can go through the entire campaign without using any augmentations besides the two that are automatically assigned to you during the prologue. The rest of the augmentations are optional. (It's also possible to play the entire game without killing anyone.)
The developer also confirmed that CD Projekt Red is considering adding a Photo Mode, though it is "hard to tell" if it will happen. CD Projekt Red is considering it "seriously," Tomaszkiewicz said. This is a big difference from September 2018 when the developers said they were planning for Cyberpunk 2077 to have a Photo Mode.
Tomaszkiewicz added that the studio is also not committing to a level cap for Cyberpunk 2077 just yet.
According to CD Projekt Red founder Marcin Iwinski, the studio is now in the polishing phase of development for Cyberpunk 2077. This is the most challenging part of the development process, Iwinski said, adding that he expects the team to be able to deliver "some amazing bells and whistles graphically" when the process is finished.
Cyberpunk 2077 Will Have a "Very Rewarding Ending," Complete Expansions
Not unlike The Witcher 3, Cyberpunk 2077 will continue to evolve with the player in mind.primagames.com
Cyberpunk 2077 Will Not Have A Morality System, CDPR Confirms
At E3 2019, we got the chance to interview quest director Mateusz Tomaszkiewicz. When we asked Tomaszkiewicz if the fact that the game will let players play through all of it non-lethally means that there will be a morality system, he said that there’s no real system to determine good and evil choices, and that non-lethal playthroughs are instead dependant on how much you choose to invest in your character’s capabilities in that area.
“We don’t have a moral system per se,” Tomaszkiewicz told GamingBolt. “However, to complete it non-lethally you have to be very good at stealth. Invest in points that allow you to stealth better, use weapons that will allow you to incapacitate the enemy instead of killing them, to make the moral choices that will allow you to avoid killing people throughout the game.”
Players Will Always Have A Say In What’s Going On
From weapons and their customizations to augmentations and a whole lot else, it’s looking like players will be given a variety of options in how they can tackle any given situation during gameplay – you can even finish the entire game without killing anyone. As per CD Projekt RED’s Marcin Blacha, who’s working as the story director on Cyberpunk 2077, that’s been something that the studio has focused on a lot during development, and is something that will manifest in the game itself in various ways.
GamingBolt

Cyberpunk 2077’s Non-Linearity of Gameplay “Takes It To The Next Level”
CD Projekt RED’s upcoming RPG Cyberpunk 2077 is looking to set itself apart from the studio’s The Witcher titles in one key way- while The Witcher offered plenty of meaningful narrative choices but mostly stuck to a rigid loop as far as gameplay was concerned, Cyberpunk 2077 is instead looking...

Cyberpunk 2077 Developers Share Cool Details About Character Progression and In-Game Ads
CD Projekt RED has been sharing some interesting videos on its Twitter feed showcasing the developers as they share cool details about Cyberpunk 2077. The first video showcases Art Director Katarzyna Redesiuk, who is in charge of the in-game advertising and branding we’ll see in Cyberpunk. She...

Cyberpunk 2077 Will Have Multiple Difficulty Settings, Hardcore Mode Turns Off UI
In a recent interview with WCCF Tech, UI director Alvin Liu talked about having multiple difficulty settings. Much like The Witcher 3: Wild Hunt, there will be settings to appeal to experienced and non-experienced players. Liu also revealed what Hardcore mode will be like. “The most fun one I...

Cyberpunk 2077 Will Support RTX Ray Tracing | New Screenshots
Nvidia officially announced that the game will support their ray tracing tech. It’s a new type of rendering technique that’s said to be a huge leap forward for graphics. Along with that announcement came some screenshots to show it off. Matt Wuebbling, head of GeForce marketing at NVIDIA...

Brand new Cyberpunk 2077 screeshots featuring NvIDIA RTX Raytracing
https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/ More screenshots Gamersyde HQ versions

Cyberpunk 2020 creator to SJW’s - Who the (bleep) do YOU think you are...
Cyberpunk 2077 has come under criticism for its representation of Gender and Race. Cyberpunk 2020 creator Mike Pondsmith took to Reddit to respond to the critics...

Cyberpunk 2077 Won’t Let You Attack Children, Story NPCs.
https://gamerant.com/cyberpunk-2077-npc-kill-shoot/

Cyberpunk 2077 will have different prologues, depending on the players chosen background.
So, in the recent email, Paweł Sasko - lead quest designer on Cyberpunk, confirmed that choosing Nomad, Street Kid or Corpo will not only affect dialogue choices, but also the starting locations and even playable prologues ala Dragon Age: Origins. This deal keeps getting better and better...

Cyberpunk 2077 to Look Amazing Even on Consoles, Which Will Be Treated as ‘First-Class’ Platforms.
https://wccftech.com/cyberpunk-2077-look-amazing-even-consoles/ We interview CD Projekt RED’s Alvin Liu. In an earlier article, we focused on the demo’s PC specifications and high-end features such as ray tracing but of course, the game is shipping to consoles and low-end PCs as well, so we...
3. What will happen now?
Gamescom will happen:
Cyberpunk 2077 will exhibit Gamescom 2019, which runs from August 20 to 24 at the Koelnmesse in Cologne, Germany, developer CD Projekt RED announced.
Attendees will be able to watch Cyberpunk 2077 being played live by members of the development team at the game’s booth, which is located in Hall 6, Stand C049. These presentations will take place from August 21 to 24.
In addition to the public showing, media and trade visitors will be able to see a behind closed doors showing of the game from August 20 to 22.
Gematsu
At the gamescom CDPR will continue to show the game, in hands-off way. There will be (I think) closed-door presentations, but the gameplay shown during E3 will be released for public. Higher gear in the hypetrain seems inevitable.
I will try to keep this thread updated with Gamescom impressions (see post #2)
4. What after the Gamescom?
One can assume marketing campaing will be even more intense, and towards April 16th 2020 everyone should go on cyberpubk blackout not to spoil the game. And maybe we will hear about the delay to Q3 2020 or whatever.
The idea is to keep this thread alive untill there are previews available.
Why Ubisoft onboard? Big guys seem happy their game isn't launching with CP2077:
Knowing the story of CDPR I thought this was just so positive thing to read.You know they were a small studio with this booth at their first E3:Today Ubisoft hosted its financial conference call for investors and analysts related to the first quarter of the fiscal year 2019-20, and executives from the company briefly talked about the last quarter of the year.![]()
Ubisoft: "Good News" that Cyberpunk 2077 Won't Release in Same Quarter as Watch Dogs: Legion
Today Ubisoft hosted its financial conference call for investors and analysts related to the first quarter of the fiscal year 2019-20, and executives fromtwinfinite.net
The executives were asked whether they feel more confident now that Cyberpunk 2077‘s release date has been announced for April 16, 2020, which places CD Projekt RED’s potential blockbuster game outside of the Q4 window, which would have put it in direct competition with Ubisoft’s big releases like Watch Dogs: Legion and Gods and Monsters.
Chief Financial Officer Frédérick Duguet admitted that it’s “good news that Cyberpunk is not in the quarter,” yet the company will remain cautious and stick to its assumption that there might be strong potential competition in Q4.
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