H
hariseldon
Unconfirmed Member
Been on the hype train from day 1. CDPR have earned my trust, bought on GOG because DRM-free, and because I want CDPR to get 100% of the money.
What hype? They won't show anything to general public until the last days of august, or the beginning of september.1 day to gamescom....where is the hype?
1 day to gamescom....where is the hype?
What hype? They won't show anything to general public until the last days of august, or the beginning of september.
Yeah, they said that they will show it later, not at gamescom. Maybe they'll show us some screenshots and interviews, but not game play.Really? I thought this was the event they were going to show the E3 footage only the journalist got to see?
Yes, after gamescom, at the very end of the month, or beginning of september, don't remember for sure.I'm a bit confused, I was sure we are getting the gameplay after Gamescom. Am I wrong?
OK, I was sure it was supposed to be "after" meaning right after (end of this week).Yes, after gamescom, at the very end of the month, or beginning of september, don't remember for sure.
It was the same at E3, they showed gameplay in closed area, and also in the open. Only for those who attended the show, though. So no Video or audio.Also regarding the gameplay, aren't they supposed to show it publicly this time, i.e. @ gamescom? If yes, what would be the point to wait with releasing this to all of us? When they are doing closed media presentations only I get it, but as I understand that's not the case this time.
I think the biggest improvement we've made so far, and the one we wanted to highlight with this specific demo was introducing this layer of gameplay narrative to the game. This is what we showed in the mall in Pacifica. We show you that the different skills you develop can impact the way you play through these levels — through these missions in a very heavy way.
For example, you can choose to shoot your way through with heavy weapons, with light weapons, you can stealth through, you can hack different devices, you can use specific skills to open new passages. Like, if you invest heavily into strength, you can open specific passages that would otherwise be not available to you. I think this is one big thing we didn't show last year.
There are a number of systems we are still working on. For example, the driving mode, and the shooting, and so on. We are iterating on those. We are still working on assets, the game is still being published, and so on.
First of all, we are trying to take the experience from The Witcher 3 in order to create the same quality of quests – in terms of side quests and main quests. We are still sticking to choices and consequences, handcrafted designs and so on. On top of that we're adding this element that brings more quality and more interesting outcomes to specific quests. Because in The Witcher, when you reached the combat it ended one way, right? You defeated your enemies by sword, bombs, or signs. This time around [in Cyberpunk 2077] you can avoid combat altogether, you can find different passages. You utilize the skills that you develop in your character the way you want the game to be played.
We don't have a moral system per se. However, to complete it non-lethally you have to be very good at stealth. Invest in points that allow you to stealth better, use weapons that will allow you to incapacitate the enemy instead of killing them, to make the moral choices that will allow you to avoid killing people throughout the game.
It took us multiple years to figure out how we wanted to approach the game. At first, we started somewhere by the time The Witcher 3 was already in development. We created a smaller team that started working on the setting itself. How does it relate to the original [Cyberpunk] 2020; how the architecture and art style should be, and so on. It was a long process that took multiple years between the writers, between the concept artists, between the artists from The Witcher 3 project, and so on. It was a lot of work and a huge challenge since it was a new setting for us. But I think we've reached something very special and something truly interesting.
Of course. It's a huge challenge. We've got some big shoes to fill. It's a big game to follow up, right? The Witcher 3 was so popular and so beloved by the fans. So of course, a lot of people had thoughts about this. We want to deliver a game better than just on-par. It is a different game, for sure. But at the same time we wanted to take our experiences from previous games in building this game.
You can customize the weapons in a number of ways. You can attach scopes, you can attach silencers, things like those. It's based, of course, on a specific weapon and how many slots for improvements do they have. As for how many types of weapons we have— I remember just a number of them. But we have quite many of them. So there are melee weapons: katana, hammer, knife, Nanowire — which is basically these wires that you can use to fight. But you can also use them if you're a Netrunner to hack remotely into people or devices. On top of that we have a number of ranged weapons: we have heavy guns, light guns, light machine guns, revolvers, sniper rifles.
The augmentation system works in a way that you can replace different body parts. So you can replace your legs, arms, chest, nervous system, and so on. The amount of customization is quite vast. Once you, for example, replace your legs with cyberware legs you can double jump. Which gives you access to specific new places you wouldn't have otherwise. On top of that you can also upgrade what you've already installed. For example, the double jump legs. You can upgrade them with silence for running to help with stealth. We were working on the designs for cyberware for quite a while. Thinking of different things we could do with it. I think the designers by now have a pretty cool design of what they want to have in the game. It is in development.
A number of them actually. Since we worked on fantasy games before we never did driving cars. We never did gun play. We never did the skill checks — which I'm really excited about. That's one of the things we showed in the demo. Now we have the system of life path that leads to additional dialogue options, that can push the narrative in specific quests in different directions. For example, if you have a corporal background when you're talking to other agents, you have more knowledge of how they operate and how to talk to them to reach your goals. As a street kid you wouldn't have that knowledge. But you use that knowledge [of being a street kid] on the gangs, right?
The game is quite big in terms of content. There are six main districts in the city, divided into subdistricts. We like to call them different biomes. Meaning that they have different architecture, they have different groups— like gangs. It feels like totally different worlds to me, personally. There are differences you might expect between the districts. On top of that we have the badlands, which are the areas around the city. This kind of wasteland is where the nomads sometimes tread, and people from the city don't actually go there. A lot of these areas have their own points of interest, side quests, things to find. So there's a lot to do. We're looking forward to it.
The city of course, is not only the landmass, but also the buildings. There is a number of them that you can enter. Not all of them, but a number of them you can enter that we have prepared content for. They have levels, and you can traverse these levels in different ways. This adds a lot of space to the city, I would say.
We have a number of romances throughout the game that you could participate in. You can form relationships as you make choices in the narrative. The exact amount I would rather not divulge at this point. I don't want to spoil the story. But we do have relationships.
Right now we are focusing on only three platforms: PC, Xbox One, PlayStation 4.
At this moment we are focusing on the content for the main game. We still have work to do. We have a release date as you know. That's what we're focusing on right now.
Right now we're focusing on these three platforms that I mentioned. And that's what we're putting all our efforts into right now.
I'm really excited about this game. I was excited to be introduced to the game to improve the role-playing experience for the player. I'm really excited that we can have these features in the game.
I feel like we've seen so much screenshots and articles about the demo, that it's possible to actually piece it all together to make a convincing slide show in powerpoint, lol.apparently the demo will be shown to the public at pax west.
I feel like we've seen so much screenshots and articles about the demo, that it's possible to actually piece it all together to make a convincing slide show in powerpoint, lol.
She is good. Don't look at the typical SJW hairstyle and all that - fighting cancer is a bitch, but CDprojekt did not abandon her in the toughest time of her life, and neither did she abandon them, when Reee went on another "transphobic!" crusade. She is the one who made those posters that triggered everyone so much and actually explained her thought process behind the intent. All's cool.I hope we'll be fine..
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I am a bit confused with the behind closed door demo. I thought we saw that already and they showed gameplay here-
Or more likely this is something different than the behind closed doors demo?
I am a bit confused with the behind closed door demo. I thought we saw that already and they showed gameplay here-
Or more likely this is something different than the behind closed doors demo?
Not at allIsn't it the same segment they showed when Keanu announced release date?
Not at all
Grabbed the first video I found, june 12, it's really the same =)
Lets just hope it didn't affect their design/ideas in the long term to prevent any more drama. She did say though that people will have issue with some of the things they have to say though so that is maybe a good sign. And by some people she probably meant REEEEE.She is good. Don't look at the typical SJW hairstyle and all that - fighting cancer is a bitch, but CDprojekt did not abandon her in the toughest time of her life, and neither did she abandon them, when Reee went on another "transphobic!" crusade. She is the one who made those posters that triggered everyone so much and actually explained her thought process behind the intent. All's cool.
Yeah, I hope we can turn it off or enable it on demand. Kinda like certain augmentations in Human Revolution and Mankind Divided,Sure as hell it's an augmentation. I hope we can move it to the top left, though -_-