So, since many of you played/finished the game: how do you fell the quest design is in Cyberpunk 2077?
It's hard to describe in one line: there is something definitely for everyone. The game absolutely has the most varied mission design I've seen in any game.
Main story has classic grand setpieces, animations, great characters, with some missions more open ended, others more scripted.
Character side missions are more like in Bioware ( with honestly, better and more natural character/relationship development), more linear, with emotional beats.
Cyberpsycho sightings are mini boss fights: you go in certain area, and eventually get into a fight. Some are good, some ok. I think they could've reduced the number, and made them more varied ( when it comes to AI). You get pretty good rewards.
Then you have smaller missions, usually with little story, where you have retrieve, sabotage, or kill someone in certain location. These are like "Far Cry on steroids": you have a lot of options in how to reach your target ( go in gun blazing, stealth, hack, from roof, open doors with techie skill, etc) and I'm having a blast with gameplay. I enjoyed these, but they really need to fix stealth AI/hacking exploits.
Others are similar but with less combat, and some dialogue ( there are some really good side quests here). You can also visit lot of different locations and scenarios can be really different ( like bug a hypercar from Russian fixer, or infiltrate top floor penthouse from some rich corpo)
Or you have purely narrative driven mission, with
only talking...these can have phenomenal stories ( like the one with Sinnerman).
And there are some you find in the world, or tied to characters ( like car races with Claire)..these are generally good.